Wes Marrakesh Posted September 2, 2002 Share Posted September 2, 2002 do sv_pure 0 first.. It's an essential step many people overlook Link to comment Share on other sites More sharing options...
Paladin Musashi Posted September 2, 2002 Share Posted September 2, 2002 Ye gods, no wonder. Of course, it's easy to overlook when not a single one of the tutorials I looked at mention it. Not that there are many that even cover creation and use of custom textures Thanks man. -Master Musashi Link to comment Share on other sites More sharing options...
h2opolo182 Posted September 3, 2002 Share Posted September 3, 2002 hey everyone, i've got a prob converting a map 2 sp, could i get some help? here's the specifics: SP Type: Ladder Editor: jkIIradiant Map: Carbonite Crusher by Vitigis ------------------------ i wanna make a sp ladder, basically the same as the original ladder, just in the Carbonite Crusher map by Vitigis. The original map is a duel. i want 2 know how i can convert it 2 single player. also, i can't even open the map in jkIIradiant. could someone tell me how? i think after i've taken care of those 2 probs, i can handle the rest....i hope. it isn't that hard 2 place the npc spawners is it? thanx p.s. as of now i plan 2 use this 4 my own personal use since i do not yet have permission 2 us Vitigis map 4 my credit and re-distribute it. but maybe if ppl would like to c this distributed i could ask... Link to comment Share on other sites More sharing options...
UltimateZeus Posted September 5, 2002 Share Posted September 5, 2002 Anyone know how to fix this error : WARNING : GeneratePermanentShader MAX_SHADERS (1024) hit (overflowed by 1,2,3,4,5,etc) RE_AddPolyToScene Null Poly Shader This only occurs if I compile with lighting. I have adjusted the size of the lightgrid as well as my map was too big. I have tried removing textures and shaders but it doesn't help. If this is the case, how do I find out how many I must remove. Thanks a lot Zeus Link to comment Share on other sites More sharing options...
«¦gøt ƒørçë?¦» Posted September 7, 2002 Share Posted September 7, 2002 Yeah i started my 1st map and i can test it and all it works great,heres a pitcure (i think you have to copy paste it i dont know why but my link button dont work sry =( ) http://www.geocities.com/xtremekilla2002/map.txt http://www.geocities.com/xtremekilla2002/map2.txt Now my map is just like i expected only the terrain you see is like ice,how can i change this to normal ? Plz help, Thanks Link to comment Share on other sites More sharing options...
«¦gøt ƒørçë?¦» Posted September 7, 2002 Share Posted September 7, 2002 Yeah all i had to do is change the texture of my terrain,thank you Karshaddii !! W00t 1st in the 3rd page kewl Link to comment Share on other sites More sharing options...
Darkside53 Posted September 21, 2002 Share Posted September 21, 2002 After I have finished my map I go to compile it and it only takes 1 second so I know its not working can someone please help me!!! Link to comment Share on other sites More sharing options...
teutonicknight Posted September 21, 2002 Share Posted September 21, 2002 Originally posted by Darkside53 After I have finished my map I go to compile it and it only takes 1 second so I know its not working can someone please help me!!! I had this problem too for a short while. There is no solution to fix it. (beleive me, I bumped my post for a bout 2 weeks and no one had an answer) Just select all of the brushes on your map, copy them, and paste them into a new map, and make sure that they are in a new location. (if a wall was on the points 1,1 put it on 50, 50 or something) That should get your compile going. Sorry, it's a pain to copy all the brushes, but its the only solution at this time. Link to comment Share on other sites More sharing options...
Darkside53 Posted September 22, 2002 Share Posted September 22, 2002 thanx that worked, but now when I go under the textures tab the textures don't come up. oh well Link to comment Share on other sites More sharing options...
Marth Posted October 5, 2002 Share Posted October 5, 2002 I can't get the brush to 3D view whats wrong Link to comment Share on other sites More sharing options...
