AKPiggott Posted May 9, 2002 Share Posted May 9, 2002 Mike Gummelt and myself have finally worked out an effective way to change the saber colour for your SP level! OK first of all create a directory under the "gamedata" folder. This will be your mod directory. Now open up Notepad and type the following: map pit helpusobi 1 wait 60 sabercolor red helpusobi 0 Save this file in your mod directory as "gamestart.cfg". Now, open up assets1.pk3 in the "base" directory. Extract the file "ui\newgame.menu" into your mod directory. Now open this file and search for the following line: uiScript startgame Delete this line and replace it with the following: exec "exec gamestart.cfg" Now create a new PK3 file with this modified file in under the "ui" directory. Make sure this PK3 file is saved under your mod directory. Now load jk2sp.exe. Go to options, then mods. If you have the patched version of the game, your mod directory name should appear in the mod list. Click on your mod and click "load mod". Now go to "New Game", select your difficulty and then begin. The level will load the "pit" map. Get your saber out... and... huzzah... it's red! If you want to change the saber colour or the map that's loaded, simply open up "gamestart.cfg" and change the "sabercolor" and "map" command extensions. [edit: mistake fixed, "newgame.menu" not "main.menu", sorry about that...] Link to comment Share on other sites More sharing options...
AKPiggott Posted May 11, 2002 Author Share Posted May 11, 2002 Anyone had a chance to try this and get it work yet? I know a lot of people were looking for a solution.... Link to comment Share on other sites More sharing options...
spacermonkey Posted May 11, 2002 Share Posted May 11, 2002 I havent tried it, but I know this will come in usefull for alot of mods out there. Good work. Link to comment Share on other sites More sharing options...
Olin Valden Posted May 14, 2002 Share Posted May 14, 2002 Well I enjoy the normal colour. Link to comment Share on other sites More sharing options...
Rajess MoDuron Posted May 14, 2002 Share Posted May 14, 2002 Thanks for sharing. Link to comment Share on other sites More sharing options...
Sithxace Posted May 15, 2002 Share Posted May 15, 2002 real fast how do you make pk3 files? and AKPIGGOT your the man! You made those very nice levels for mots. I hope you make more good levels again for this. By the way what happened to commandchamber.net and swttc akpiggott? I wanna try to motivate the swttc to remake the swttc for this game. Itll be faster since now they have cloud city stuff and so-on. Link to comment Share on other sites More sharing options...
Omega2k1 Posted May 16, 2002 Share Posted May 16, 2002 to make a pk3 you just zip it and rename the .zip file to .pk3. be sure you keep the directory structure and dont use any funny forms of .zip compression. Thats all there is to it. Link to comment Share on other sites More sharing options...
Sithxace Posted May 16, 2002 Share Posted May 16, 2002 one last question, after u make a map theres only 1 map file, where do everyone get other files from? Link to comment Share on other sites More sharing options...
OOBiteme Posted May 19, 2002 Share Posted May 19, 2002 damn i cant get that pk3 thing to work. ive got hella cool skinz to use but i cant do it. do you use maximum, lite, medium or none compression? I frickin cant rename it. Link to comment Share on other sites More sharing options...
Master Qui-Gon Posted May 21, 2002 Share Posted May 21, 2002 I used extra compression and it worked fine. Link to comment Share on other sites More sharing options...
Steg Posted May 21, 2002 Share Posted May 21, 2002 Changing sabre colour in SP is EASY!!! This was borowed from sum1 else and i then modified it but here is a script for changing Saber colour is SP //script mechanics set s_oran "devmap; sabercolor orange; bind c vstr s_yelo; echo Your lightsabre is now ^1O^3r^1a^3n^1g^3e! (The one Kyle took from Yun after his own was destroyed in JK1 - THIS is the correct color. *_*)" set s_yelo "sabercolor yellow; bind c vstr s_gren; echo Your lightsabre is now ^3Yellow!" set s_gren "sabercolor green; bind c vstr s_blue; echo Your lightsabre is now ^2Green! (The one Kyle inherited from Rahn)" set s_blue "sabercolor blue; bind c vstr s_lila; echo Your lightsabre is now ^4Blue! (JK2-JO default)" set s_lila "sabercolor purple; bind c vstr s_dred; echo Your lightsabre is now ^6Purple!" set s_dred "sabercolor red; bind c vstr s_oran; echo Your lightsabre is now ^1Red!" //which key do you want to cycle the color of your lightsaber? Default is: " c " bind c vstr s_oran //end of script mechanics save this as ur autoexec.cfg and press c to cycle the lightsabre colours the origional auther was Digital_Ronin@gmx.de Steg Link to comment Share on other sites More sharing options...
AKPiggott Posted May 22, 2002 Author Share Posted May 22, 2002 That is completely useless to an editor that wants to make a SP level with a specific custom saber colour.... Link to comment Share on other sites More sharing options...
Steg Posted May 23, 2002 Share Posted May 23, 2002 yeh so u add a custom autoexec or script wif 'sabercolor purple' in or wot eva and ur probs r solved Steg Link to comment Share on other sites More sharing options...
patchx Posted May 24, 2002 Share Posted May 24, 2002 hey AKPiggott will using the mod edit the players jk2config.cfg file permenantly? -patch Link to comment Share on other sites More sharing options...
