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Darth Exar Kun

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Originally posted by Psyk0Sith

There's a milkshape plugin to export Xsi format??

 

i'm not sure you will be able to complete a working model using only milkshape...unless there's a new plugin that is compatible.

 

 

:guard:

Oh then do you know what else to use please oh this is the version i will do oh sorry need to recheck the link by
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yes it can IMPORT but is it possible to EXPORT? that's the question.

 

The milk shape plug in i have only imports xsi, but i mainly use max.

 

I'm just warning you so you wont be pissed after doing all that work and find out it's useless, but you could send it to someone else who could do the skinning and export it.

 

:guard:

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where can i find the jedi_trainers root xsi file and as for the style of trunks to be used i give that to yuou guys post up what kind but no chibi or gt just future when he kicks @$$ so post it up but i suggest you look at my first link when go to images and use your style

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Hey darth, I believe the file they are referring to is located under

 

D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\players\jeditrainer well for me it is anyway.. hope that helps ya out!!!!

 

 

"It's amazing how every time you open you're mouth, you prove you're an idiot..." - Vegeta

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You need the plugins for GMAX... I have the plugins for 3DStudio (from the JK2 Editing tools), but I don't think those work. If someone were to post a short blurb on how to do the starting steps (getting a mesh into GMax to work on, importing a skeleton, etc.), i'm sure everyone who didn't have 3DSMax would appreciate it.

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