Darth Exar Kun Posted July 12, 2002 Share Posted July 12, 2002 At the moment i am still gathering images and still need a jk2 working skelton and frame for milksahpe (if someone can find one i will begin emeditly) but it will be a mix of the pics here http://www.dbcollection.com/trunks/mangapics.html Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 12, 2002 Share Posted July 12, 2002 Doesn't seem like your link are working. I tried copy and pasting your links. You might want to recheck them. Link to comment Share on other sites More sharing options...
Zain Sundancer Posted July 12, 2002 Share Posted July 12, 2002 *bows* U are MY god!!!!! more pics here http://images.google.ca/images?hl=en&lr=&ie=UTF-8&oe=UTF-8&q=Future+Trunks Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 12, 2002 Share Posted July 12, 2002 There's a milkshape plugin to export Xsi format?? i'm not sure you will be able to complete a working model using only milkshape...unless there's a new plugin that is compatible. Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 12, 2002 Author Share Posted July 12, 2002 Originally posted by Psyk0Sith There's a milkshape plugin to export Xsi format?? i'm not sure you will be able to complete a working model using only milkshape...unless there's a new plugin that is compatible. Oh then do you know what else to use please oh this is the version i will do oh sorry need to recheck the link by Link to comment Share on other sites More sharing options...
KMan Posted July 12, 2002 Share Posted July 12, 2002 Milkshape can import .glm's. Import the jedi_trainer model's root xsi file. Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 12, 2002 Author Share Posted July 12, 2002 Originally posted by kman@polycount Milkshape can import .glm's. Import the jedi_trainer model's root xsi file. this question might be stupid but what folder is this in Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 12, 2002 Share Posted July 12, 2002 yes it can IMPORT but is it possible to EXPORT? that's the question. The milk shape plug in i have only imports xsi, but i mainly use max. I'm just warning you so you wont be pissed after doing all that work and find out it's useless, but you could send it to someone else who could do the skinning and export it. Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 12, 2002 Author Share Posted July 12, 2002 where can i find the jedi_trainers root xsi file and as for the style of trunks to be used i give that to yuou guys post up what kind but no chibi or gt just future when he kicks @$$ so post it up but i suggest you look at my first link when go to images and use your style Link to comment Share on other sites More sharing options...
Andy867 Posted July 12, 2002 Share Posted July 12, 2002 Hey darth, I believe the file they are referring to is located under D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\players\jeditrainer well for me it is anyway.. hope that helps ya out!!!! "It's amazing how every time you open you're mouth, you prove you're an idiot..." - Vegeta Link to comment Share on other sites More sharing options...
DarthBob Posted July 12, 2002 Share Posted July 12, 2002 You are my god!! A DBZ model would be awesome!! I believe SithLord Maul is lookin for someone to make a Goku model too! U should give him a msg if ya ever feel like makin' a Goku! Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 13, 2002 Author Share Posted July 13, 2002 i have a proplem milkshape closes every time i edit the model help . oh darthbob if trunks goes well i might consider doing Gohan afteer Kai traing when he looks like Goku Link to comment Share on other sites More sharing options...
SithLord Maul Posted July 13, 2002 Share Posted July 13, 2002 Yeah i would like a Goku model, i got tons of pics of him Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 13, 2002 Author Share Posted July 13, 2002 now i have gmax but i cant use any JKII files please help me i really want to work on trunks help Link to comment Share on other sites More sharing options...
Artic Blade Posted July 13, 2002 Share Posted July 13, 2002 well, good luck to you on this model, im suprised that this hasnt turned out like every other dbz related thread. might be the little WIP in front again, good luck on the model, hope it works out well Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 14, 2002 Author Share Posted July 14, 2002 I need help someone please i have gmax (milkshape doesn't work) but no files work someone help me Link to comment Share on other sites More sharing options...
Kururin Posted July 14, 2002 Share Posted July 14, 2002 what do you mean the files wont work Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 14, 2002 Author Share Posted July 14, 2002 i cant find the jedi_trainer root model i was using on milkshape but now i can't use it in milksape doesn't work so i got gmax and now i caan't find it or import it Link to comment Share on other sites More sharing options...
Kururin Posted July 14, 2002 Share Posted July 14, 2002 When you had Milkshape you should of Imported jedi trainer then export It to a .3ds file then import it to gmax cause gmax only imports 3ds Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 14, 2002 Author Share Posted July 14, 2002 i went to export 3ds i cant find now Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 14, 2002 Author Share Posted July 14, 2002 it won't export need help please Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 14, 2002 Share Posted July 14, 2002 You need the plugins for GMAX... I have the plugins for 3DStudio (from the JK2 Editing tools), but I don't think those work. If someone were to post a short blurb on how to do the starting steps (getting a mesh into GMax to work on, importing a skeleton, etc.), i'm sure everyone who didn't have 3DSMax would appreciate it. Link to comment Share on other sites More sharing options...
Kururin Posted July 14, 2002 Share Posted July 14, 2002 I have the skeleton that i can import into Gmax Link to comment Share on other sites More sharing options...
Darth Exar Kun Posted July 14, 2002 Author Share Posted July 14, 2002 Originally posted by bobafett101 I have the skeleton that i can import into Gmax where did you aquire it in lamens terms where the hell can i get it Link to comment Share on other sites More sharing options...
Kururin Posted July 14, 2002 Share Posted July 14, 2002 A guy had it for 3ds max and exported it to .3ds file then he sent it to me and I imported and also I made imported the jedi trainer and exported it 3ds if you want it Link to comment Share on other sites More sharing options...
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