AKPiggott Posted May 24, 2002 Author Share Posted May 24, 2002 Nope... JK2config.cfg doesn't even factor into it... Link to comment Share on other sites More sharing options...
patchx Posted May 24, 2002 Share Posted May 24, 2002 cool using an autoexec.cfg does -patch Link to comment Share on other sites More sharing options...
patchx Posted May 24, 2002 Share Posted May 24, 2002 hey my main.menu file doesnt have "uiScript startgame " in it anywhere the closest its got is "descText @MENUS1_START_A_NEW_GAME" -patch Link to comment Share on other sites More sharing options...
AKPiggott Posted May 25, 2002 Author Share Posted May 25, 2002 Oh wait... my mistake.. it should be "newgame.menu"... I'll update that.... Link to comment Share on other sites More sharing options...
patchx Posted May 25, 2002 Share Posted May 25, 2002 when i try to load my map with the mod technique it says unable to find spawn point the map works fine when i load it normall from the console -patch Link to comment Share on other sites More sharing options...
patchx Posted May 25, 2002 Share Posted May 25, 2002 fixed it it was cause i was trying to select jedi master difficulty with it must need a different spawn point -patch Link to comment Share on other sites More sharing options...
AKPiggott Posted May 26, 2002 Author Share Posted May 26, 2002 Doesn't work on Jedi Master difficulty? That's weird... I'll look into it for you... Link to comment Share on other sites More sharing options...
patchx Posted May 26, 2002 Share Posted May 26, 2002 i think jedi master difficulty might need special flags set on the infoplayer start entity or something as it starts with half health and no shields anyway excellent work dood! now the mods ive instituted into my sp level wont effect the rest of the game when a player uses it -patch Link to comment Share on other sites More sharing options...
bigDAN456 Posted May 28, 2002 Share Posted May 28, 2002 whats the difference between helpusobi 0 and helpusobi 1??? Link to comment Share on other sites More sharing options...
Shadow_Drone Posted June 1, 2002 Share Posted June 1, 2002 helpusobi is the cheat code. 1 is on and 0 is off. Cheats need to be on in order to switch saber colors in single player. Link to comment Share on other sites More sharing options...
Akshara Posted June 2, 2002 Share Posted June 2, 2002 Hi guys, I know this doesn't help as a permanent modding solution, but I wanted to add this from the Single Player forum since this thread is a sticky... for the new people. How to easily change saber color in a single player game... A) Temporary Cheat - must be done each level 1. Hit SHIFT+`(tilde key, usually above TAB) for the console. 2. Type HelpUsObi 1 3. Type sabercolor red 4. Type HelpUsObi 0 5. Hit SHIFT+` to close the console. B) Semi-permanent Script - using a hotkey 1. Open Notepad in your Start>Programs>Accessories menu 2. Type this exactly... bind DEL "vstr r_saber" set r_saber "HelpUsObi 1; sabercolor red; wait 30; HelpUsObi 0" 3. Now save the file as autoexec.cfg in your Gamedata/Base folder of your Jedi Outcast program (probably in Program Files>LucasArts>Jedi Knight II... or wherever you installed the game). BE SURE that the "save as type" field in the save window says "All Files" instead of "Text Documents," or it will be saved as autoexec.cfg.txt, and won't work. 4. Now everytime you press the DELETE key in a SP game, it will set your saber color to red. If you've already created an autoexec.cfg file, just add those lines to it. C) If you want to cycle the colors, type this instead... bind DEL "vstr r_saber" set r_saber "HelpUsObi 1; sabercolor red; wait 30; HelpUsObi 0; bind DEL vstr g_saber" set g_saber "HelpUsObi 1; sabercolor green; wait 30; HelpUsObi 0; bind DEL vstr o_saber" set o_saber "HelpUsObi 1; sabercolor orange; wait 30; HelpUsObi 0; bind DEL vstr p_saber" set p_saber "HelpUsObi 1; sabercolor purple; wait 30; HelpUsObi 0; bind DEL vstr y_saber" set y_saber "HelpUsObi 1; sabercolor yellow; wait 30; HelpUsObi 0; bind DEL vstr b_saber" set b_saber "HelpUsObi 1; sabercolor blue; wait 30; HelpUsObi 0; bind DEL vstr r_saber" This cycles the saber colors with the DELETE key. D) And if you want to start a brand new game from scratch with a lightsaber and force powers, add this to the autoexec.cfg file... bind INS "vstr jedi_cool" set jedi_cool "HelpUsObi 1; setforceall 5; give weaponnum 1; wait 30; HelpUsObi 0" When the game starts, hit the INSERT key. Then press "1" for the lightsaber. You won't see it, but hit your Alt Attack key to throw it, and it will light up. You also have force level 5 of all powers, with two new stances that are really fun. Now when you press the DELETE key, the saber color will change too. BE SURE that the word "weaponnum" has two N's in it, or it won't work. Have fun... Link to comment Share on other sites More sharing options...
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