Emon Posted August 12, 2002 Posted August 12, 2002 Because it will screw up any custom key configs the user may have.
Pvt_Ryan Posted August 13, 2002 Posted August 13, 2002 Is it possible to make a mod that would change the SP lightsaber into a double bladed one, if so could someone ?
Helkara Posted August 17, 2002 Posted August 17, 2002 How the hell do i extract files from assets.1 pk3? when i try to load it also says "This Program Is Not Responding", plus, how do i turn dismemberment on? Helkara
Darth Osiris Posted August 17, 2002 Posted August 17, 2002 Originally posted by Pvt_Ryan Is it possible to make a mod that would change the SP lightsaber into a double bladed one, if so could someone ? no
idontlikegeorge Posted August 19, 2002 Posted August 19, 2002 helkara, what program are you using to load the assests pak? you can use any good zip utility program to do so hey, can you add multiple checkpoints into a single map? emon, could you send me those .menu files? email, thanks
Leslie Judge Posted August 19, 2002 Posted August 19, 2002 I don't know this will help or not, and probably everybody knows, but here is an other command to turn on dismemberment: g_saberrealisticcombat 1. Of course this works in cheat mode. With this enabled you always cut something off of your enemy.
SuckyModderDave Posted September 13, 2002 Posted September 13, 2002 hey, how do you make it so that the saber color changes on a later level. in my mod my character is going to lose his saber in the first part of the game (battling Desann) and get a new one (jedi temple). does anyone know how i could go about doing this?
SuckyModderDave Posted September 13, 2002 Posted September 13, 2002 also, i used the first idea in this post, and when i set it up for kejim post, and hit begin game, it skips the whole star wars scrolling story and goes strait to the ****pit conversation. anyone know what gives????
Avitor Posted September 20, 2002 Posted September 20, 2002 I've tried to change yellow to another color by swapping out the textures**, but the new saber color still casts a yellow glow inpsite of the new color. How can that glow be changed? **yellow_glow.tga, yellow_glow2.jpg, and yellow_line.jpg in the gfx\effects\sabers\ folder of asset0.pk3
AKPiggott Posted October 5, 2002 Author Posted October 5, 2002 The glow is hard-coded... the only way to change your saber colour for a single player level is the method that I've talked about.
jimclare1 Posted October 8, 2002 Posted October 8, 2002 ok, Hi all (SP related) i read the postings on this page about making the ingame keys to make the saber color change with the tip of a key i was wondering would it be possible to use a command to activet not target for 30 seconds & possible play a sound aswell im guess it would look something like this bind l devmapall; notarget; play wav1; wait 3000; notarget; also, could i bind a key to load a new skin for the player simular to MP although it need not be so complex
_NinjaGaiden_ Posted December 14, 2002 Posted December 14, 2002 AKPiggott could you possibly make a sp purple saber(for Mace Model) for use the main game with it shown in cutscenes? Toonces doesnt really know how to do it....he aint sure and it sounds like you know
Emon Posted December 16, 2002 Posted December 16, 2002 If you mean the blades of the saber, I already made some new blades for my SP level, and I gave them to AK for his Mace Windu: Party Crasher level.
_NinjaGaiden_ Posted December 16, 2002 Posted December 16, 2002 i just want the purple as the default color of the saber i dont need new blades
Emon Posted December 17, 2002 Posted December 17, 2002 Just do sabercolor purple to make your saber purple, and for the cutscene, edit npcs.cfg and edit the Kyle NPC so he has a purple lightsaber.
brigand1138 Posted December 18, 2002 Posted December 18, 2002 Guys, most of these posts either relate to player made SP levels or using a key to toggle the lightsaber colours. All I want to know, is how to change the default colour of the saber to orange for THE WHOLE single player game, so that every time a new level starts and I use my lightsaber, it's orange, not blue and without having to press a key. Also, I've tried going into the console and typing helpusobi 1 sabercolor orange helpusobi 0 When I use my lightsaber it's still blue, I've tried leaving the cheat mode on too (as in not typing the last line helpusobi 0) nothing, no matter which colour I type in, it stays blue!! I'm at my wits end trying to change it!!
JediLoaf Posted January 4, 2003 Posted January 4, 2003 try biding them to a key like I do. I have each color (except orange and yellow) binded to my bottom row keys (m,n,b,v) etc....
Emon Posted January 4, 2003 Posted January 4, 2003 Blasphemy! Why was this thread unstuck?? It's one of the most informative threads on the editing forum!
Yun the Sith Posted January 4, 2003 Posted January 4, 2003 I'm with Emon, why the heck was this thread unstuck?!
Emon Posted January 4, 2003 Posted January 4, 2003 Especially when it's listed on JKII.net with all the other stuck threads...
The Truthful Liar Posted January 4, 2003 Posted January 4, 2003 Strange... *sticky-fies thread* Remember PM is your friend. :-)
MASTER Siggeman Posted January 5, 2003 Posted January 5, 2003 ok AKPiggott, but what if you want to make the saber that same color for all the JO maps? would it be the same way and you just "change the extension" after map from "map pit" to "map all" in the gamestart.cfg? or is what u'r saying just for making mods where the indivisual level has that color saber?
MASTER DUELER Posted January 5, 2003 Posted January 5, 2003 PEOPLE ALL YOU HAVE TO DO IS OPEN CONSLE AND TYPE HELPUSOBI 1 THEN TYPE'BIND R SABERCOLOR RED'THEN'BIND G SABERCOLOR GREEN' now just hit g for green and r for red simple.
MASTER DUELER Posted January 5, 2003 Posted January 5, 2003 Originally posted by GoldenFrog (I am new) Is it possible to have a Black light saber?? no cause black is not a color of light
Emon Posted January 8, 2003 Posted January 8, 2003 Black won't work because the sabers, blasters, force fields etc., all use a screen blending mode (additive). It makes it look much more realistic instead of painted on. With additive blending, black is invisible.
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