ASk Posted June 15, 2002 Posted June 15, 2002 It seems that Raven has a whole gametype coded but not used in the game...and it seems that it's playable. The only problem is that the map needs to be specifically designed and also must have an info file that defines the objectives (as i see now, saga is like objectives maps in RTCW) the required entities are: info_player_imperial - for imperial team start info_player_rebel - for rebel team start info_saga_objective - the objective parameters for info_saga_objective: side: 1,2 - 1 is imperial objective, 2 is rebel objective objective: 1-9 - the number of the objective to complete on this entity's activation. also there's code for the info file reading: trap_FS_Read(saga_info, len, f); saga_valid = 1; if (GetValueGroup(saga_info, "Rebel", objectives)) { if (GetPairedValue(objectives, "RequiredObjectives", goalreq)) { rebel_goals_required = atoi(goalreq); } if (GetPairedValue(objectives, "attackers", goalreq)) { rebel_attackers = atoi(goalreq); } } if (GetValueGroup(saga_info, "Imperial", objectives)) { if (GetPairedValue(objectives, "RequiredObjectives", goalreq)) { imperial_goals_required = atoi(goalreq); } if (GetPairedValue(objectives, "attackers", goalreq)) { imperial_attackers = atoi(goalreq); } } if anyone manages to make the required files from this info...the SAGA gametype might just be possible (its g_gametype 6 btw)
Tchouky Posted June 15, 2002 Posted June 15, 2002 why don't you try to be this guy ! the guy who creates this info file ?? from what i can remember when i was mapping for halflife the infofiles are plain text ....so it shouldn't be really hard to add this to the info file.... off topic : ASk have you any clues about the questions i asked in my other topic 'model drawing' ???
bacon Posted June 15, 2002 Posted June 15, 2002 If they had maps with this in it, multiplayer could've been more fun. Good find!
ASk Posted June 15, 2002 Author Posted June 15, 2002 well it is plain text but in what form i would write it. the structure, etc is what i ask for
TheSnerd Posted June 15, 2002 Posted June 15, 2002 From what that piece of code tells me the file should look like this: Rebel { RequiredObjectives 2 attackers 0 } Imperial { RequiredObjectives 2 attackers 1 } RequiredObjectives ... number of accomplished objectives to win the game attackers ... either in Rebel or Imperial this has to be 1, 1 = attacking team, 0 = defending team the file has to be placed in the maps-directory like this: MAPNAME.saga, normal text-file Hope this helps - by the way: I didn't test it, so it may be possible that what I write here is totally wrong
ASk Posted June 15, 2002 Author Posted June 15, 2002 heh the GOD posted gonna try it now but i still need a normal map for it
bacon Posted June 15, 2002 Posted June 15, 2002 I found some new variable things. SAGATEAM_IMPERIAL (equal to TEAM_RED) SAGATEAM_REBEL (equal to TEAM_BLUE) GT_SAGA rebel_attackers imperial_attackers SP_info_player_imperial SP_info_player_rebel SP_info_saga_objective WPFLAG_SAGA_IMPERIALOBJ WPFLAG_SAGA_REBELOBJ EV_SAGA_ROUNDOVER EV_SAGA_OBJECTIVECOMPLETE Hope this helps.
DarthCobra Posted June 28, 2002 Posted June 28, 2002 This needs a bump. Or has someone figured all this out already?
ASk Posted June 29, 2002 Author Posted June 29, 2002 i got lazy NWN saps my free time now, so this mod is frozen. i still request a very simple map with the entities mentioned above. the config file does not work though...that's the main problem
bacon Posted July 1, 2002 Posted July 1, 2002 I donno if I've got it working. I've added a few things that I felt were missing but I can't map so I'm sorta stuck where I am right now.
t3rr0r Posted July 8, 2002 Posted July 8, 2002 Originally posted by {xg}darthVADER i'm not sure on what you mean with all this why did you post then?
{xg}darthVADER Posted July 8, 2002 Posted July 8, 2002 i just felt like posting and this interests me
hfddgafhafhadfg Posted July 8, 2002 Posted July 8, 2002 if you guys can get this to work, i would appreciate it if you would notify me, it would greatly help the Rebel Operations mod
Jaii der Herr Posted July 8, 2002 Posted July 8, 2002 perhaps the mapers of ATOTCTC an I will try it. I've asked them some weeks ago
hfddgafhafhadfg Posted July 9, 2002 Posted July 9, 2002 thanx, i would have my team working on a test map, but we no longer have an active mapper
delquar Posted July 17, 2002 Posted July 17, 2002 nifty, i hope you can get this to work, i would help ya, but i cant use the mapping program at all. but i wish you well, and if saga gametype is what it sounds like, it could be very fun to play
CoolMoeD Posted July 17, 2002 Posted July 17, 2002 OMG iv got a map (99.99% done) that would be perfect for a counter-op style, just tell me what to do
delquar Posted July 26, 2002 Posted July 26, 2002 is no one gonna tell him what he should do for his map?
ASk Posted July 28, 2002 Author Posted July 28, 2002 Look in the first post: info_player_imperial - for imperial team start info_player_rebel - for rebel team start info_saga_objective - the objective parameters for info_saga_objective: side: 1,2 - 1 is imperial objective, 2 is rebel objective objective: 1-9 - the number of the objective to complete on this entity's activation. The problem is, someone needs to write an ini for this map. And I don't think anyone has an idea how it is arranged.
delquar Posted July 29, 2002 Posted July 29, 2002 well. all i can say is try, i cant map worth a dog dew in december. but its interesting to me to have this figured out
razorace Posted September 7, 2002 Posted September 7, 2002 Saga's format has been figured out. Check here for details...
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