TheMadDoofer Posted June 9, 2002 Share Posted June 9, 2002 The model looks sweet, but how many poly did you cram into that guy? The wireframe is so complex-looking that is is mostly a white block. Keep up the good work, though. Link to comment Share on other sites More sharing options...
CheshireKat Posted June 10, 2002 Share Posted June 10, 2002 WOW Sithlord, This is really shaping up nicely! Only thing I noticed what his head from front to back is a little short, but outside of that, very nice work. I have a quick question for you. How in the name of "PETE" did you get the caps to work? I really want to get them right on Maul, but we never quite figured it out on Brena. Any help would really be appreceated. Link to comment Share on other sites More sharing options...
SingledOut Posted June 10, 2002 Share Posted June 10, 2002 Wow! Its looking really great! I wish I could model Link to comment Share on other sites More sharing options...
Droidekas Posted June 10, 2002 Share Posted June 10, 2002 Yeah, the polycount looks very impressive, hope you have your lod things figured out right! Omar is a great skinner, can't wait to see it finished!!! Link to comment Share on other sites More sharing options...
Nanodagiardino Posted June 10, 2002 Share Posted June 10, 2002 Looks great. Only thing I don't like is that strand of hair coming down on his face. That is a classic comic book or cartoon interpretation, but I think it clashes with the overall "more realistic" feel of the rest of the model. It would need some REinterpretation, but then maybe people know Exar to be like this so they want it like this. I sure would have loved to try to skin this man! Too bad I'm too slow and have too little time. Maybe once it's released Link to comment Share on other sites More sharing options...
sithlord-II Posted June 10, 2002 Author Share Posted June 10, 2002 hey cheshire the caps weren't too hard, it was just a process of elimination - i created the caps at the end of each model, seperated them and used the correct naming conventions for each ie. end of leg cap, at top of knee, is r_leg_cap_hips_off and cap at end of hips at knee is hips_cap_r_leg_off , etc then i had them linked to the appropriate body part - r_leg_cap_hips_off was linked to the R_leg mesh part and i bound it to the skeleton with teh same weights as the corresponding verts on the R_leg ie. all verts at top of r_leg were to the rtibia, so the r_leg_cap went to rtibia and so on so for example, - between head and torso caps - head_cap_torso_off ---> linked to Head bound to cervical bone, as were verts at bottom of neck torso_cap_head_off ---> linked to Torso bound to cervical bone, as were verts at bottom of neck you have to make sure it is facing the correct direction first, ie towards outside of model, etc - if it is linked properly and is not showing up still, what you might want to try is either inverting the polys or doing the inside-out fix i was talking about with several ppl otherwise if people would like, i could put up a quick tutorial about how to fix errors some receive within assimilate or in-game, as i've ran into a few here and there Link to comment Share on other sites More sharing options...
sithlord-II Posted June 10, 2002 Author Share Posted June 10, 2002 BTW i've cut the polycount down a *lot* heheh i managed to sever out about a thousand polies. For now, i just want to release it without LODs, before when it was up around 4000 polys (4230 i believe to be exact), i was gonna include LODs but i have it down to about 3200 now, which is pushing things a bit for the model but it will run fine on a decent system. I don't anticipate too many ppl using exar on any given server, so it shouldn't strain things too much. On my next model i plan to make a full LOD set, 4 models total for it. With exar things just proved too much difficulty at the moment, i haven't had enough time lately to get some things done on him, and i feel like moving on soon before i get too sick of him heh Link to comment Share on other sites More sharing options...
