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Please!!!help!!!custom .md3's In My Map!!!


Darth_Kitty

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That's the problem. I read every damn tort and I can't have my custom md3s in game. I did the

 

models/map_objects/mgs/heli.md3

 

but it doesn't do it when I compile. AND in the 3d editor, it just shows the blue box. I tried doing the "Skin and Box" or whatever it's called, to make it so that I can see it but it won't. I even used

 

models/map_objects/yavin/(what ever one of the trees md3s are called

 

and it doesn't show thoses either!

 

PLEASE CAN ANYONE TELL ME EXACTLY ON HOW TO DO IT!?!??! I AM DAMN TO DUMB I GUESS!!!! AGHHHHHH!!!!!

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Originally posted by RichDiesal

Well the model should appear in Radiant as soon as you enter it's path... have you tried one of the stock models?

 

Try:

models\map_objects\bespin\streetlight.md3

 

try models/map_objects/bespin/streetlight.md3

 

Rich just copied that out of explorer cuz it was FASTER AND QUICKER! :p

 

You dark side wanna-be. :p;)

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Originally posted by Leslie Judge

Hmm... I think it could be the same problem as mine was. Try to put a beginning slash into the path like:

/models/map_objects/mgs/heli.md3

 

no he should just switch to GTK. guarantee it will fix it because GTK doesn't have that little bug that JK2Rad does. :p

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