MasterJoel Posted April 15, 2002 Share Posted April 15, 2002 What do y'all think is the most annoying level (or level part)? 1. Nar Shadaa Streets 2. Yavin Canyon 3. Doomgiver Hangers (from Doomgiver Detention) 4. Artus Topside 5. Other Link to comment Share on other sites More sharing options...
Creston Posted April 15, 2002 Share Posted April 15, 2002 On higher difficulty levels it's definitely Artus Topside and NS Starpad (keeping Lando alive). One thing that annoys me no end in the start though, is Artus Mine, the part where you have to run through that dark mining area, and all the little Alien HeadCrab Ripoff things keep attacking you. And your blaster rifles misses ALL THE time!!! I swear that I have wasted 300+ ammo there just trying to get through Creston Link to comment Share on other sites More sharing options...
wolfshade Posted April 15, 2002 Share Posted April 15, 2002 "One thing that annoys me no end in the start though, is Artus Mine, the part where you have to run through that dark mining area, and all the little Alien HeadCrab Ripoff things keep attacking you. And your blaster rifles misses ALL THE time!!!" You have another weapon that works wonders with those annoying little critters Link to comment Share on other sites More sharing options...
Mikos_Epistimi Posted April 16, 2002 Share Posted April 16, 2002 None, I loved every part of that game Link to comment Share on other sites More sharing options...
txa1265 Posted April 16, 2002 Share Posted April 16, 2002 Originally posted by Mikos_Epistimi None, I loved every part of that game Agreed ... frustrating, perhaps, but not annoying. I'm still not done yet, but this has already overtaken JK1 as my favorite game ever. I don't even mind dyign so much as it just means replaying a section again. Mike Link to comment Share on other sites More sharing options...
JediKnight Posted April 17, 2002 Share Posted April 17, 2002 Agree, best game ever. Cant wait for expansion or Outcast II. This takes best game ever on my list over JK1. Link to comment Share on other sites More sharing options...
Pa3PyX Posted April 17, 2002 Share Posted April 17, 2002 Other (Cairn Reactor) - a bit annoying but fun to watch Kyle getting zapped at times. I recall the republic spacesh*t level in MotS, where Mara needs to track the Jedi Holocron which pirates attempt to steal. There is a collapsed walkway with all those lightnings flashing across, which you need to get past - but the problem there was, there was no way to turn them off, and the flashes appeared to be seemingly random, so timing really did not help much. One zap would make Mara say "Ugh!" and lose about 30 hit points, the next would make her say "Uh-oh!" and have like 30 hit points remaining, and the last one would make her look up to the sky with dreamy expression in the eyes, then have a refreshing stretch and take a nap. Link to comment Share on other sites More sharing options...
MasterJoel Posted April 17, 2002 Author Share Posted April 17, 2002 Yeah, MOTS did have a lot of frustrating levels. I didn't much care for the Starport levels. The most annoying, though, for JK1 was the falling ship level on Hard. You have about 30 seconds (in real time) to get out. I just made it, but it was a pain in the *Static*. This was using Force Speed and switching between the saber and the Concussion Rifle. I don't mind getting fried, shot, strangled, blown up, etc, but I can't stand falling. After hearing Kyle scream for the millionth time, I usually turn off the sound because I'm so annoyed. Link to comment Share on other sites More sharing options...
Shekky Posted April 18, 2002 Share Posted April 18, 2002 Originally posted by Creston On higher difficulty levels it's definitely Artus Topside and NS Starpad (keeping Lando alive). One thing that annoys me no end in the start though, is Artus Mine, the part where you have to run through that dark mining area, and all the little Alien HeadCrab Ripoff things keep attacking you. And your blaster rifles misses ALL THE time!!! I swear that I have wasted 300+ ammo there just trying to get through Creston I found in that area, if you just keep running past them, only 1 or 2 follow you. Just dodge to the side when they come at you. Saves ammo, less frustrating, it's all good Link to comment Share on other sites More sharing options...
Triger Hapie Posted April 19, 2002 Share Posted April 19, 2002 HAHAH! The easiest way to kill those bastards is to not use ANY ammo. Use the shocker/ass-prod thingy to shock them! Zap zap zap! DEAD! It's easy and they don't even hit you once. Link to comment Share on other sites More sharing options...
skankyhoe Posted April 19, 2002 Share Posted April 19, 2002 "Other" Most annoying part of the game is right at the start before you get a decent weapon (read: saber) and have to make do with the 'loooovely' blaster which is sooo hard to hit stuff with! Link to comment Share on other sites More sharing options...
HBK Posted April 19, 2002 Share Posted April 19, 2002 Getting Lando to the Lady Luck. That was the biggest pain in the A$$! Link to comment Share on other sites More sharing options...
Shekky Posted April 19, 2002 Share Posted April 19, 2002 One thing that is pretty annoying, not only in JK2, but any FPS is being sniped, and not being able to figure out where it's coming from. At least in JK2, you can see the disruptor beam, so you can at least haev some idea where it's coming from. (anyone play MOH:AA? some of those sniping levels are just impossible!) Link to comment Share on other sites More sharing options...
