Jump to content

Home

SAMNMAX and FULL THROTTLE PROBLEMS with Q&E 3.0


Twincruiser

Recommended Posts

Hey BGBENNY,

 

All the games that I have work fine with Q&E 3.0 (DIG, DOTT, FATE) except SAMNMAX and FULL THROTTLE.

 

With FULL THROTTLE I get choppy sound (also with Q&E 2.5)

 

Here are the specs of the bat file:

 

C:

cd "C:\Games\Lucasarts\

dosdrv -i:lucasvdm.ini

cd C:\THROTTLE\

throttle.exe

 

I have the CD-Version of Samnmax but doesn't work with the bat file. It says "CAN'T FIND MONSTER.SOU"

 

Here are the specs:

 

cd C:\Games\Lucasarts\

dosdrv -i:samnmax.ini

cd C:\Games\Lucasarts\SamNMax

Samnmax.exe m s220/7/8

 

Hope you can help me,

 

Twincruiser

Link to comment
Share on other sites

Im looking into Full Throttle atm, more news in a few days.

 

Which version of samnmax, the white label cd one?

Or the new dvd box one?

 

Try running the samnmax filecopy again and wait till it pops up the box telling you "all done"

 

Failing that you could always copy the monster.sou file off the cd to the samnmax folder yourself....

Link to comment
Share on other sites

Start Quick and Easy

Click on setup

Click on Sam and Max (Or DOTT if you are doing the DOTT filecopy)

Click on the max head icon

Choose your D drive (or whichever has the samnmax cd in it)

Browse to the SAMNMAX folder on the cd

Click Go

Wait

When the filecopying has finished a box will appear saying "all done"

Remove the cd

Play the game

The copying may take a while because the monster.sou file is quite big (170mb)

Link to comment
Share on other sites

I did exactly what you did...The filecopy was all done...I started the games and it said: SOUND DRIVERS NOT INITIALIZED PRESS ENTER....I entered the game and there was no sound at all. I tried to toggle it on with CTRL T but there was only text...

 

Here are the specs for the bat file:

 

cd C:\Games\Lucasarts\

dosdrv -i:samnmax.ini

cd C:\Games\Lucasarts\SamNMax

Samnmax.exe m s220/7/8

 

Twincruiser

Link to comment
Share on other sites

You`ve installed this over the old Quick and Easy havent you?

Copy any saved games you have in dott and samnmax out of their folder in c:\lucasarts

Uninstall Quick and Easy

Delete the c:\lucasarts folder

Install Quick and Easy3 to its default location c:\quick and easy

Set everything up again

Do the filecopy again

Try again

:)

Link to comment
Share on other sites

In keeping with the technical forums being used as a Quick and Easy messageboard:p ................

 

<Update on Full Throttle issues>

As far as I know it now works fine in XP, however people with Win2000 still seem to have problems.

 

Im at a bit of a loss here.

Is there anyone for who it works fine in 2000 with Quick and Easy?

Link to comment
Share on other sites

  • 2 weeks later...

Hey benny!

 

I used your little nifty program Quick and Easy 3.0 for Sam and Max as well. Without it I couldnt get the sound to work at all...

 

but with it the background sounds are good but the voices are all in slowmotion lol. You know with a deep slow voice and all.

 

It gave an error message of some kind..

"Heap Status: Unplayable (359kb Available)

 

something like that =]

 

Plz help! :)

 

 

specs:

 

p3 733mhz

soundblaster 1024 live!

Win98

Sam and Max CD version (not white label). The one that comes with the boxed version from lucasarts company store. (could also be the one from the LucasArts Volume 1 pack, I have 2 sammax cds and they're odly alike, only thing that differs is that one says 'LucasArts Entertainment Company Presents' on the cd and the other doesnt)

 

what do i do oh what do i do? =]

Link to comment
Share on other sites

Ignore the heap error message and just click past it.

 

Wait a <splutter>........minute

 

Windows 98?

 

Quick and Easy doesnt work with 98, its for NT based os`s only (NT4, 2000, XP)

 

However as they say, if it works dont knock it.

 

I just need to check, are you SURE its windows98, you`ve not made a typo or anything?

You dont have vdmsound installed do you? (it shouldnt even install under 98 and dont bother installing it if you do have 98)

 

The solution to this is easy - dont use quick and easy:p

 

Use this instead, the guide from snuckeys.

 

Dont forget to delete the quick and easy folder when you uninstall it (the filecopy files will still be there after the uninstall).