Marth Posted October 15, 2002 Share Posted October 15, 2002 NOW I CAN'T PLAY MY MAP IT SAYS CAN't LOAD <mapname>.bsp what is wrong Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 15, 2002 Share Posted October 15, 2002 Did you compile it? There is a BSP menu in Radiant. Select bsp Fullvis for example. Then try out your map! Link to comment Share on other sites More sharing options...
Marth Posted October 15, 2002 Share Posted October 15, 2002 what is compile? is it that project setting thing? Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 16, 2002 Share Posted October 16, 2002 No, not really. As I wrote: there is a BSP menu in Radiant. Select 'bsp FullVis' when your map is loaded into Radiant (wichever Radiant you use). It will start a compile process. bsp FullVis has three parts: BSP, VIS and LIGHT. While compiling, you can see a command prompt window. After the compiling you can find a junk.txt in your TEMP folder, wich is mostly C:\TEMP or C:\WINDWS\TEMP in Win98. Anyway, you can search for it. Open that, and if you see error messages BEFORE the VIS process then something is wrong with your map. You can find a sticky thread about compiling errors started by monsoontide. I recommend you to read Rich Diesal's tutorials which is for the very beginners like I was. Link to comment Share on other sites More sharing options...
Marth Posted October 19, 2002 Share Posted October 19, 2002 how do i add reborn? i go to NPC list & I don't see reborn how do i put 1 on a map? please tel me Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 19, 2002 Share Posted October 19, 2002 You are using GTKRadiant, aren't you? If you do, you have to go to File \ Project Setting and change the mapping mode to MP mapping mode, restart Rediant, change it back to SP mapping mode and restart radiant. I don't know why GTK starts with SP setting but using MP setting in real aftter install. if you can see lots on NPCs in the NPC menu, that's another problem. In the next release of GTKRadiant (1.2.11) it will be cured like the Textures menu. So in this case I use JK2Radiant to put NPC in. Link to comment Share on other sites More sharing options...
Marth Posted October 19, 2002 Share Posted October 19, 2002 Ok i made my first project (im not giving it out it is the concept class project) everything is fine ill cont to post if any new errors occur Link to comment Share on other sites More sharing options...
legameboy Posted November 3, 2002 Share Posted November 3, 2002 in jk2radiant it doesnt show the shaders and a have the show shaders box checkmarked in gtkradiant the brushes show up like squares with a line down the middle but when i go far away they look normal Link to comment Share on other sites More sharing options...
Lord_Plo_Koon Posted November 12, 2002 Share Posted November 12, 2002 Help me! When I compile my map it just compiles for a few seconds and I can't fined were it compiles to. Someone help. I heared someone say on the forums to copy and paist the hole map, but I don't know how to do that. HELP!!!!!! Link to comment Share on other sites More sharing options...
Lord_Plo_Koon Posted November 12, 2002 Share Posted November 12, 2002 I tryed making a new map and movieng it, but it didn't work. SOMEONE HELP ME! PLEASE! Link to comment Share on other sites More sharing options...
Pope2k Posted November 12, 2002 Share Posted November 12, 2002 In what directory did you save the .map file? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted November 12, 2002 Share Posted November 12, 2002 You need to save the map in GameData/base/maps// When you compile, that's where the .bsp should be. If you're talking about in game, then you need to bring down the console and type: sv_pure 0 devmap *yourmap* For compile taking 1 second, that happened to me when I ran out of memory. Re-booting should do it. Link to comment Share on other sites More sharing options...
Lord_Plo_Koon Posted November 12, 2002 Share Posted November 12, 2002 I can't add models ether. No matter what I try it will not save the bsp right. I made a cool map. I instaled the update before the first verson. Would that mess it up? Link to comment Share on other sites More sharing options...
Lord_Plo_Koon Posted November 13, 2002 Share Posted November 13, 2002 I got it ingame but the fog just shows up as a solid brush that says fog all over it. How can I fix this? Link to comment Share on other sites More sharing options...
Jay Jay Posted November 13, 2002 Share Posted November 13, 2002 which map is that on the main website (Jediknightii.net) I'll like to know I want to download it does anyone know which one that is. Link to comment Share on other sites More sharing options...
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