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Poll: on Ghoul2 Settings


Areoch

Is the Ghoul2 System worthwhile?  

110 members have voted

  1. 1. Is the Ghoul2 System worthwhile?

    • Yes it seems like a good system
      90
    • No it doesn\'t
      8
    • Maybe/don\'t care/looks the same
      12


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I tried the mod with the 1.03a and I liked it except you can't backflip lunge which ruined it for me. The backstab is fixed, but the Ghoul2 is a better solution to the backstab than the SDK was. The saber feel is incredible with Ghoul2 and sabertrace on. There are no godly backstabs anymore so it wont be used as a primary attack anymore.

 

Problem is there aren't enough server admins that are aware of Ghoul2. Can we get a message on the site news front page to advertise this setting for duel servers?

 

I wish someone would mod these settingseither into a server config weasy to download or atleast make these setting visible to the all seeing eye.

 

I don't think we really need a new patch with these settings enabled, I just wish I could filter for them. Thanks, Gadget.

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all this talk about saber combat.. is ther any way to make it where it slices the person up when you finally get the ending blow on him? g_saberrealisticcombat works in single player... but how do you do it in multi.. if you even can???:confused: :confused: :confused:

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Celedhel

 

Are you talking about dismemberment?

Most servers support it nowadays to enable it client side type in

console

 

g_dismember 100

cg_dismemberment 3

 

I think those two are the commands.

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Not bad, better than 1.03. However, as any new system does, the Ghoul2 system has a few issues.

 

As far as I can tell, you can get away with staying at medium range, using light, and holding down the attack button. Since everything is blocked with Ghoul2, even while you are attacking, this blocks, does quick counters, AND slashes your opponent. It is possible to get a lucky shot in on someone doing this, but on the whole it is a pretty sound strategy: which is a bit of a flaw... it takes no skill or thought whatsoever.

 

I dunno whether I like it overall. Like i said, it is better than 1.03, but I just don't like the idea of being able to block well while slashing. IMO, I think if you decide to slash at someone, you should definitely be leaving something open to a quick dodge/counter-attack. Hmm, I'm not entirely sure how to fix this though.

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Hmm did you try this with real people or just a bot match?

I tried charging a jedi master desann bot while holding down the button and forward and with light my saber got knocked away repeatedlyand with medium he killed me with a few heavy strikes. Though mind you this is simply pressing up against him and swinging I am sure if I actually strafed or aimed I would have killed him. I don't really notice any difference even while swinging crazily I took damage , it didn't block all the hits. Though thats just me

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Hmm, I dunno. I tried it with a few people and a whole bunch of Jedi Master bots.

 

Don't just run at the person and swing. Hold down attack with light mode, and stay at about the maximum light hit range. If you get really close, strong and medium will just own you, as you desribed. However, at a medium distance, you pretty much block everything (in my experience) even when being a "headless chicken". Not sure though, maybe I've just yet to find a good opponent...

 

However, when using other strategies and styles, the new settings are definitely an improvement.

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I tried the settings with bots, but I didn't notice so much difference.

 

Then I tried to join a server. I don't know whether this server had those settings on, but I got sliced up real good. I couldn't rely on my blocking. I'm pretty sure *something* was changed on the server, because the blocking was all "wrong". Every fight on that server lasted less than 2 mins. I stood completely still and faced my enemy, and his yellow swipe hit me. And again it hit me. And yet again.

 

I don't know what that "sabertracesaberfirst 0" does *EXACTLY* and no one had posted it yet, but I find that I can't really rely on my blocking. Maybe I just need a period of adjusting, but I sure hope the "blocking" doesn't go back to 1.02, AKA JK1-style. That was horrible.

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I have ghoul 2 and sabertrace set to 1 on my server and I dont really like it. Backstab is no longer a 1 hit kill but combine it with a light lunge followed by a backstab and your dead. Medium and heavy stance are useless. Everyone just runs around in light stace flailing wildly or squatting the whole time waiting to do a light lunge. If I am in heavy stance my saber will repeatedly get knocked away by light stance users. This game just has issues that need fixing. If you want to try it go to, AOD Stomping Grounds duel only minimal force powers. ip:216.234.143.46.

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Easykill do you mean while swinging or while blocking? Because I am pretty sure light gets knocked away by heavy not the other way around.

 

I went on again and switched to heavy and faced a jedi master tavion bot, she swing like crazy and I only took 1 shield point of damage from a saber touch while standing still and blocking.

 

I am really having a hard time distinguishing the difference with

g_sabertracesaberfirst 0 or 1 . It *looks* different but I am not sure if it actually is. with all things considering G_sabertracesaberfirst is a client side (you can turn it on/off in any server) while G_saberghoul2collision is server side (can only be turned on/off by an admin.) it could be that it just shows an animation in place of another one and there is no fundamental difference between the two. My thinking is having trace off doesn't put so much messy animations in place so it looks clearer or something to that effect

 

What I really would like is to get with a group of people and just test ghoul2 out and compare it. It'll do no good just to change one style of game playing full of exploits and bugs with another style thats slightly different full of exploits and bugs. Personally I would play anything if it just made two people face each other and win through tactics and not move spam which is so popular nowadays.