Darth Vengance Posted June 10, 2002 Share Posted June 10, 2002 Great work! I'd love a couple of clues to your next project... Link to comment Share on other sites More sharing options...
sithlord-II Posted June 11, 2002 Author Share Posted June 11, 2002 i noticed there was an update on the front page about upcoming models. i feel snubbed! hehehehe few shots tonite, i think he's nearing his end... http://www.geocities.com/sithlord32002/shot0037.txt http://www.geocities.com/sithlord32002/shot0020.txt anyways just minor tweaks now and the sound pack is all that remain. we'll see how long that takes me now, probably not too long Link to comment Share on other sites More sharing options...
adillon Posted June 11, 2002 Share Posted June 11, 2002 yowzah! he's looking awesome. he's looking like he has that confident (COCKY) stare now. i noticed that in the second shot he doesn't have his cape/shoulder pads ... is that just how the model for the blue team is, or did you do what absath/bloodriot did w/ being able to remove certain model parts at will? looking great, sith! can't wait for his release. Link to comment Share on other sites More sharing options...
Delmar Posted June 11, 2002 Share Posted June 11, 2002 Originally posted by sithlord-II i feel snubbed! And you should, but look at the bright side: at least your thread isn't being flooded by all these "OMG YOUR SKIN IS L337 SEND IT TO ME WHEN UR DONE - 12YROLD@TROLL.COM K THX BYE" posts like everyone else's. Link to comment Share on other sites More sharing options...
sithlord-II Posted June 11, 2002 Author Share Posted June 11, 2002 heheh delmar i was just kidding about being snubbed but i do like the fact about this, i think the people who actuallywant to use exar as opposed to Vader, or, say, one i'm helping a bit on, yoda, is that it is a smaller audience showing interest. and for his blue skin, i decided to remove his armor. For some reason however, when you cut him in half, his armor and cape reappear! oh well it should be ready quite soon, thank you guys for your patience! sithlord-ii Link to comment Share on other sites More sharing options...
CheshireKat Posted June 12, 2002 Share Posted June 12, 2002 THX, Sithlord, that's what we've tried in the past with the first two models, but the shader doesn't show up properly for some reason... Anyways, keep It Up!!! Link to comment Share on other sites More sharing options...
sithlord-II Posted June 12, 2002 Author Share Posted June 12, 2002 hey cheshire did you check the path setup for your cap path? should just be linked to the stormtrooper/caps.jpg image i believe Link to comment Share on other sites More sharing options...
CheshireKat Posted June 13, 2002 Share Posted June 13, 2002 Yes, I checked them they work, but they look like brass. Maul has no caps till tomorrow, but I just wanted to get it right you know. Thx for the help. Link to comment Share on other sites More sharing options...
SpoBo Posted June 13, 2002 Share Posted June 13, 2002 yay relaese it Link to comment Share on other sites More sharing options...
sithlord-II Posted June 13, 2002 Author Share Posted June 13, 2002 http://www.geocities.com/sithlord32002/exar_sample.txt i will release him tonight guys for now, sleep i must... yes, sleep... Link to comment Share on other sites More sharing options...
Luuke Posted June 13, 2002 Share Posted June 13, 2002 YEEEEEEESSS!!!! uhm. good night! Link to comment Share on other sites More sharing options...
Lord Jion Posted June 14, 2002 Share Posted June 14, 2002 Where will it be available for DL? Link to comment Share on other sites More sharing options...
striderx2048 Posted June 14, 2002 Share Posted June 14, 2002 more delays Link to comment Share on other sites More sharing options...
PnutJedi Posted June 14, 2002 Share Posted June 14, 2002 Where is the skin Link to comment Share on other sites More sharing options...
petezilla Posted June 14, 2002 Share Posted June 14, 2002 you mean where is the model not skin Link to comment Share on other sites More sharing options...
Delmar Posted June 14, 2002 Share Posted June 14, 2002 Originally posted by petezilla you mean where is the model not skin THANK YOU. Why is this such a difficult concept to grasp?! Link to comment Share on other sites More sharing options...
DukeSkywalker Posted June 14, 2002 Share Posted June 14, 2002 We're waiting for the release... :D :D :D :D Link to comment Share on other sites More sharing options...
Baetal [JEDI] Posted June 14, 2002 Share Posted June 14, 2002 HELL YEAH!!!... wait.. thats more like 4 words but what the fook! Link to comment Share on other sites More sharing options...
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