Jump to content

Home

Maw - wip


Madjai

Recommended Posts

  • Replies 197
  • Created
  • Last Reply
Posted

MAW: *Evil cocky laugh*

 

Kyle: "Dude, what happened to your legs?"

 

MAW: Hey! Shut-up!

 

- DT

 

And is it just me or does Maw remind anyone else here of a Star Wars universe Larry Flynt? :)

Posted

Hey, Madjai, would you be willing to join a team of people I'm putiing together? It's for a JK1 TC. If not, do you like the idea(stupidly silly question)?

 

 

 

 

:wookiee: Raaarwwaag!

Posted

he'll still get hit down below, im not sure if you can make it so he cant, but he should, just to be fair

 

right now im still trying to get the uvwmap to work for me.

Posted

Any updates?

 

Also, would you like to model for a team that's forming? For a jk1 tc? We could really use some modelers. If you do, could you respond in my thread: JK1 TC, Would you like to help?

Thanks!

 

 

 

 

:wookiee: Raaarwwaag!

Posted

1. Looks AWESOME!

 

2. To solve the no legs issue, that's EASY! Simply turn on the caps for the waist, retexture them with his repulsor thingy that he has, and for the thighs, lower hips, legs, feet, etc, simply texture them with like an 32x32 (whatever the smallest can be) purely transparent texture... That should work fine. That's basically how they managed to get it to work in JK1 (for the MP model that someone made).

Posted

Yeah but the JK1 model someone made had the original animations which made hime bounce around alot and didn't make him look as if he was floating. God why couldn't raven have made the animations on a simple program instead of softimage.

Posted

Well, it should be interesting to watch this model's evolution--even if the floating stuff ends up being too much of a problem.

 

- DT

(curious as to what, if any, plans Raven is puttign together on an expansion pack)

Posted
  Quote
Originally posted by §ith Lord

God why couldn't raven have made the animations on a simple program instead of softimage.

 

Because the animations wouldn't be so ass kickingly smooth, they wouldn't be able to make those hundreds of transition animations with as much ease (relativly speaking), etc.

Posted

the images are .txt files because geocities does not allow .jpg's to be linked, if it was a .jpg you would have to copy and paste the link into your address bar, i found this annoying, so i can fool geocities and rename my .jpg to .txt and link it, so you can simply click on the link. There shouldnt be any reason why you cant view the image by just clicking it, even if i renamed it to .txt.

 

as for updates, im still working on uvw mapping, im new to player models so it may take some time, but im not giving up no matter what.

Posted

yay mapping is done, so if anyone wants to try skinning him just give me your email and ill send it.

 

now onto the getting ingame stuff.

Posted

well ive made him into a .md3 with textures so you can skin him from there and see him in md3view, so should i send out his skin now so by the time i get him ingame he'll be skinned or should i wait till hes ingame?

 

as for updates, ive started weighting the mesh, its really helping me to understand how the models work ingame while im doing this, ive gotten one hand done (dear god that took a while), the head and im now working on an arm.

Posted

I wanted to wait till it was ingame to make sure that it works, because if it doesn't and you end up scrapping it, I'll have wasted my time.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...