_army_woTJ Posted August 27, 2002 Share Posted August 27, 2002 does anyone have any ides for new units of swgb2 i don't but i will think of some and i want ewoks a a civ Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted August 27, 2002 Share Posted August 27, 2002 I would love to see a drop ship for the Republic, like they had in episode 2 - where the ship carries one of those walkers and drops it into battle - brilliant! DMUK Link to comment Share on other sites More sharing options...
KoL ShadowJedi Posted August 27, 2002 Share Posted August 27, 2002 i wud like to see a gunship for the republic................. NOT im sorry windu hacked into my brain :S i would like to see more species in the toybox, i cant name em all but u know the ones i mean - i think Link to comment Share on other sites More sharing options...
Kryllith Posted August 27, 2002 Share Posted August 27, 2002 Originally posted by DarthMaulUK I would love to see a drop ship for the Republic, like they had in episode 2 - where the ship carries one of those walkers and drops it into battle - brilliant! Heheh, this is the proposed changed to be made to the Republic transport if the gunship UU were implimented... Kryllith Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted August 28, 2002 Share Posted August 28, 2002 I think there should be unique unit sets (as opposed to generic unit sets) so you can make the game as canon and as balanced as you want. I.E.-There is no assault mech. Instead: the emps get an at-at, very expensive but very strong armor and attack, building eater. the confeds get C.A. driod tank, quick and strong but dies reletively quickly. Trade feds get MTT, slow and weak weapon wise, but high armor rating and can carry a whole lot of battle droids. Also, it avoids forcing units (gungam air, wookie mechs, etc.) and concentrating on the things we know and love. Link to comment Share on other sites More sharing options...
joesdomain Posted August 28, 2002 Share Posted August 28, 2002 Toy box units: Admiral Piett, Captain Piett, Old Owen Lars and Aunt Beru, Young Owen lars and Beru, General Nadine, Admiral Ackbar, Monmotha, Admiral Ozzel, Grand Moff Tarkin, and Moff Jerrod(Death Star II). Empire-Imperial Probe droids, speeder bike scouts, snowtroopers from hoth, imperial officers and guards, Star destroyer imperial class I and II, super star destroyer, and death star I and II. Rebel- Rebel Hoth troopers and Rebel endor Troopers, Mon Calamari cruisers, corellian corvettes, millenium falcon, escort frigate like medical frigate Federation- droid controlled ship and battleships Naboo- Queen's ship, Royal Bomber, Royal Cruiser, Royal Yacht Wookies-non Confederacy-none Republic-Republic Assualt ships Add increased shields, armor and duraamor to AT-AT's, increase population to 500 units. Link to comment Share on other sites More sharing options...
Darth Windu Posted August 29, 2002 Share Posted August 29, 2002 I agree with sithmaster here, there really does need to be big differences between civs to better reflect their situation and abilities instead of just disallowing an upgrade or two. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted August 29, 2002 Share Posted August 29, 2002 Less upgrades! Give the units their ability right away. Not all but some like self regeneration, droid upgrade and tougher armor and raise the cost and built time of the unit to compensate. Link to comment Share on other sites More sharing options...
joesdomain Posted August 29, 2002 Share Posted August 29, 2002 I think each civilation should have the ability to make other kinds of droids and the have droid upgrades. Increase civilation population from 250 units to 500 units Increase # of civilations- Add Mon Calamari, Hutt, Rodian Add Cloud City, Bespin, Kamino, Coursant, Correllia, Alderran to Star Wars Locale Increase shields, attack, armor and duraamor on AT-ST's and AT-AT's. Get rid of Air Cruisers and replace them with a bunch of capital ships. Give Naboo and Republic the ability to make ARTOO Units. Increase carrying capacity of sith temple to 20 Increase carrying capacity of command center and fortress to 25 units Increase Preface Shelter carrying capacity to 15 units and increase armor and shields. Increase AT-AT carrying capacity to 25 units Increase AT-ST carrying capacity to 5 units When adding capital ships to the game, make them have a carrying capacity of 25-50 units Make Empire Airbase different by making tie fighters, Tie Bombers, Tie Interceptors, Tie Defenders, Tie Advance, Imperial Lander, Imperial Lamda Class Shuttle at the same time. Add B-wing, V-wing and Millenium Falcon to the Rebel Airbase Add Trade Federation Battleship to Federation Airbase and Republic Assualt Ship to Republic Airbase. Hopefully there will be sequel or expansion pack! Link to comment Share on other sites More sharing options...
JediMasterEd Posted August 30, 2002 Share Posted August 30, 2002 wut i think should be changed is the choices of weapons. the Confederacy's Mech Destroyer fired TWO lasers. The assult mech...count the cannons on the thing. AT-AT, 4 lasers. wut i'm trying to say is, basically, give them more weapons outside of the standard laser (outside of the gundans...the boombas are...ok...). Link to comment Share on other sites More sharing options...
joesdomain Posted August 30, 2002 Share Posted August 30, 2002 Jedi MAster has a good idea. Alot of units had more guns on them but only shot one or two shots at one time e.g. AT-AT and AT-ST. The same should be taken into consideration when adding capital ships to the game. They should add Kyle KAtarn, Admiral Thrawn, and Prince Xizor to the scenario editor. They should add all the main characters from Shadows of the Empire book and Thrawn Trilogy to the toy box unit section. Add good lots of cheats that are actually realistic. Not whimpy corvettes and star destroyers that get blow up easy. An anti-air turrent and/or fortress could destroy it with two shots. Fighters and anti-air troopers can destroy it with 5-6 shots. That never happened in the movies. I don't see X-wings shooting 5 times at a star destroyer and blowing it up. Add B-wing to rebel airbase for sure. Add V-wing from Rogue Squadron video game to toy box unit section. Link to comment Share on other sites More sharing options...
