RichDiesal Posted May 24, 2002 Author Share Posted May 24, 2002 The barriers are an exactly duplication of the top of the landing platform as seen in Episode II based on the clips I have for reference... I am removing the lower levels simply because it would be annoying to have an incredibly huge tower there and framerates would suffer with THAT many curves after I put the tower in. Also, they don't look exactly like they really are in the screenshot because of the texturing... it distorts the image a bit. The entire thing is scaled down a little bit so that it's more cozy for dueling purposes. And there are screens! Go look at the last page. And I dunno, Anakin, I'm not much of a team player. I typically prefer to work on my own. All the credit, all the blame, I've just always liked that better. Link to comment Share on other sites More sharing options...
TW-121 Posted May 24, 2002 Share Posted May 24, 2002 Lookin' good, keep it up! Looks pretty true to the movie. You seem to have a real talent for mapping, and I look foward to seeing the release of your maps. Link to comment Share on other sites More sharing options...
Verlex Posted May 24, 2002 Share Posted May 24, 2002 lol, great minds think alike. I have ALSO been working on 3 Kamino Maps. My most completed one is the walkway where you see all the clones below and my Fett escape was the least finished so atleast I dont lose to much work. I am gunna fold my project simply because I suck and cant map like you guys can. GREAT MAP! LET US SEE MORE SCREENS! lol Also... Where it blacks out, would there be any way to make a moving waves texture like in AOTC? If so I would BUY the map from ya =P Keep up the good work and GL Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Author Share Posted May 24, 2002 If you fold, don't fold anything but the platform, cause I don't think I'm ever doing another movie-based level. Too restricting. I like to be able to design my own stuff. And as is, the water is just basically too dark to see... but you will see/hear yourself splash just seconds before you spin off to your doom. I thought about moving waves, but the only real way to do it is with cheesy func_trains moving water brushes across the surface, which looks REALLY stupid without dynamic lighting. So I doubt I will be able to put that in, at least not until Jedi Outcast II. EDIT: That of course being Jedi Outcast II: Jedi Knight III: Dark Forces IV Link to comment Share on other sites More sharing options...
Leagle Posted May 24, 2002 Share Posted May 24, 2002 That planet was very satisfying, v.dark grey. Nice. I like overcast days and rain, and the 3rd screen is looking good. If the dimensions are good, I would suggest a ship, if it was nice. The map itself (unlike duel_bay) is not too cluttered and if there was a ship it wouldn't be the Lambda shuttle.[please... NO!] (No huge wings to clutter the map.) If it doesn't feel right, don't bother. Also, what about the pole thingy Jango flys around? Link to comment Share on other sites More sharing options...
rolsen Posted May 25, 2002 Share Posted May 25, 2002 I'm just getting started in mapping myself.... time for a newb question: How do you get the light textures around the edge of the pad to actually become lightsources. When I select the shader it just produces the white glows of the lights, but no actual light is cast on the surroundings. I know the hard way is to position light entities at each of the points around the texture, but what's the easy way? Thanks for your help. Link to comment Share on other sites More sharing options...
Omikron Posted May 25, 2002 Share Posted May 25, 2002 As far as I know the only possible way is to place them yourself or use ambient lighting, but that would light the entire map. Link to comment Share on other sites More sharing options...
AKPiggott Posted May 25, 2002 Share Posted May 25, 2002 Bloody hell... that's good... try and get the music from that scene into the level too... Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 25, 2002 Share Posted May 25, 2002 Rolsen. I'm not exactly sure how Rich did it, but I would just copy and edit the shader file to get it to give off light. There's no need for a bunch of light entities or using the 'ambient' command. Link to comment Share on other sites More sharing options...
Gif Posted May 25, 2002 Share Posted May 25, 2002 Looks great so far, but Damnit! I was going to make the landing pad!!! Try to make/get a model of the Prequil Slave I and put it in there. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 25, 2002 Author Share Posted May 25, 2002 1) A model of Slave I will not go on this platform as I reduced the platform's size to make it a better closer-quarters dueling area and Slave I simply wouldn't fit. 2) I'm not including the music from Episode II because that would be a copyright infringement and LucasArts is one of THE WORST companies to deal with regarding lawsuits. If you have $5 to your name and you copy something of theirs, they will spend $10,000 to sue you for your $5. 3) Antilles is right, I made a shader to do it for me. I don't like positioning random light entities unless absolutely necessary. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 25, 2002 Share Posted May 25, 2002 The duel of the fates map has Episode 1 music in it, and LivingDeadJedi is still... Well, living... Hehheh.. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 25, 2002 Share Posted May 25, 2002 earth to richdiesal jk2=starwars game+starwarsmusic in it= player\mapper can use starwars music in their maps Link to comment Share on other sites More sharing options...
volrathxp Posted May 25, 2002 Share Posted May 25, 2002 He has a point Rich, I don't think they'd mind at all since it was a Star Wars game and all..... volrath Link to comment Share on other sites More sharing options...
