kyle valdez Posted June 3, 2002 Share Posted June 3, 2002 call me stupid but i type g2animent 0 2 4 in my console in multi and it shows up as text... wtf Link to comment Share on other sites More sharing options...
Sherman Chu Posted June 3, 2002 Share Posted June 3, 2002 Uh when I use the headexplosion cheat, all I see is that my guy dies and nothin else happens. WHat's the problem? Do I need to do it near a person like kiss cheat? Link to comment Share on other sites More sharing options...
normal Posted June 3, 2002 Author Share Posted June 3, 2002 Originally posted by Sherman Chu Uh when I use the headexplosion cheat, all I see is that my guy dies and nothin else happens. WHat's the problem? Do I need to do it near a person like kiss cheat? Do "cg_dismember 500" in the console. Link to comment Share on other sites More sharing options...
Mikedaman Posted June 3, 2002 Share Posted June 3, 2002 cant remember who asked but... if your commands r coming up as text its probably because you havnt put a backward slash infront of it. eg. \g2animent 0 if it says no cheats allowed on server. or error do not reconise command remember that you have to enable cheats single player type "helpusobi 1" multiplayer type "devmap <mapname>" eg devmap ffa_bespin hope that helps. hey any one know how to get jedis working? Link to comment Share on other sites More sharing options...
Aerys Posted June 5, 2002 Share Posted June 5, 2002 Ok, now is there any way to keep this from happening? I'm running the dual-saber-only mod and it requires maps to be loaded as devmap and hence cheats (and apparently debug) are enabled. Well, grief players are spawning armies of NPC and lagging up my server. Any suggestions? Link to comment Share on other sites More sharing options...
Kranckor Posted June 5, 2002 Share Posted June 5, 2002 Fine I wasn't even going to play on your servers! Link to comment Share on other sites More sharing options...
normal Posted June 5, 2002 Author Share Posted June 5, 2002 Originally posted by Aerys Ok, now is there any way to keep this from happening? I'm running the dual-saber-only mod and it requires maps to be loaded as devmap and hence cheats (and apparently debug) are enabled. Well, grief players are spawning armies of NPC and lagging up my server. Any suggestions? Don't use my mod? Link to comment Share on other sites More sharing options...
teleguy Posted June 12, 2002 Share Posted June 12, 2002 Originally posted by Aerys Ok, now is there any way to keep this from happening? I'm running the dual-saber-only mod and it requires maps to be loaded as devmap and hence cheats (and apparently debug) are enabled. Well, grief players are spawning armies of NPC and lagging up my server. Any suggestions? http://www.massassi.net/levels/files/2130.shtml Link to comment Share on other sites More sharing options...
teleguy Posted June 12, 2002 Share Posted June 12, 2002 Normal, I think I read somewhere that your mod also fixes backstab and several other things . Is that right? Link to comment Share on other sites More sharing options...
Thrawn42689 Posted June 30, 2002 Share Posted June 30, 2002 All it does is crash and set everything to really bright and 800x600... Link to comment Share on other sites More sharing options...
keto Posted July 1, 2002 Share Posted July 1, 2002 great work, this does totally open things up for an rpg type setting. now all we need is exp as a part of the npc config and have it be stored client side, enough exp more force point allotments. of course thats very basic rpg setting but what you have done opens a huge amount of possiblities. thank you! about the thing that mpas have to have ai what exactly do you mean by that. is there a way to have a new map created have ai so npcs coudl be spawned in new maps? also wondering if they coudl spawn from player spawn points, or maybe even certain triggers of new maps? with the right script i think it coudl be possible. ah just thinking... good job, and good luck, -keto Link to comment Share on other sites More sharing options...
normal Posted July 1, 2002 Author Share Posted July 1, 2002 Originally posted by teleguy Normal, I think I read somewhere that your mod also fixes backstab and several other things . Is that right? Whatever changes in the SDK release source are in my modification, of course. Link to comment Share on other sites More sharing options...
Dominion_007 Posted July 8, 2002 Share Posted July 8, 2002 This mod is awesome... I got everything working... All we need is 1. someone to get dismemberment on these npc's 2. get these npc's lightsabers 3. and get force to work on them. Link to comment Share on other sites More sharing options...
Mathurin Posted December 4, 2002 Share Posted December 4, 2002 do we really have to run your mod to get the g2animent function to work ? beacause I'd like to have NPC spawns in another mod (jediplus). are there console commands to do what you did in your mod ? and the function doesn't seem to exist with your mod not installed... Link to comment Share on other sites More sharing options...
Andy867 Posted December 8, 2002 Share Posted December 8, 2002 Well, Dest's JediMod v1.2c already has all these settings set. Instead of being known as debugging commands, they are just simply EMOTES. Kissing, sitting, spinning the saber like in SP Taunt. All this stuff has already been done. Even the Army Stormtroopers was done by DEST many times on his server. Link to comment Share on other sites More sharing options...
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