chrisw_30 Posted November 19, 2001 Share Posted November 19, 2001 Please dont laugh me for asking this.... Do ATAT's shoot while they walk or do they stop? (as i said please dont laugh)........ Link to comment Share on other sites More sharing options...
Guest kennymaster Posted November 19, 2001 Share Posted November 19, 2001 i think they stop to shoot like the others units Link to comment Share on other sites More sharing options...
Guest Kudar Posted November 19, 2001 Share Posted November 19, 2001 I don't think there are any units that shoot while moving. Link to comment Share on other sites More sharing options...
chrisw_30 Posted November 19, 2001 Author Share Posted November 19, 2001 ok thanks.....i told you it was a stupid question Link to comment Share on other sites More sharing options...
Guest Set Posted November 19, 2001 Share Posted November 19, 2001 Hmm Good Question, Though i could swear that i have seen my assault mechs firing as they go in dropping Troops off. But i could be wrong. And to add to the thread. do any of you think that maybe some more animations should be added or the units should attack while moving? Such as fighters swooping around and firing rather than just hovering, or AT-AT's walking slowly forward firing on and killing anything that moves? Oh and just one more thing. In force commander (Yes i bought it, and in fact once i played it a few times came to enjoy it) Units had speacial firing options like AT-AT's firing with maxium fire power. Should this be added to GB? Link to comment Share on other sites More sharing options...
Paragon_Leon Posted November 19, 2001 Share Posted November 19, 2001 Extra animation never hurts. as for the ATAT firing option; that would require more micro-management on the player's part no matter how you implemented it, so although it could be done, it would require more work from you. Link to comment Share on other sites More sharing options...
Guest Kudar Posted November 19, 2001 Share Posted November 19, 2001 oooh I dunno about the At-Ats getting a choice on how much power to fire with, no real point, everyone would have it on full, and that's maybe a little too much to consider when playing. As for fighters swooping and firing, yes but if it was to be done it should only be after you have set a patrol path, the last thing I want it to have my 6 tie fighers dogfighting some x wings and then following them down the bottom of the screen to get lost. Some units should attack when moving yes (if the don't already - which I don't think they do) Nothing above would make the game amazingly better - and likewise not having the above doesn't take away the quality of the game, we just have to make exceptions and deal with them. Anything like that added in would just be a bonus. Link to comment Share on other sites More sharing options...
chrisw_30 Posted November 19, 2001 Author Share Posted November 19, 2001 i would also like to see extra animations...but hey...what can be done about it Link to comment Share on other sites More sharing options...
Eets Posted November 19, 2001 Share Posted November 19, 2001 I'm sure a few weeks or months after the initial release they will release a couple patches or bug fixes. It's bound to happen, that's the way things work. Software is released, and immediately after it gets a bug report. Link to comment Share on other sites More sharing options...
chrisw_30 Posted November 19, 2001 Author Share Posted November 19, 2001 ok...lets hope they do Link to comment Share on other sites More sharing options...
Guest Frogspit Posted November 19, 2001 Share Posted November 19, 2001 They Stop but... generaly one shot destroy small units so that if they are on their way, it's like if they don't really stop... Duh! My english s...x but You got me don't ya? Anyway ATAT Units looks soooo great! Link to comment Share on other sites More sharing options...
Guest WC_heavyarms Posted November 19, 2001 Share Posted November 19, 2001 No, they can't shoot as they move toward their objective. Link to comment Share on other sites More sharing options...
Influenza Posted November 19, 2001 Share Posted November 19, 2001 The game would be much better if units could fire while moving, but alas... no game can be perfect . Link to comment Share on other sites More sharing options...
Guest Frogspit Posted November 19, 2001 Share Posted November 19, 2001 Yeah You're right WC_heavyarms However if they are in agressive mode without target order they will track multiples target by their own. I mean one y one yes (I start to dream about game features in the office... this mean it have been too long without playing so time to reach home and play Link to comment Share on other sites More sharing options...
Zygomaticus Posted November 20, 2001 Share Posted November 20, 2001 do atats get trample damage like stamping upon inits or hurting multiple units at the same time and what kind of a range does an at at have Link to comment Share on other sites More sharing options...
idiot00001 Posted November 20, 2001 Share Posted November 20, 2001 AT-ATs don't do trample damage like in Force Commander, but it would have made a great tech for them. Link to comment Share on other sites More sharing options...
Guest Set Posted November 21, 2001 Share Posted November 21, 2001 I understand what you mean by saying choosing the firepower would be a bit micromanagemant. However that is not what i meant, I meant for units some anyway to have a speacial attack option but one that you have to wait to recharge. ie: Starcraft the Yamato Cannon on ye olde spacecruiser. Link to comment Share on other sites More sharing options...
Linx Posted November 21, 2001 Share Posted November 21, 2001 Or ... they could have somethin' like this; Greater firepower, less accucary (Sp?), and vica verca. Link to comment Share on other sites More sharing options...
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