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Console RPG PCs Refrence


darthfergie

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Tie Guy's

Squall Leonhart: Adult Male SuperHuman, Superhero 5; Init +4 (+4 Dex); Def 23 (+4 Dex, +9 Class); Spd 10m; VP/WP 75/13; Atk +13/+8 ranged (by weapon), +14/+9 melee (1d3+5, punch), +14/+9 melee (3d8+5, crit 19-20, Gunblade); SQ Deadly Strike, Extreme Effort, Ferocious Attack, Precise Attack +4, Uncanny Dodge (Dex bonus to Defense); SV Fort +6, Ref +9, Will +8; SZ M; FP: 0; Rep: +1; Str 20, Dex 19, Con 13, Int 19, Wis 16, Cha 12.

Equipment: Grappling Hook, Gunblade, Chocobo

Skills: Climb +15, Demolitions +12, Disable Device +12, Jump +13, Move Silently +12, Read/Write Basic, Repair +12, Ride +12, Search +12, Speak Basic, Spot +11, Survival +11, Treat Injury +11

Super Skills: Affect Mind +9, Battlemind +9, Enhance Ability +9, Farseeing +11, Super Defense +9, Super Stealth +9, Super Strike +12, Move Object +12

Feats: Athletic, Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Super Rush, Power Attack, Run, Spring Attack, Weapons Group Proficiency (console wars)

 

 

 

Boba Rhett's

Link: Adult Male SuperHuman, Superhero 5; Init +3 (+3 Dex); Def 18 (+3 Dex, +5 Class); Spd 10m; VP/WP 55/13; Atk melee (3d8+5, crit 19-20, Master Sword), ranged (2d10, crit 15-20, Din's Fire), +12/+7 melee (1d4+5, crit 20, punch); SQ Ferocious Attack; SV Fort +5, Ref +4, Will +4; SZ M; FP: 0; Rep: +1; Str 20, Dex 17, Con 13, Int 17, Wis 17, Cha 12.

Equipment: Din's Fire, Master Sword, Mirror Shield, Tunic (Green, Red, Blue)

Skills: Climb +10, Craft (Swordsmanship) +10, Disable Device +8, Disguise +4, Gather Information +8, Handle Animal +8, Jump +10, Knowledge (Sword Technique) +8, Listen +8, Move Silently +15, Read/Write Basic, Ride +16, Search +8, Speak Basic, Spot +8, Survival +10, Swim +8, Treat Injury +8

Super Skills: Battlemind +7, Enhance Ability +8, Enhance Senses +8, Farseeing +6, Force Defense +7

Feats: Armor Proficiency (light), Athletic, Combat Expertise, Force-Sensitive, Martial Arts, Power Attack, Weapon Finesse (Master Sword), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, blade weapons)

 

 

Each of these characters has little specials added on to their weapons that will be figured in to the game by me and there is (I think) no needed to show here. That is unless you guys REALLY want to see them.

 

BTW, Dash I'm hoping to be alot tomorrow. I had school orientation today that's why I wasn't on this morning.

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COJ's

Sub Zero: Adult Male Superhuman, Superhero 5; Init +7 (+3 Dex); Def 18 (+3 Dex, +5 Class); Spd 10m, swim 5m; VP/WP -/13; Atk ranged (3d6, Ice Beam), +8 melee (1d4+5, crit 20, punch); SQ Ferocious Attack, bonus class skill (Intimidate, Move Silently), Survival +2; SV Fort +5, Ref +6, Will +2; SZ M; FP: 0; Rep: +1; Str 20, Dex 17, Con 13, Int 19, Wis 13, Cha 13.

Equipment: Ice Beam, Ice Punch, Super Speed

Skills: Craft (Ice Tolerance) +12, Intimidate +11, Jump +12, Knowledge (Martial Arts) +12, Listen +11, Move Silently +15, Read/Write Basic, Speak Basic, Spot +10, Survival +8, Swim +12

Super Skills: Battlemind +11, Enhance Ability +13, Enhance Senses +11, Farseeing +9, Force Defense +10, Heal Self +5

Feats: Alertness, Improved Martial Arts, Martial Arts, Weapon Finesse (Punch), Weapons Group Proficiency (primitive weapons, consolewars)

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Fergie if you don't mind me saying, it's obvious you're a newb just by looking at the stat sheets. :p

 

For one you never put Pets into the equipment column, second Weapons Finese doesn't do anything but change the modifier to Dexterity instead of Strength, which in this case wasn't very smart :p. I think you should probably change that to Weapons FOCUS.

 

Sorry I just really felt like making your day worse. ;)

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