12thMonkey Posted July 13, 2002 Share Posted July 13, 2002 First got the skin this morning nice to see Maw in a better graffics form. The footsteps are a bit weird but the models detail to the character, more than makes up for it. great job. P.S. how come some of my saber hilts are blue in multiplayer and can they be fixed. Any info on this would be great. Sorry about the spam at the end. Link to comment Share on other sites More sharing options...
NemoX Posted July 14, 2002 Share Posted July 14, 2002 Very nice model, i never played JK1 but my friend was hooked on it and Maw gave him a lot of problems, when i sent him the model he was very happy because when we played MP he went nuts on Maw. Link to comment Share on other sites More sharing options...
Harukaze Posted July 14, 2002 Share Posted July 14, 2002 Hey guys, I just emailed the guy from jk2edit.com again, I'll see about getting the file hosted there soon. I've been playing around with him in-game, with a modified size scale so he looks right. I began with 300, just for fun... God, that mother's scary as all hell at that size. He died really quickly though, but only if you hit - and here's the funny part - where his legs would have been. Shooting or sabering the actual body did nothing. Gonna keep at it, and begin to give him Force powers and stuff. I should be able to correct the walking-sound issue in SP at least; I think the sound of the R5 droid rolling around sounds reasonably like a repuslor, so if I can I'll use that as his sound-effect. Need to play a little more with Icarus before I get him the way I want. Obviously, I'm not keeping him as a gargantuan 300% scale model; I'm thinking slightly larger than Desann, but that'll continue to change as I playtest him further. I'm looking forward actually to being able to duel him as he should be. I'll let you guys know how it turns out. As for the model and skin itself, absolutely gorgeous! I am very pleased at how good it looks. And you have no idea how happy I am that the back of his head is no longer a giant ass. He really isn't a reject from In Living Color's The Butthead Family ^_^ Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 14, 2002 Share Posted July 14, 2002 Hey to make him more Maw like you can up his yawspeed, movespeed, and walkspeed. I was just trying that out and he spins real fast like he does in the game jk1 Link to comment Share on other sites More sharing options...
Sounds Risky Posted July 14, 2002 Share Posted July 14, 2002 There's no way Maw is bigger than Desann. He's shorter than Rahn in the opening cinema of Jedi Knight. Link to comment Share on other sites More sharing options...
Master Toddy Posted July 14, 2002 Share Posted July 14, 2002 Well, I tried out the model last night, and I must say, excellent job on the model and the skins. And I love the taunt. I'd like to see someone make a singleplayer version of this so we can have him actually floating like the probe droid. The model is still fun to play with, even if there are footstep sounds, I just ignore them. Link to comment Share on other sites More sharing options...
Harukaze Posted July 14, 2002 Share Posted July 14, 2002 He's smaller than Desann, but his lack of legs gives him the illusion of being smaller than he is, so if I make him bigger than Desann, he'll look right. Link to comment Share on other sites More sharing options...
Emon Posted July 14, 2002 Share Posted July 14, 2002 Send it to http://www.massassi.net, too. Link to comment Share on other sites More sharing options...
Darth Torgo Posted July 14, 2002 Share Posted July 14, 2002 GREAT model. I love it. On thing, the caps in the head seem to be off. But otherwise, awsome kong stuff. - DT Link to comment Share on other sites More sharing options...
EZ8 Posted July 14, 2002 Share Posted July 14, 2002 This model is great! thanx for another JK1 character mad, i hope to see some more =D. Now if only ppl would stop playing on pure servers. Link to comment Share on other sites More sharing options...
Madjai Posted July 14, 2002 Author Share Posted July 14, 2002 yay jediknightii.net is hosting it now. Link to comment Share on other sites More sharing options...
ddorpm Posted July 14, 2002 Share Posted July 14, 2002 Just wanted to say wow on the Maw model and skins. Great job and detail is near perfection! Sounds and taunts are right on. Sure, there is the steps sound, however, after a while, one doesn't really pay any attention to it. For your first model/skins project, super job! Keep em coming! DDORPM Link to comment Share on other sites More sharing options...
Lord Ignasius Posted July 14, 2002 Share Posted July 14, 2002 Madjai You should make a Gork and Pic from the JK 1 game. In my opinion they were the most fun to fight. Anyways nice work on the Maw model. Link to comment Share on other sites More sharing options...