 

(Server admins apparently there is a 1.03a patch that fixes some of the exploits. Only admins need to download it and you can get it here >> http://www.3ddownloads.com/?file_id=160466 << and here is another thread on it http://www.lucasforums.com/showthread.php?s=&threadid=60790)

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well, ghoul2 was different...but I'm pondering what kind of gameplay value it has. The "old" system made it so when you swung you were vulnerable, but now that's no longer true. So now what's the disadvantage to swinging? Seems like you may as well swing all the time while in range instead of say, strategically waiting for someone to attack and countering. And to compound that, what's the disadvantage to just going at someone with light? With minimal dodging and intervention you'll just walk over anyone using medium/strong since you interrupt and parry them and then slice them once or twice.

 

Yet I continue to win with other stances. Though if I understand the system correctly, light stance should have a significant, unbalancing advantage...is there some detail I'm missing?

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I will definately try that. From what I am reading it sounds really nice.

 

I also would like to ask people that are running the new settings to post their server names.

 

I am preferrably looking for:

FFA Saber only LowForce

FFA Saber only No Force

Duel Saber only LowForce

Duel Saber only NoForce

(of course, that's just me :D )

 

Since I am located in Germany I would very much appreciate European servers...

 

Thanx in advance...

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Easykill do you mean while swinging or while blocking? Because I am pretty sure light gets knocked away by heavy not the other way around.

 

Doesnt seem to matter. Against bots it seems to work fine, but when you throw in the lag of another human player twirling around, it doesnt seem to work. In red stance my saber gets knocked back seemingly with ease. If I just stand there about half the swings will connect. Maybe they are being blocked, but then I am taking way too much damage from a blocked swing. If I am moving and someone swings, my saber gets thrown aside, even though I am not swinging. Overall Ghoul2 is a little better, but the only good stance still is light.

 

IMHO if I am in red stance I should be able to block any swings from the other two stances (except special moves sometimes) and then parry with a return swing. I should be able to be patient and keep my face to my opponent and strike when he is open, but it seems to be impossible. Oh, well I will just have to go with the flow and maybe we will get a patch. Raven seems to be having trouble making a patch for SOF2 maybe it is because theyare working on JK2.

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OK, I tried it yesterday.

 

First against a Jedi Master Reborn Bot in a Duel. I thought it looked sweet, the blocking moves are somehow different, seems like the saber is moving more accurately in the direction of where the opponent's swing is coming from (dunno if this is just different animations or also different blocking behaviour).

 

Funny enough is that I first had some trouble beating the Reborn. Heh, I mean, of course I beat him each and every time :D but I was surprised to find myself all of a sudden with only 20 hp left thinking WTF?!? :confused: So probably blocking IS different.

 

Also, as already has been pointed out, red stance swings seem to be blockable much easier. I am rather fond of the red horizontal sweep (left to right). I am used to the fact that the animation ALWAYS is completed, even if not every swing connects. Now I found that that huge sweep was stopped cold in the middle of the animation in the moment when I hit the Reborns idle saber. Again, I was like WTF?! :confused:

 

Later, I tried it on a server with real people. However, testing conditions were far from good for the following reasons:

 

- It was a "Jedi vs Sith vs Merc" server and so people were all busy with understanding the rules, enforcing the rules ("sith always red saber!" "Jedi may not attack Jedi" ... etc.) and struggling to get used to the different gameplay.

- Also I had a ping of about 150-200 whereas otherwise I play on servers with a ping of 60-90. So some of my findings may have to be due to server lag (?).

 

However, I managed to challenge some people to private duels and was able to get a better impression than I got from pushing Mercs off the ledges in Nar Shaddaa :D :D.

 

Balance of the stances is....um.... different. I don't want to say it's messed up but red stance is definately less superior than before. Usually you got high damage wide range swings at the cost of being open for attack during the slow windup. Now you still have the same risk but the swings are way easier to be blocked.

 

Now blue is way better, "headless chickens" seem to be able to land hits more likely than before. I can't say whether this is just a "shift" from red to blue or if it messed up balance completely. In any case you need to adapt your tactics.

 

Backsweep moves seem to do less damage OR are easier to be blocked. Sounds strange, maybe someone can confirm this? I was fighting and able to land one red stance backsweep AND one yellow backsweep (and YES, I DO have other tactics than that! ;) ) and my opponent still was alive. I am not 100% sure whether they connected 100% right or whether they were blocked...

 

However this seemed to add to balance. Rather than maneuvering your opponent into a position where you can hit him with a backsweep movement, it was just more effective to hit him with a plain simple overhead chop. Duh, who would have thought THAT?! (Isn't it supposed to be this way, overhand chops being more powerful than a backstab?!!?)

 

Overall, I liked it but need to do way more testing. Maybe we could set up a server for testing? Preferably an FFA server with a password, so people can try things out without Padawans rushing in going "ghoul what?!?!". Just a thought.

 

I'll vote pro ghoul2...

 

Oh, maybe someone should call ArtifeX and tell himn we got an unofficial 1.04, I could use his uber-scientific testing methods here...

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