Jump to content

Home

JediMod Official 1.2: at peak of release [read]


remark 666

Recommended Posts

Posted

Ive had the best idea for a jedimod feature!!!!

 

its just a shame i think it has come too late:(

 

Idea:

 

The option to flip any saber model and use an upside down saber!(or two)

 

I know that with current animation stances it will look a bit odd but it is another possible saber style and i think some jedi use it.

 

If dest can get a saber+blade in a second hand he can easily rotate them 180 degrees:)

Or maybe saber models can be made with the flash_tag upside down (not sure how that would work with a doubleblade)

 

 

Ok i think you get my idea anyway

 

 

 

 

 

Remark: 45 HILTS!!!! i was gonna point out any that youd forgoteen but i dont think there will be many!

 

Have you got all the jedi from the films that i could think of?

Posted

I have added the nest looking hilts, nothing weird like "mrhappy" *cough*

 

everyone should be happy, it's a good release, 1.2 kicks ass. going to beta test one last time with Dest :)

 

65.35.84.123

Posted
Originally posted by Darth-Nasty

Ive had the best idea for a jedimod feature!!!!

 

its just a shame i think it has come too late:(

 

Idea:

 

The option to flip any saber model and use an upside down saber!(or two)

rofl! i was playing as maw yesterday in jedimod and the left hand is broken and he holds the left saber upsidedown! and i've been thinking to suggest this all day! great minds think alike. :D

 

btw, i still think that one spinning animation (in another jedimod thread) would be good for the orange stance special. also, i think the bearhug should be incorporated in the future. :)

/me 's head is swimming with ideas

Posted

i've looked over this thread and im really sorry if this has been asked b4, but will dual weapons like jango blasters be possible?

Posted

OMGGGGGGGGGGGG DIS MOD IS SWEET!!!!!!!!!!!!!!!!!!!!!!!!everything is worked out perfectly and there'z just so muchhhhhhhhhhhhhhhhhh omg it s adefinite download, its been perfected yessssssssss thank u dest and remark:) u guys rule!!!!!!!!!!!!!!:)

Posted

great, I'm off to download the final (final) version now too :)

 

peeps, before looking dumb infront of everyone...read the readmes, we don't write them for fun, readmes suck but they have a lot of usefull information, read them please :)

Posted

Morning all. :D

 

Dest and co., well, thanks. You lot never really cease to amaze me. Dest, have fun, er, I mean, good luck for College, and such.

I was the one who e-mailed you the letter relating to 'Troubleshooting.' That worked, and I never replied. Discourteus me. Thanks anyway. :D

Posted

Brilliant Mod!

 

well done!

 

but one problem

 

remark your lightsabers are brilliant but there isnt an anakin skywalker one!!!!!!!

 

please can you fix this? there was a brilliant anakin saber released a few days ago

Posted

Yeah some of the hilts are out of alignment with the blade + some hilts are too long e.g mauls sith hilt but that`s not dest`s fault it`s the people who have done the hilts

 

the problem is more noticable when activating second blade

Posted
Dest just want to say thankyou for the jedimod you are the man. I feel sorry for the gamecube and xbox versions coming out in the they just arn't gonna have anything on pc version now thanks to this community.

 

Heh raven probably has the legal right to use all my code so you never know there might be a dual saber cheat in the console versions :)

Posted

tell me all the hilts that have problems, I'll get them fixed

 

and no, I didn't forget kyle, I justs didn't want to include it :p

 

and there is no way to fix /thedestroyer on long hilts, there is only one tag and the blade comes out from both sides of it, not a problem to me, I never use that mode so it looks fine :p

 

I AM going to make a second version of this, all the current sabers fixed AND I'm going to add more sabers (anakin, shwortz, kyle -_-' and a lot more)

 

so if someone is makeing a "fix" patch tell them to stop it because I'll get it all fixed in a newer release ;)

Posted

hey guys, look at what our famous BOFH thinks about JediMod 1.2, isn't he nice

 

http://www.jk2files.com/file.info?ID=4355&action=expand#42311

 

here, if you don't want to read all that

 

BOFH #56 - 1.2 blows - Posted by: Guest (24-29-113-210.nyc.rr.com) on 08-05-2002 at 18:23

Everyone, 1.2 blows... Jesus, the hilt pack sucks because the icons are so damned dark. I've played JediMOD through 1.0, 1.1, 2.0, 2.1, 2.2, 3.0, and 1.2

 

Ya know what.. the higher the version number the better.. **** 1.2

 

and here Dest writes

 

Dest #62 - Guess who posted #56 - Posted by: Guest (123.84.35.65.cfl.rr.com) on 08-05-2002 at 20:44

the ip that posted comment #56: 24-29-113-210.nyc.rr.com

 

bofh's ip off of irc:

BOFH is hoffmanj@24-29-113-210.nyc.rr.com * Guitarist

BOFH on #jediknight

 

notice some simliarities? He sure is a pissy one. He doesn't seem to realize that people wouldn't download his mod if it didnt include mine. Wonder why he posted as a guest....

 

and here is what I say

 

remark #666 - **** You BOFH!!!! lammer

Posted

I had a look at all of them and the only one i could spot any problems with is the plo koon one.

 

the texture doesnt work properly

 

and i spose strictly speaking if you are using a red=sith blue=jedi colour system in the menu its selection image should be blue as well

 

apart from that it is brilliant!:)

Posted
Originally posted by remark 666

tell me all the hilts that have problems, I'll get them fixed

 

and no, I didn't forget kyle, I justs didn't want to include it :p

 

 

that even worst then forgetting

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...