Raith Posted April 19, 2002 Share Posted April 19, 2002 heh Except the UTAH map, you knew where all the **** was coming from Link to comment Share on other sites More sharing options...
Shekky Posted April 19, 2002 Share Posted April 19, 2002 definitely.... wasn't it OMAHA? Link to comment Share on other sites More sharing options...
Raith Posted April 19, 2002 Share Posted April 19, 2002 LOL I cant remember the exact name.... They should have called it "You gonna need about 200 attempts just to get out the craft" Beach Link to comment Share on other sites More sharing options...
CthonianMessiah Posted April 20, 2002 Share Posted April 20, 2002 I haven't been able to try the whole Lando thing in Master yet, but I don't see how protecting one fairly competent swashbuckler against the unshaven masses could be any harder than protecting a bunch of refugees from Red Faction who are getting tooled on by hordes of troopers and... an ATST!!! I wonder if there would be enough ammo even if they didn't shoot at me... Link to comment Share on other sites More sharing options...
Trahern Valley Posted April 20, 2002 Share Posted April 20, 2002 Nar Shadaa streets are only a pain because of the snipers, but the worst in my opinion is having to keep other people alive. Prisoners, Lando, they're all a pain in both buttocks. I've hated having to protect other characters ever since Goldeneye on the N64. Lando should be able to look after himself, especially with a supposedly-inexhaustable blaster rifle... Link to comment Share on other sites More sharing options...
Vestril Posted April 20, 2002 Share Posted April 20, 2002 I haven't been able to try the whole Lando thing in Master yet, but I don't see how protecting one fairly competent swashbuckler against the unshaven masses could be any harder than protecting a bunch of refugees from Red Faction who are getting tooled on by hordes of troopers and... an ATST!!! I wonder if there would be enough ammo even if they didn't shoot at me... You would be amazed what a wuss Lando is, I used trip mines remote bombs and lots of Force speed and it still took me a bunch of tries on Jedi Master level...I still say he's worse because I can do the Artus topside in one or two tries now, but the time I got Lando to survive was puuuuuuure luck. Link to comment Share on other sites More sharing options...
MasterJoel Posted April 21, 2002 Author Share Posted April 21, 2002 I knew I missed a level somewhere. When I made up the poll, I had only played it on Padawan, so Lando could take care of himself. On Jedi, it got really difficult, but still manageable. Mostly I died trying to get everybody. I also coulda added Bespin Streets, mostly because of protecting the R5 droid and all of those Rodians with the Disruptor guns. Ah, well, a lost opportunity. Link to comment Share on other sites More sharing options...
Kii_102 Posted April 21, 2002 Share Posted April 21, 2002 Other:Artus Mine I hated that level, it was too long. The runner up has to be Nar Shaada Streets, but Artus Mine was pretty annoying. Link to comment Share on other sites More sharing options...
tempest8008 Posted April 22, 2002 Share Posted April 22, 2002 The Artus level had me running around trying different things to proceed for an hour. Finally I took a break and scanned a walkthrough for just that part, and found out about that stupid extending pipe. After that, things were pretty easy. Nar Shadaa streets was the next most annoying because of the sniping, followed closely by the Level where you have to sneak by everything otherwise you get captured. I kept thinking as I watched the scene with Kyle in the room with the 4 troopers and the officer and the Interrgation Droid floating in what I'd do in that case, especially being unarmed... "Okay, I'd mind trick those two, push the others to the wall, pull a rifle from one guard, go to speed and get out of the room while the 'droid is coming in, get to the end of the hallway, push down some more troopers if their shots are getting a bit too close...." What they should have done on this level is just have EVERY door open and spill out troops and Reborn until you where overwhelmed, at least you'd have a good fight before you were captured. That would have given you more incentive to avoid detection too. Link to comment Share on other sites More sharing options...
Omikron Posted April 22, 2002 Share Posted April 22, 2002 The NS streets level, I hated all the jumping around, Obi-Wan never had to do it so why should Kyle they should have blasted Nar Shadaa instead of Alderaan:deathstar Link to comment Share on other sites More sharing options...
Rogue9_dlb Posted April 22, 2002 Share Posted April 22, 2002 Other: The Stealth Level before Doomgiver. Honestly, I've not gotten past this level. My big problem is the 3 officers you have to mind trick. Link to comment Share on other sites More sharing options...
MasterJoel Posted April 23, 2002 Author Share Posted April 23, 2002 On the Stealth Level, there should be a switch that turns off the lights. Then, turn on your light goggles and run straight across the room for the door. Don't forget, though, that you only have 1 chance to do this, so don't save until after you've made it through the next door. I agree with the previous post that said that they wished that you at least got to fight before dying. As far as the cell goes where you see Kyle just sitting there, though, perhaps it has some ysalsmiri in it....... Link to comment Share on other sites More sharing options...
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