adillon Posted June 20, 2002 Share Posted June 20, 2002 nice sounds, jibe. i'm sure they help out a ton. gotta love maw's laugh ... what a cocky s.o.b. Link to comment Share on other sites More sharing options...
Darth Torgo Posted June 20, 2002 Share Posted June 20, 2002 MAW: *Evil cocky laugh* Kyle: "Dude, what happened to your legs?" MAW: Hey! Shut-up! - DT And is it just me or does Maw remind anyone else here of a Star Wars universe Larry Flynt? Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 20, 2002 Share Posted June 20, 2002 Hey, Madjai, would you be willing to join a team of people I'm putiing together? It's for a JK1 TC. If not, do you like the idea(stupidly silly question)? Raaarwwaag! Link to comment Share on other sites More sharing options...
Epimetheus Posted June 20, 2002 Share Posted June 20, 2002 I still like the head thrusting line... Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 20, 2002 Share Posted June 20, 2002 Has anyone made a good kyle katarn from Mots yet? I think he is awsome! Link to comment Share on other sites More sharing options...
adillon Posted June 21, 2002 Share Posted June 21, 2002 consider this more of a hip check than a bump. Link to comment Share on other sites More sharing options...
Altimira Posted June 21, 2002 Share Posted June 21, 2002 This maw looks really good. cant wait to play as him. Will he get hurt if you attack below him, or is gonna have an unfair advantage in the game? Link to comment Share on other sites More sharing options...
Madjai Posted June 21, 2002 Author Share Posted June 21, 2002 he'll still get hit down below, im not sure if you can make it so he cant, but he should, just to be fair right now im still trying to get the uvwmap to work for me. Link to comment Share on other sites More sharing options...
striderx2048 Posted June 21, 2002 Share Posted June 21, 2002 Originally posted by Jango_Fett91 Has anyone made a good kyle katarn from Mots yet? I think he is awsome! theres a good enough mots kyle skin Link to comment Share on other sites More sharing options...
Epimetheus Posted June 21, 2002 Share Posted June 21, 2002 Giddy bump. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 22, 2002 Share Posted June 22, 2002 Any updates? Also, would you like to model for a team that's forming? For a jk1 tc? We could really use some modelers. If you do, could you respond in my thread: JK1 TC, Would you like to help? Thanks! Raaarwwaag! Link to comment Share on other sites More sharing options...
Emon Posted June 22, 2002 Share Posted June 22, 2002 1. Looks AWESOME! 2. To solve the no legs issue, that's EASY! Simply turn on the caps for the waist, retexture them with his repulsor thingy that he has, and for the thighs, lower hips, legs, feet, etc, simply texture them with like an 32x32 (whatever the smallest can be) purely transparent texture... That should work fine. That's basically how they managed to get it to work in JK1 (for the MP model that someone made). Link to comment Share on other sites More sharing options...
§ith Lord Posted June 23, 2002 Share Posted June 23, 2002 Yeah but the JK1 model someone made had the original animations which made hime bounce around alot and didn't make him look as if he was floating. God why couldn't raven have made the animations on a simple program instead of softimage. Link to comment Share on other sites More sharing options...
Darth Torgo Posted June 23, 2002 Share Posted June 23, 2002 Well, it should be interesting to watch this model's evolution--even if the floating stuff ends up being too much of a problem. - DT (curious as to what, if any, plans Raven is puttign together on an expansion pack) Link to comment Share on other sites More sharing options...
Oobedoob Benobi Posted June 23, 2002 Share Posted June 23, 2002 Just one thing, when someone gets in a dule while using the maw model, won't there be a glow around the legs? Link to comment Share on other sites More sharing options...
Raptorz922 Posted June 23, 2002 Share Posted June 23, 2002 Grrrrrr.. Why are the pictures .txt files? It seems to do that a lot on these forums. How can I view them? Link to comment Share on other sites More sharing options...
Emon Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by §ith Lord God why couldn't raven have made the animations on a simple program instead of softimage. Because the animations wouldn't be so ass kickingly smooth, they wouldn't be able to make those hundreds of transition animations with as much ease (relativly speaking), etc. Link to comment Share on other sites More sharing options...
Madjai Posted June 23, 2002 Author Share Posted June 23, 2002 the images are .txt files because geocities does not allow .jpg's to be linked, if it was a .jpg you would have to copy and paste the link into your address bar, i found this annoying, so i can fool geocities and rename my .jpg to .txt and link it, so you can simply click on the link. There shouldnt be any reason why you cant view the image by just clicking it, even if i renamed it to .txt. as for updates, im still working on uvw mapping, im new to player models so it may take some time, but im not giving up no matter what. Link to comment Share on other sites More sharing options...
Madjai Posted June 24, 2002 Author Share Posted June 24, 2002 yay mapping is done, so if anyone wants to try skinning him just give me your email and ill send it. now onto the getting ingame stuff. Link to comment Share on other sites More sharing options...
Emon Posted June 24, 2002 Share Posted June 24, 2002 Once you get em working in game, send it over to emon1337@yahoo.com Link to comment Share on other sites More sharing options...
inbredyokel Posted June 24, 2002 Share Posted June 24, 2002 I'll have a shot at skinning him. brennycd@earthlink.net I'll post some progress pics as soon as I get a little done. Link to comment Share on other sites More sharing options...
Madjai Posted June 24, 2002 Author Share Posted June 24, 2002 well ive made him into a .md3 with textures so you can skin him from there and see him in md3view, so should i send out his skin now so by the time i get him ingame he'll be skinned or should i wait till hes ingame? as for updates, ive started weighting the mesh, its really helping me to understand how the models work ingame while im doing this, ive gotten one hand done (dear god that took a while), the head and im now working on an arm. Link to comment Share on other sites More sharing options...
inbredyokel Posted June 24, 2002 Share Posted June 24, 2002 I don't think it makes any difference when the model is skinned. Weighting, etc. isn't affected by how the skin looks. Link to comment Share on other sites More sharing options...
Emon Posted June 24, 2002 Share Posted June 24, 2002 I wanted to wait till it was ingame to make sure that it works, because if it doesn't and you end up scrapping it, I'll have wasted my time. Link to comment Share on other sites More sharing options...
Madjai Posted June 24, 2002 Author Share Posted June 24, 2002 if it doesnt work then ill keep trying till it does, simple as that. Im not giving up on my first model. Link to comment Share on other sites More sharing options...
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