Skellington Posted May 25, 2002 Share Posted May 25, 2002 The rest of Earth to XG: There's no Ep2 music in JK:O. Lucas Liscensing (it's not LEC or any of the other companies that go nuts over this kind of thing) has never cared WHERE you use it, you CANNOT distribute copyrighted material. Doesn't matter to them if it's going in SW game, the point is he'd be distributing the music. Of course, comming from the background of having worked on the trilogy TC for MotS, I can tell you they never DID go after us for any of the sounds we used in levels... Link to comment Share on other sites More sharing options...
RichDiesal Posted May 25, 2002 Author Share Posted May 25, 2002 Actually, no. By owning Jedi Knight 2, you don't purchase rights to the entire Star Wars empire. You purchase rights purely to items that were included in the game and must make anything else yourself. You can reference any music that CAME with the game, and nothing else. I specifically remember the whole fiasco with music included with maps for the original Jedi Knight when LucasArts threatened everyone and said all maps with stolen music had to be taken off of public servers because their music was being redistributed unlawfully. Take Business Law or Business Administration 101, then you'll understand. EDIT: Oh, they didn't? I thought they got real pissy at a couple of mods that blatantly ripped off a bunch of music from Return of the Jedi... I remember hearing something about that. Link to comment Share on other sites More sharing options...
volrathxp Posted May 25, 2002 Share Posted May 25, 2002 ahhhh...... my bad. you are right... wasn't thinking at the time ^^^ really really wiped out right now ^^^ sorry... hehe. volrath Link to comment Share on other sites More sharing options...
Epimetheus Posted May 25, 2002 Share Posted May 25, 2002 Aw, man. You mean I didn't buy the multi-million dollar licence for $50? I feel so ripped off... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 26, 2002 Share Posted May 26, 2002 living dead jedi used music that didn't came with the game and did he get a lawsuit? nope so why would you? Link to comment Share on other sites More sharing options...
BradFu Posted May 26, 2002 Share Posted May 26, 2002 Couple of suggestions: What about a nice mist around the bottom of the platform? It'd make the lack of sub-levels beleivable, just a foggy day on Kamino As far as music, perhaps you could use one of the in-game mp3s, renamed to "KaminoDuel.mp3" or something and included in the file, then those of us who have the soundtrack could put Jango's Escape in on our own computers, thus you wouldn't be distributing risky material This thing is looking great so far, keep up the good work! BradFu! Link to comment Share on other sites More sharing options...
RichDiesal Posted May 26, 2002 Author Share Posted May 26, 2002 It's not like anyone from Lucas Licensing WATCHES these forums. But as soon as someone tells them to look, I don't want to deal with it. End of story, I'm not putting the damn mp3 in, so drop it. EDIT: And yes, I was considering that actually... Not sure how that would work for MP servers though... I think you wouldn't be able to hear the mp3 on pure servers but would on others... eh, I dunno. I will mess with it in the beta when I get to it. And I dunno about fog... right now, if you toss someone off the edge, you can actually see them splash in the darkness, which I rather like. Link to comment Share on other sites More sharing options...
Verlex Posted May 26, 2002 Share Posted May 26, 2002 I would just like to note that I AM HERE FOR BETA TESTING AND WOULD LOVE TO BETA TEST THIS MAP!!!!!!!!!!!!!!!!! Thank you. Link to comment Share on other sites More sharing options...
Epimetheus Posted May 26, 2002 Share Posted May 26, 2002 Ah, Verlex, you want to test every map you see. You'll have to wait with the rest of us. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 26, 2002 Author Share Posted May 26, 2002 When I have a beta ready, I will post it... I will require one tester... and it will be the first person to reply to that post saying they wish to be it. SO BE READY! Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 26, 2002 Share Posted May 26, 2002 i wanna beta test i wanna beta test Link to comment Share on other sites More sharing options...
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