Hellbeard Posted August 7, 2002 Share Posted August 7, 2002 I was just wondering, is LucasArts going to make any new adventure game engines? I noticed that MI4 had a somewhat dated engine and the graphics weren't quite up to the Times. I am hoping that for FT2 and MI5, that you don't spend all there time on Star Wars games and (way to many, by the way) make some new, up to date adventure game engines that people could talk about, and attract a few more costomers. I don't want another sloppy job on the 3D graphics! Link to comment Share on other sites More sharing options...
Serge Posted August 7, 2002 Share Posted August 7, 2002 Actually, the Star Wars games have been tied closely with LEC's two 3D adventures... Grim Fandango's 3D graphics engine was RenderDroid, first developed for Jedi Knight and Mysteries of the Sith (and reused also in at least some of the TPM games and Indiana Jones and the Infernal Machine). EMI's graphics engine was based on the (at that time still alive and kicking) Obi Wan engine, as far as I'm aware. Doubt you'll see a 3D graphics engine developed purely for adventures. Just a ripped-out renderer from one of the "way too many" Star Wars games (or some other action game), combined with an adventure targetted interpreter etc. - Serge Link to comment Share on other sites More sharing options...
Hellbeard Posted August 7, 2002 Author Share Posted August 7, 2002 Yeah, but EMI's graphics were no better than Grim Fandango's graphics and GF was from 3 years earlier! Link to comment Share on other sites More sharing options...
Mr. Teliot Posted August 7, 2002 Share Posted August 7, 2002 ACtually the polycount was way higher... But still Grim fandango looked better in many ways.... Also Anti-aliasing worked properly in EMI. Link to comment Share on other sites More sharing options...
manny_c444 Posted August 8, 2002 Share Posted August 8, 2002 Grim Fandango had amazing pre-rendered backgrounds thats why it looked better. EMi had that duplo-block style and jaggies sharp enough to cut your eyes! Link to comment Share on other sites More sharing options...
Hellbeard Posted August 8, 2002 Author Share Posted August 8, 2002 See! Lucas Arts keeps using dated 3D engines on there adventure games! Link to comment Share on other sites More sharing options...
Ztev Posted August 9, 2002 Share Posted August 9, 2002 EMI had pre-rendered back grounds as well, it was just in a really cartoony style. The real time 3D stuff is the characters and objects. Link to comment Share on other sites More sharing options...
Wossname Posted August 9, 2002 Share Posted August 9, 2002 Grim Fandango looked better because its characters were based on painted paper mache masks. Obviously less sophisticated than an actual human face. That was one of the geniuses of Grim Fandango - whether the style was chosen because of its simplicity and ability to be rendered in 3D, or whether it was just chosen because it's cool, it resulted in graphics which were almost perfect for what they were showing. Link to comment Share on other sites More sharing options...
Hellbeard Posted August 9, 2002 Author Share Posted August 9, 2002 LoL, for halloween, one of my friends wore a big papermache manny mask! Link to comment Share on other sites More sharing options...
manny_c444 Posted August 9, 2002 Share Posted August 9, 2002 I know that EMI is pre-rendered. But the game looked bad both in 3d model terms and background. The only background I liked in EMI was the jungle/forest background with all of the palms. Link to comment Share on other sites More sharing options...
Hellbeard Posted August 9, 2002 Author Share Posted August 9, 2002 Yeah, Same! Link to comment Share on other sites More sharing options...
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