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Dual Cpu???


SYNERGiST

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to below_average - I take it that you have tried raiden's patch?

 

to ru486 - You need to make sure that you have restored the mp exe to the same version as came with your original cd. If that fails to work then you probably have a timing issue with raidens patch.

 

Just some tips and info in case you guys have not tried that yet.

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Ok, just another update. I can't confirm it yet, but something to consider. I did get a packet error (standard message) with raiden's update. It was off of a Linux server. I got the error twice, but I know for sure that only one was a linux server. But, i was able to play for too long (several hours before going to my microsoft active directory class). heh. wonder if something is different between linux/w32 servers...

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Well I too have been searching for information on this strange crash. I own a duallie 933 P3 system and a slew of other boxes. I use my p4 1.6a for most of my duties. This is what I have come up with. I have yanked sound cards, nics, ram, power supplies, anything and everything that I can think of that might result in an instability. In my case I think that the MP looks for a legitimate processor type. If it detects one then all is golden, if not, then it errors out with the message we have all seen. MP works fine for me when I run my chip at its rated speed. If I bump it 50mhz up however, it dies. This is a chip that previously to this game has been crunching prime for 3 weeks straight and has been through endless loops of 3dmark 2001 SE, sandra burn in, seti, prime, wolfman demo, etc. all at 2.4ghz. The setup is as stable as can be with no quirks and no downtime. Now, it COULD be related to Multiprocessing. I noticed in my bios that I had a MIPS setting, which I found to be quite strange for a single proc board. My only thought was that it must be a setting for use when hyperthreading becomes mainstream. Since I always used 1.1 on my p3 duallies, that is what I set this board to and let it go about its way. Well since then, I have reformated this box twice now because of this game and tested just about every setting, piece of hardware I can think of. New video cards, sound cards, nics, ram, motherboard, have all been through the ringer. Still no dice. Not sure exactly is wrong with the MP implementation compared to the SP implementation, but something is drastically wrong. Oh, one more thing. The parse errors you see are because you have installed on of the no cd cracks. I thought that maybe the CD was screwing things up so I tried cracking mine. Still no dice. At this point, I have given up on MP.

 

Rgds,

Jack Ingram

Network Manager

PTB Corp.

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I'm not using the no cd crack, but I still get the parse error. Anyone else have this problem?

 

Originally posted by jingram

The parse errors you see are because you have installed on of the no cd cracks. I thought that maybe the CD was screwing things up so I tried cracking mine. Still no dice. At this point, I have given up on MP.

 

Rgds,

Jack Ingram

Network Manager

PTB Corp.

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Hmm interesting, the box that I am sitting at right now (at work) runs jk2 fine. Both Mulitplayer and single player. Here are the system specs.

 

Tyan Tiger MP

2x 1.2Ghz Athlon MP

Geforce 4 Mx 440

Sb 128

Win 2k SP2

 

I'm sure you guys have flashed your bios for this board (there have been a few important flashes) and are using the right drivers such as the Amd agp driver and whatnot. I'm not sure what what makes my system different but it works fine here.

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Originally posted by raiden

well i have made a second fix.

http://www.htwm.de/~sdoempke/loader.rar

 

my first fix did not work because the filecheck&memory check at the beginning noticed that the file has been changed (-> entities problem).

now i'm using a loader which waits 80ms and then modifies the file ... just in time before the div by 0 comes ...

i havent tried it too long but it seems to work ... but it is possible that the timing isnt perfect.

 

hope this will help out until the official patch is released.

First, thanks raiden. I was able to play for about 45 minutes. MP locked up after that. I havn't been able to play MP at all until now. I get the same crash as everyone else does.

my system:

 

Dual Processor AMD Athlon MP 1900's

Tyan Tiger S2466N AMD 760 MPX

1GB Corsair PC2100 DDR

2x 100 GB ATA-100JB Western Digital HD

GeForce 2 GTS 64MB

Windows XP Professional

Lite-ON 163B DVD

Plextor 12/10/32A CDRW

 

Rend Flesh

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@R5D4

 

well this parse error is caused by a modification of the file ... to make sure nobody is able to cheat by altering the game.

unfortunatly i have to come after the filecheck and before the div by 0 ... the loader try to do this by waiting some time befor he alters the code ... but since every system runs at a different speed this doesnt have to work every time :-(

i will try to find a way to fix it.

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okey here is a 2nd loader for everyone who have those parse entities problem with the first one ... since this one dont use a timer (so it should work for everyone at the right moment) and most importent he doesnt even modify the code so there shouldnt be any reasons for the file protection to stop the game (well i hope so).

 

http://www.htwm.de/~sdoempke/loader2.rar

 

use this one like the old ... put it in the same directory like the unmodified jk2mp.exe.

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@ JonRicoPa

 

well the game does have a backup cpudetection (which is very inaccurate but works on the smp kernel) for the case that the os doesnt support features that are needed to run the standart one.

and in the code he jumps to the standart one if everything is ok ... but i dont let him jump (so that the backup is used) by setting the instruction pointer to the next instruction when he reaches the instruction line of the jump (so that the jump instruction will not be executed).

so the code is never touched ... only the execution has changed for one short moment.

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well, loader2 let me play for about 1 minute before it kicked me to the desktop. ever since it kicked me out, i get to select the server, it then loads up and immediately exits back to the desktop. have to reboot to be able to play for 1 minute, then repear the above.

 

my system specs are posted above.

 

i still cannot believe there hasn't been a patch from ravensoft or lucasarts for this. actually, i cannot believe this made it through QA.

 

ciao.

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Well, I've been having this exact same issue. I'll add my experiences, at the very least it'll help keep this thread up top. :)

 

My system:

Dual 1.2GHz Athlon MP

512M RAM

GeForce4 Ti 4400

SB Audigy xGamer

WinXP Pro

 

I did try doing the kernel fix suggested early on this thread, it worked but I didn't like using only a single CPU. When I tried to change it back to the dual CPU setting it screwed up my system really bad. I have it working fine now, but I can't seem to get it back to the dual CPU kernel.

 

Once I do that I will definately try raiden's loader2 to see if that fixes it.

 

The few times I got multiplayer working I had a blast! gotta Love that sabre dueling! I hope Raven releases that patch soon.

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I had the same Problem in XP. I could not get Dual Processors working again. There are two ways to fix it.

 

1). (Best) - Click on My Computer and Press F1. Go to system restore. If you are lucky and have a restore point before going to single processor. You can restore it. After getting to Dual, I manually make a restore point. Then I can switch back and forth between Dual and Single processors. Back up your JKII saves and config rules! It will "restore" those as well.

 

2). If you changed the way your restore points are made or don't have a good restore point. Install windows XP. Then when it asks for SCSI devices (F6) Press F5. If you need SCSI drivers press F6 after F5. You will then be asked for the Hal type. You will need to scroll to the setting (I believe PG up/DN). Select Dual ACPI or whatever works for your system.

 

Then Click fix installation. I think you will have to re-install the XP web updates but not your programs.

 

I hope this helps.

 

apco25@yahoo.com

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Actually apco25 I was able to fix it. Just like you suggested. I used system restore and it fixed the problem. :)

(sometimes I just LOVE XP)

 

I made a manual restore point but I don't plan on using it to go back and forth, I just picked up raiden's loader2 and it works perfectly with that. With both processors enabled. :D

 

Raiden, you're awesome!!

 

This is definately something that needs to get fixed in the next patch. BTW, apco, if you're still looking for that loader file, raiden posted a link to in on this very thread. You might need to go through the whole thing to find it though.

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