ShaderWriter Posted September 4, 2002 Posted September 4, 2002 All: I have 2 questions (btw, the game is absolutely stunning): 1) What is the command or keystroke to rotate the camera around the person to see the front of them? I see a lot of screenshots showing the front of the character but there is no option in the controls/movement for that. 2) The new patch doesn't work correctly on the new Det 4.0 drivers. I was wondering if there was a way to get EAX support without having to load up the patch? I have s_UseOpenAL "1" in the config file but this doesn't seem to put the EAX option in the options menu. Thanks, -M
ShaderWriter Posted September 4, 2002 Author Posted September 4, 2002 Ah, so its a constant. Meaning you can't hold down a shift button and move the mouse around the character to see them in realtime? -M
Psionic Jedi Posted September 4, 2002 Posted September 4, 2002 Originally posted by ShaderWriter Ah, so its a constant. Meaning you can't hold down a shift button and move the mouse around the character to see them in realtime? -M That would be cool... in Jk1 if you idled you're character in third person, it rotated the camera around Kyle playing with his lightsaber.
00M-187 Posted September 4, 2002 Posted September 4, 2002 Originally posted by teleguy 1) The command is cg_thirdPersonAngle # . What exactly does this do? and does the # mean you enter a number there? is there a way to remove this if you dont want it? Im really interested and thanks!
thehomicidalegg Posted September 5, 2002 Posted September 5, 2002 # is the angle. 0 is directly behind 180 is directly infront
zworqy Posted September 5, 2002 Posted September 5, 2002 I think it's important to piont out that "cg_thirdpersonangle" is a cheatprotected variable, meaning that you will have to start a map with the commad "devmap mapname" to get it to work. But does anyone know why the HELL it's considered cheating to change the point of view? :confused: Edit: Sorry if I offended anyone, I thought that word was going to be censored.
Psionic Jedi Posted September 5, 2002 Posted September 5, 2002 Originally posted by zworqy I think it's important to piont out that "cg_thirdpersonangle" is a cheatprotected variable, meaning that you will have to start a map with the commad "devmap mapname" to get it to work. But does anyone know why the HELL it's considered cheating to change the point of view? :confused: Edit: Sorry if I offended anyone, I thought that word was going to be censored. I think you could see who's coming in back of you (but then your front would be unprotected ) Imagine the arsefighters in 1.03 if this command isn't cheat protected? Then they would REALLY be fighting arse-forward!
Kstar__2 Posted September 6, 2002 Posted September 6, 2002 i was wondering what the code was for that
thehomicidalegg Posted September 7, 2002 Posted September 7, 2002 all the cg_thirdperson###### cvars are cheat protected (except for camara damp i think) for the precise reason to disable the manipulation of viewing range
Zedar Posted September 7, 2002 Posted September 7, 2002 Hey thanks a lot for telling the rotate-command:) I've been trying to find it for a long time Now....much better screenshots:monkey4:
ShaderWriter Posted September 7, 2002 Author Posted September 7, 2002 And it can be enabled by writing to the configure file. You don't have to wait to get to a new level to start it. I set mine to 10 degrees. I just want the camera a little off to the side so I can see his lightsaber in his hand. -M
Zedar Posted September 10, 2002 Posted September 10, 2002 Hey I was wondering.... Can i zoom the camera?? Cos when set to 180 it doesn't show the whole legs I've seen a few screenshots with the whole guy in the picture(?)
teleguy Posted September 10, 2002 Posted September 10, 2002 Originally posted by Zedar Hey I was wondering.... Can i zoom the camera?? Cos when set to 180 it doesn't show the whole legs I've seen a few screenshots with the whole guy in the picture(?) cg_thirdPersonRange
Demolisher Posted September 10, 2002 Posted September 10, 2002 Originally posted by ShaderWriter Ah, so its a constant. Meaning you can't hold down a shift button and move the mouse around the character to see them in realtime? -M Heretic II was like that; I'm surprised Raven didnt do that with JKII.
Zedar Posted September 10, 2002 Posted September 10, 2002 Thanks Teleguy:) Hehee I'm off to take some screenshots:) edit: Is 0 the normal range?
sith hunter Posted September 10, 2002 Posted September 10, 2002 these work in sp and mp: bind f3 helpusobi 1 bind q cg_thirdpersonvertoffset 0 bind w cg_thirdpersoncameradamp 0.3(default) bind e cg_thirdpersoncameradamp 0 bind r cg_thirdpersoncameradamp 0.1 bind t cg_thirdpersonpitchoffset 15 you can press f3,q,w,e,r,t after you enter these and they will work.i am putting so many keys because i dont now how to make them toggle on and off. does anyone know how to toggle these commands on and off with hitting the same key twice? and there is a lot more ....
thehomicidalegg Posted September 11, 2002 Posted September 11, 2002 i think the default for range is 400 or something like that butit's definitely NOT 0
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