Darth Windu Posted September 2, 2002 Share Posted September 2, 2002 New Units- 1. Commando - Sniper laser, ability to plant bombs on buildings/units (6-8 second fuse), build limit of 10 2. Combat Engineer - can repair buildings/units, can remove commando bombs, can capture enemy buildings when damage to a certain point Unit changes- (examples) 1. AT-AT - 2 x very large laser, 2 x anti-infantry laser, forward firing only, very heavy armour, slow, can crush infantry, can fire at air 2. AT-TE - 1 x very large turret laser, 4 x anti-infatry laser (2 x fore, 2 x aft), heavy armour, slow 3. MTT - 2 x anti-infatry laser (forward only), very heavy armour, cheaper than normal, double unit carry capacity 4. ATT - 1 x large turret laser, 2 x anti-infantry laser (forward only), fast, moderate armour 5. Assault mech type units (eg AT-TE, AT-AT) can only carry 5 infantry 6. Mech Destroyer units (AT-ST, AAT) cannot carry units 7. 'stepped' unit holding for sea, air transports (ie 2 assault mechs, or 3 mech destroyers, or 4 strike mechs, or 5 infantry etc) Link to comment Share on other sites More sharing options...
eizo131 Posted September 2, 2002 Share Posted September 2, 2002 More Mandolorians, Less power 4 air crusuirs or remove them all together, more civis, limit the scenario editor or we will have a bunch of new dumb scenarios. Link to comment Share on other sites More sharing options...
Admiral Odin Posted September 2, 2002 Share Posted September 2, 2002 Originally posted by Darth Windu New Units- 1. Commando - Sniper laser, ability to plant bombs on buildings/units (6-8 second fuse), build limit of 10 2. Combat Engineer - can repair buildings/units, can remove commando bombs, can capture enemy buildings when damage to a certain point Taken Directly From the C&C universe. The Falcon shouldn't be a regular unit (a hero unit yes), maybe generic YT-2000 instead of the Falcon as a regular unit.. I think it would be a little stupid to have 5 falcons around. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted September 2, 2002 Share Posted September 2, 2002 Hey joesdomain. Some of your ideas are... cool but if the cheats were realistic that would take away the whole point of cheats. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 2, 2002 Share Posted September 2, 2002 I think giving too many guns to mechs would simply make them super powerful. Link to comment Share on other sites More sharing options...
Darth Windu Posted September 3, 2002 Share Posted September 3, 2002 Luke - im giving examples, not exactly balanced units... Admiral - yes it is, but whats wrong with that? I've said before that what lucasarts should do is look at the great RTS's, take the best features from them and add them together for a possible SW:GB 2. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted September 3, 2002 Share Posted September 3, 2002 not exactly balanced units And it doesnt bother you why? Link to comment Share on other sites More sharing options...
KoL ShadowJedi Posted September 3, 2002 Share Posted September 3, 2002 alrightish ideas, Capital Ships???? Dude do you know how powerful those things are?? to build them would be loodicroos ~ bad spelling I want a more realistic approach to this game! e.g Ship transport picks up 5 MECHS, comes back and can only 5 MEN. RA2's idea with the transport are good as they can pick up a certain amount of men and vehicles. Your idea about the AT-ST picking 5 men is wierd as the AT-ST's from the films etc.. have a capacity of 2 MEN. DO NOT LIMIT SCENARIO EDITOR!!!! Dude i know there are alot of ****ty scenarios out there.. but think of all the good ones.. But if your a RM freak then dont answer that. Dont get me wrong i do like RM but i LIKE SCENARIO's too. ok laterz all Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 4, 2002 Share Posted September 4, 2002 The AT-ST has TWO pilots.We don't know how many other persons it could carry but five is a little exagerated. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted September 5, 2002 Share Posted September 5, 2002 You just have to de-inflate your infantry:) Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 5, 2002 Share Posted September 5, 2002 funny... but not-activated regular battledroids may fit.... Link to comment Share on other sites More sharing options...
joesdomain Posted September 9, 2002 Share Posted September 9, 2002 This list includes new units like weapons, buildings, heros, vehicles, and aircraft mostly toy box units. B-wings-rebel airbase Imperial Lamda Class Shuttle (with folding wings that lands on landing platform or ground)-empire airbase Tie Advanced-empire airbase V-wings-Toy box units Trade Federation Battleships Trade Federation Droid Controlled Ships Republic Assualt Ship Republic Cruise Royal Naboo Cruiser Royal Yacht Star Destroyers Super Star Destroyers Mon Calamari Star Cruisers Corellian Corvettes (Blockade Runners) Escort Frigates Imperial Navy Troopers Imperial Snowtroopers Imperial Interrgator Droids Rebel Snow Troopers Rebel Forest Troopers MSE-6 Droids R4-7 Death Star Droids Mark IV Sentry Droids Move z-95 Headhunter to toy box units Imperial Scout Troopers Dianoga Scurrier CZ-3 asp Droids V-35 landspeeder Bactatanks Dengar Paploo Spaceslug K-3p0 4-LOM Zuckuss Carbon Freezing chamber Anti-vehicles laser cannon Anti-infantry laser battery Pk droids Sith Probe Droids Gian speeder Flash Speeder Sith Speeder Salvage Droid Geonosian Sonic Blaster Anakin's airspeeder Zam Wessel's airapeeder Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 9, 2002 Share Posted September 9, 2002 some of your idea are simply useless. prove that you need to build some of the units you mentionned... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted September 9, 2002 Share Posted September 9, 2002 Geez, thats one LONG list! The common SWGb player wouldnt know what half those are (i dont ), so how can they relate to the game? LA took the familiar units so that everyone knows what their using. Link to comment Share on other sites More sharing options...
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