razorace Posted September 5, 2002 Author Share Posted September 5, 2002 Sorry, I forgot to mention the release plan. We'll be doing releases of small implimentations thru out the development cycle. In fact, We'll probably make a official release of the hidden feature ASk discovered in a week or so. As for ACTUAL MotF releases, I imagine we'll probably make our first release in about three weeks. Link to comment Share on other sites More sharing options...
razorace Posted September 5, 2002 Author Share Posted September 5, 2002 As for beta testing, PM me your email/contact information and we'll get the ball rolling. Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted September 5, 2002 Share Posted September 5, 2002 PM messed up right now afaik... still working on weapons... and do I hear a upcoming saga in the myst? Link to comment Share on other sites More sharing options...
razorace Posted September 5, 2002 Author Share Posted September 5, 2002 Maybe. Link to comment Share on other sites More sharing options...
Dragonlancer Posted September 7, 2002 Share Posted September 7, 2002 Hey wassup. sorry I havn't posted in awhile, sounds like it's gonna be awsome. I'm gonna watch this one closely. I'd help but I don't know how to edit Link to comment Share on other sites More sharing options...
razorace Posted September 7, 2002 Author Share Posted September 7, 2002 Well, someone beat us to the punch....Sort of... Slunker release a partial set of specs for the Saga Gametype (the secret project). It's a objective-based team mode. The link to the thread is here. I'm a little upset being accused of keeping something a secret for malicous purposes, but otherwise we're fine. ASk is about to send in a Mod to fix some minor bugs in the system. I'll start on coming up with some ideas to improve Saga for MotF. Dragonlance: We can always use help on design or beta testing, if you can't code/map/etc. Razor Ace Link to comment Share on other sites More sharing options...
razorace Posted September 9, 2002 Author Share Posted September 9, 2002 I've just made a major update to the design doc. It's in .doc format and it's much prettier than the old one. The link is at the beginning of the thread. Link to comment Share on other sites More sharing options...
Phr00t Posted September 9, 2002 Share Posted September 9, 2002 I'd like to join the team. I have minimal programming knowledge, but I've worked with coders before and have an ability to understand and explain code ideas. I could also give you a competitive viewpoint on the mod. I can see it becoming standard on many ladders, even moreso that ProMod might become. I've played in many competitions and know what people are looking for in a mod. I know why Quake 3 and RTCW have done so well competitively, and can give you ideas on how to increase popularity of the mod. Link to comment Share on other sites More sharing options...
razorace Posted September 9, 2002 Author Share Posted September 9, 2002 I just sent you an email about it. Please remove your email address from your previous posting. As for Promod, it seems to me that it's popular in the forums, but not very popular on the servers. Razor Ace Link to comment Share on other sites More sharing options...
razorace Posted September 12, 2002 Author Share Posted September 12, 2002 bump! Link to comment Share on other sites More sharing options...
Dragonlancer Posted September 15, 2002 Share Posted September 15, 2002 hey razorace, congrats on your 1000 post!!!!! Link to comment Share on other sites More sharing options...
razorace Posted September 15, 2002 Author Share Posted September 15, 2002 Thanks. Speaking of which, why did my message count drop by about 50 posts? *bump* Link to comment Share on other sites More sharing options...
Azymn Posted September 15, 2002 Share Posted September 15, 2002 Hey razorace, i just read your updated design doc - looks good FYI - i am doing a couple of the things in my mod that you mentioned in your design doc, and i've already coded them up. So lemme know when you get to that stage and i might be able to save you some time. Link to comment Share on other sites More sharing options...
ASk Posted September 15, 2002 Share Posted September 15, 2002 probably some spammy topic in Swamp that got deleted Link to comment Share on other sites More sharing options...
razorace Posted September 15, 2002 Author Share Posted September 15, 2002 It was probably the 9/11 thread then. I don't remember posted in it 50 times thou. Link to comment Share on other sites More sharing options...
razorace Posted September 16, 2002 Author Share Posted September 16, 2002 I've redone the Open Positions/Roster posting at the beginning of the thread. It's now much more in depth and updated more often. Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted September 23, 2002 Share Posted September 23, 2002 greetings all, I am here to tell you that for certain pre-existing reasons, I am unable to access the Mirc chat... wth... anyway, I had a idea for a weapon that would be very cool, but I need to know if recoil is going/able to be put in at all? also, for the repeater alt. fire, (or whatever high damage high arc gun gets in) can it be made to only fire if the player is crouched? this would make sence for ballence reasons, and gun backround(you gonna shoot a big gun thats basicly a portable mortor, standing up?) thoughts, ideas? oh yes, BUMP!!! Link to comment Share on other sites More sharing options...
razorace Posted September 23, 2002 Author Share Posted September 23, 2002 Define "recoil". You talking recoil as in aim recoil or gun kick back? As for the repeater alt fire, I think it depends A) on how powerful the alt fire is, and B) how far the range is. Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted September 23, 2002 Share Posted September 23, 2002 sorry, my bad, KICKBACK! Link to comment Share on other sites More sharing options...
razorace Posted September 23, 2002 Author Share Posted September 23, 2002 hmmmm...probably, blasters cause kickback just like anyother gun.... Link to comment Share on other sites More sharing options...
veeman Posted October 5, 2002 Share Posted October 5, 2002 making the game more real is the best of your ideas. 1 thing would be to take out some of these 1 hit kills. when im playing online as VenoMuS(player name) i can battle with the best or worst for a good while, sometimes up to 5 min. an still have 100 health then 1 luckey hit and i loose, that dosnt seem fair or fun. about beta testing, im tottally for it if you still need more people. Link to comment Share on other sites More sharing options...
razorace Posted October 5, 2002 Author Share Posted October 5, 2002 All the "special" moves are being retooled or removed. Read the design doc for details. Link to comment Share on other sites More sharing options...
razorace Posted October 5, 2002 Author Share Posted October 5, 2002 Weekly Team Meetings: Starting tomorrow, we're going to have weekly team chat meetings on Saturday at 9pm PST. We will be meeting on IRC. Server: gamesnet.net Channel: #motf These are openning meetings, so the "public" is welcome. Feel free to come if you want to give some input on the project or get the lastest news. Mod Progress: We're currently heavily in the later design stage. We have a first draft of the design set but a multitude of new ideas has created a minor delay in the programming. We'll start up the programming as so as we figure out the great new ideas we've had. The website is coming along. We have a layout and are currently filling the site with information. Look to it to be up and running "soon". Link to comment Share on other sites More sharing options...
razorace Posted October 7, 2002 Author Share Posted October 7, 2002 Only two people showed up for the meeting. Is it at a bad time or is noone actually interested in attending? Link to comment Share on other sites More sharing options...
azraeljbs Posted October 9, 2002 Share Posted October 9, 2002 I think what you guys are doing will be awesome when finished. I'm curious to know how far along is this mod and is there a set target date for completion? I downloaded the tools for editing JK2 but have only expiremented with them. I only get to touch my computer once or twice a week(my fiance is a pain sometimes) so I have little time for doing anything. And I know less than nothing about programming. But as I improve I'd like to drop ideas and submissions to you. I'm sure you would appreciate all the help you can get. Keep up the hard work. How is the job distribution going? Hope you have at least one person in every job. Great idea for a mod I hope it doesn't go the way of Jedi Styles. This post is long enough so I'll shut up now. Link to comment Share on other sites More sharing options...
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