Andy867 Posted July 14, 2002 Share Posted July 14, 2002 is there any word on anyone making a Boc model, since Dest has made the dual saber mod (JEDI MOD)... it'd be nice to relive JK in Jedi Outcast... Link to comment Share on other sites More sharing options...
Madjai Posted July 14, 2002 Author Share Posted July 14, 2002 i will start making a Boc model as soon as i return from my three week vacation, unless of course someone else does it while im gone. thank you for all your comments guys, ill cya all in three weeks! Link to comment Share on other sites More sharing options...
§ith Lord Posted July 15, 2002 Share Posted July 15, 2002 cool someone is finally making Boc Link to comment Share on other sites More sharing options...
Elliot334 Posted July 15, 2002 Share Posted July 15, 2002 Here, I threw together a new character animation file by mixing and matching some of the current animations that came with the skeleton, now he doesn’t do any of those flips or jog when running. http://www.reandev.com/mawanimation.cfg You will need to link the Maw model to this animation file instead of the _humanoid/animation.cfg or everyone will use the maw animations. (Which doesn’t look very good if the character has legs) Force jump no longer makes Maw do a flip Doing a backward roll will initiate an automatic backstab lunge, although it wont do much damage due to the fact that it is considered an idle saber, but it looks cool. A right or left roll will make Maw dodge right or left respectively. And doing a forward roll will turn on Maws afterburners and he will shoot forward. Link to comment Share on other sites More sharing options...
Harukaze Posted July 15, 2002 Share Posted July 15, 2002 How did you do that? I haven't tested it yet, but that's amazing! And, well, the reason I haven't tested it is that I don't know how to link an individual animation file to a model... care to help? ^_^ Link to comment Share on other sites More sharing options...
Harukaze Posted July 15, 2002 Share Posted July 15, 2002 Nevermind, think I figured it out, but I can't test it yet. Lemme know if this is right: rename the file animation.cfg and put it in the actual model directory, correct? I found things like AT_ST and Galak_Mech have their own animation.cfg files, so I presume that's how it's done. Once I get home from work I'll test it out, and see how it effects the SP version. Link to comment Share on other sites More sharing options...
Elliot334 Posted July 16, 2002 Share Posted July 16, 2002 Well it is pretty easy really, I just replaced the walking animation with the swimming animation and stuff like that. Unfortunately, simply placing the animation.cfg file in the directory doesn’t work; I tried that multiple times, with much frustration. It appears that you have to link the actual model.glm file to the animation file. For example, the atst link looks like this: models/players/atst/atst Where as, kyle for example looks like this: models/players/_humanoid/_humanoid Since I don’t even have a modeling program, and the JK2 tools just crash for me, there is no way I can do this. Link to comment Share on other sites More sharing options...
Delmar Posted July 16, 2002 Share Posted July 16, 2002 I'm at work so I haven't tried it yet but, Madjai/Inbred- if this is decent will you incorporate it into a "Maw 1.1" release? Link to comment Share on other sites More sharing options...
Elliot334 Posted July 16, 2002 Share Posted July 16, 2002 I’ll try fixing some other things then, like the death and getup animations... Link to comment Share on other sites More sharing options...
Harukaze Posted July 16, 2002 Share Posted July 16, 2002 Well, hopefully we'll both have some good things to give Madjai for him to add when he comes back. It seems like skin project #2 is on hold for me, so time to dive into Icarus! ^_^ Link to comment Share on other sites More sharing options...
Harukaze Posted July 16, 2002 Share Posted July 16, 2002 *grins insanely* Didn't even get much into Icarus yet, and I think I accomplished what I set out to do. He flies, he's effing fast, he's a little dumb, and he occasionally spins, apparently just for fun. Now to see what I can add, furthering his scripting. Link to comment Share on other sites More sharing options...
King Jezuz Pie Posted July 17, 2002 Share Posted July 17, 2002 First of all, the Maw model rocks and so does the skin. You guys did a good job on creating Maw for JK2 But I think it's possible to replace the footsteps with hover sounds by redoing the animsounds.cfg. I would try it if you have some good sounds we could use for Maws repulsor lift. Btw. I cant download the mawanimation.cfg could somebody send me the file to KingJezuzPie@gamesweb.com ? Link to comment Share on other sites More sharing options...
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