wedge2211 Posted August 23, 2002 Share Posted August 23, 2002 I want to make a forcefield that the player can pass through but blaster shots (and everything else, for that matter) are reflected from/blocked. Is there a specific func or shader to do this? How do I do this? Link to comment Share on other sites More sharing options...
t3rr0r Posted August 23, 2002 Share Posted August 23, 2002 weapon clip? i dunno, i'm no mapper. if you could, perhaps a weapon clip and the whole ricochet shader thingy... gah, i'm over my head. Link to comment Share on other sites More sharing options...
wedge2211 Posted August 23, 2002 Author Share Posted August 23, 2002 hmmm...perhaps a forcefield-textured brush made nonsolid, and a corresponding "SHOT ONLY CLIP" brush inside it... Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 23, 2002 Share Posted August 23, 2002 that makes sense Link to comment Share on other sites More sharing options...
wedge2211 Posted August 24, 2002 Author Share Posted August 24, 2002 well, i tried that, and it didn't work. the thing came out solid, even though i hit Ctrl-U several times for both brushes. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted August 24, 2002 Share Posted August 24, 2002 hmm bummer, sorry i probably cant help ya, yer better off trying to figure ways around it on your own Link to comment Share on other sites More sharing options...
wedge2211 Posted August 25, 2002 Author Share Posted August 25, 2002 i give up. i'm making a door instead. Link to comment Share on other sites More sharing options...
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