Hope this helps

Link to comment
Share on other sites

  • 4 weeks later...
Originally posted by bgbennyboy

Ignore the heap error message and just click past it.

 

Me too I always click past it, but I also came to the conclusion that this is just the reason why Conroy Bumpus's song can't be heard anymore in the game (cdrom talkie v. with VDMsound) :mad:

Link to comment
Share on other sites

Originally posted by bgbennyboy

No thats not the reason at all.

The heap error is nowt to do with it.

The reason is because of the filemix needed to get it working.

 

In fact the only situation I miss the heap unplayable warning is, well, running Samnmax on an older pc of mine : WinME, and Creative Awe64 Gold (ISA) card.

To start pure dos sessions I always use an ebd floppy with the soundcard dos drivers.

And even there, the setup would be fine, but still, no dialogues (that is, music was good. but characters' mouths flapping forever) until I copied everything from cdrom to HD and played from c:\samnmax and that made the trick.

 

But as far as WinXP is concerned, since SoundFX 2000 has no luck trying to launch Samnmax, I shifted to VDMSound and did the filemix you mentioned, hence the conventional memory shortage, the good gameplaying still, and Conroy Bumpus' mute performance. In my case the tune is gone the moment CB says :

That's why I'm.... (happy to be king of the creatures).

Is this what happens to you too ?

 

Anyway, aren't the filemix between cdrom & floppy disk versions AND the heap warning related ?

 

By what I've seen using ScummRevisited, viewing samnmax.001 room 47 (menagerie) as well as cdrom version huge monster.sou,

CB song is the single largest ( 2,144,353 bytes ) tune to be found in monster.sou.

Since its floppy version non-talkie counterpart is so smaller, if the floppy v. executable used to do the filemix can't handle the song replay, how can you be sure the memory problem is not a part of the issue here ?

Link to comment
Share on other sites

As this is the help forum I presume your asking for a fix?

 

The heap error message is a symptom, not a cause of the real problem: namely that the floppy scumm executable doesnt handle the song properely.

Isnt a vdmsound/XP problem, it`ll do it on a 9x system if you do a filemix.

As far as Im concerned its a small price to pay for having SamNMax working with music and talkie on 2K/XP.

 

As for fixes for this, I have a couple of ideas but it'll wait till ive finished this set of exams and fixed a couple of other bugs. I *think* I might be able to get it all working fine without the filemix but i'll have to see.

 

If you want the song desperately then play samnmax with scummvm, I think its working more or less fine in the latest release.

Link to comment
Share on other sites

>the floppy executable doesnt handle the song properly

 

That's what I think too. The cdrom exe is the only one who makes it, but then it's hardly WinXP compatible and afaik noone has any clue how to fix this.

 

>Isnt a vdmsound/XP problem, it`ll do it on a 9x system if you do a filemix

 

That's right. I already tried running the filemix under WinME's dos : same memory shortage. Only the # of xx kb available change.

 

>a small price to pay for having SamNMax working with music and talkie on 2K/XP

 

.... :ball:

 

> If you want the song desperately then play samnmax with scummvm, I think its working more or less fine in the latest release

 

Hmmm... I've been regularly using the various ScummVM builds for the last two months now, either running the compiled exe or often compiling the source myself, and I'm afraid any builds up to 0.20 aren't quite good. I mean as far as Samnmax is concerned.

So, when I want to listen to the song I use Scumm Revisited instead, playing the voc file from monster.sou and reading the 6 kb script from samnmax.001,

but you know, the thing really is ScummVM can't replay all Samnmax sounds correctly nor the song (yet ?).

Maybe it tells something doesn't it if the ScummVM log amidst a flood of sound engine error warnings also remarks :

Heap status : ugly , 630 KB available _vs. VDMSound's unplayable, 349 kb available.

From (allegedly) 'unplayable' to 'ugly' ! Not much of an improvement.

Since it's hard to add much more to 630 KB :rolleyes: I guess it's just like what a page on the lucasarts online support reads, that is : it's not a matter of 'true' conventional memory figures, it's rather the format of this expected dos memory assets that this is all about here.

What do you say ? :confused:

Link to comment
Share on other sites

That heap error message cant be got rid of by allocating more or applying any other memory tricks, many have tried, many have failed.

 

Like I said I dont think that error affects anything at all or is really due to memory issues, rather its a symptom of the problems the floppy exe has handling the cd resource files.

 

Dont bother trying to fix the error, lifes too short.

ScummVM will get it fully working if you give it time......

 

As for other stuff, like I said I have some ideas but their gonna have to wait a while.

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...