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WIP Trunks


Darth Exar Kun

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Posted

There's a milkshape plugin to export Xsi format??

 

i'm not sure you will be able to complete a working model using only milkshape...unless there's a new plugin that is compatible.

 

 

:guard:

Posted
Originally posted by Psyk0Sith

There's a milkshape plugin to export Xsi format??

 

i'm not sure you will be able to complete a working model using only milkshape...unless there's a new plugin that is compatible.

 

 

:guard:

Oh then do you know what else to use please oh this is the version i will do oh sorry need to recheck the link by
Posted

yes it can IMPORT but is it possible to EXPORT? that's the question.

 

The milk shape plug in i have only imports xsi, but i mainly use max.

 

I'm just warning you so you wont be pissed after doing all that work and find out it's useless, but you could send it to someone else who could do the skinning and export it.

 

:guard:

Posted

where can i find the jedi_trainers root xsi file and as for the style of trunks to be used i give that to yuou guys post up what kind but no chibi or gt just future when he kicks @$$ so post it up but i suggest you look at my first link when go to images and use your style

Posted

Hey darth, I believe the file they are referring to is located under

 

D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\players\jeditrainer well for me it is anyway.. hope that helps ya out!!!!

 

 

"It's amazing how every time you open you're mouth, you prove you're an idiot..." - Vegeta

Posted

You are my god!! A DBZ model would be awesome!! I believe SithLord Maul is lookin for someone to make a Goku model too! U should give him a msg if ya ever feel like makin' a Goku!

Posted

well, good luck to you on this model, im suprised that this hasnt turned out like every other dbz related thread.

 

might be the little WIP in front

 

again, good luck on the model, hope it works out well

Posted

When you had Milkshape you should of Imported jedi trainer

then export It to a .3ds file then import it to gmax cause gmax only imports 3ds

Posted

You need the plugins for GMAX... I have the plugins for 3DStudio (from the JK2 Editing tools), but I don't think those work. If someone were to post a short blurb on how to do the starting steps (getting a mesh into GMax to work on, importing a skeleton, etc.), i'm sure everyone who didn't have 3DSMax would appreciate it.

Posted

A guy had it for 3ds max and exported it to .3ds file then he sent it to me and I imported and also I made imported the jedi trainer and exported it 3ds if you want it

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