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Please!!!help!!!custom .md3's In My Map!!!


Darth_Kitty

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Posted

That's the problem. I read every damn tort and I can't have my custom md3s in game. I did the

 

models/map_objects/mgs/heli.md3

 

but it doesn't do it when I compile. AND in the 3d editor, it just shows the blue box. I tried doing the "Skin and Box" or whatever it's called, to make it so that I can see it but it won't. I even used

 

models/map_objects/yavin/(what ever one of the trees md3s are called

 

and it doesn't show thoses either!

 

PLEASE CAN ANYONE TELL ME EXACTLY ON HOW TO DO IT!?!??! I AM DAMN TO DUMB I GUESS!!!! AGHHHHHH!!!!!

Posted

Yes. I did read it. I am not getting erros. Just no damn md3s. Soemtimes, because I think that after I am done telling it were to find the model, i click on it and it says enity can't be made because of no brush or something like that.

Posted
Originally posted by RichDiesal

Well the model should appear in Radiant as soon as you enter it's path... have you tried one of the stock models?

 

Try:

models\map_objects\bespin\streetlight.md3

 

try models/map_objects/bespin/streetlight.md3

 

Rich just copied that out of explorer cuz it was FASTER AND QUICKER! :p

 

You dark side wanna-be. :p;)

Posted
Originally posted by RichDiesal

Mmmmm, actually I copied that from Radiant. Mine works. :p

 

 

Eh.... then there's something SERIOUSLY wrong then :p

 

Come to the dark side of the GTK young padawan Darth Kitty and all your problems shall be solved. :D

Posted
Originally posted by Leslie Judge

Hmm... I think it could be the same problem as mine was. Try to put a beginning slash into the path like:

/models/map_objects/mgs/heli.md3

 

no he should just switch to GTK. guarantee it will fix it because GTK doesn't have that little bug that JK2Rad does. :p

Posted
Originally posted by RichDiesal

TRANSLATION:

V0lr4th is a n00b, everyone knows JK2Radiant is 1337.

 

;)

 

funny man eh?

 

Oh and learn how to spell right. That l33t bull**** is annoying.

 

:p

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