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Scout Trooper WIP


monsoontide

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Thanks T3rr0r, haven't seen that shot before - however, I've got so many reference shots now and most seem to be just different enough from each other to be annoying!

The vents on the helmet are funny things, they're actually further back and more 'angled' than you can tell from these front shots.

 

I've been refining the helmet a bit more - trying to cut down on the poly's and trying to get the shape more acurate. I have to do quite a bit more work on the body to get the count low enough though. Still sitting at 3200 polys so far (Without Caps!!!).

 

Monsoontide

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Hi All,

 

I've uploaded the latest pix to my FTP site

 

ftp://68.4.22.173/Monsoontide/JK2/

 

User: tide1

Pass: monsoon1

 

Pix are called

ScoutWIP7.jpg & ScoutWIP_Blaster.jpg

 

The Scout now weighs in at 2609 Polys - but I have to check for errors. There is no 'face' on the helmet as I removed the unecessary polys that made up that surface - it will be a texturemap.

 

Monsoontide

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Originally posted by monsoontide

Thanks T3rr0r, haven't seen that shot before - however, I've got so many reference shots now and most seem to be just different enough from each other to be annoying!

although, they all definately have black gauntlets... they're just hard to distinguish in some images. maybe you could utilise raven's tie pilot's gauntlets.

 

also,

http://homepage1.nifty.com/MNO/Images/scout_trooper_1.jpg

http://homepage1.nifty.com/MNO/Images/scout_trooper_2.jpg

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Well fat_101, so far I've made a Sith infiltrator MD3 for SunBurN and a Jedi Starfighter in Radiant and recently I've just finished a Dewback MD3 for my own map, so I don't see that making a Low poly speeder bike MD3 would be too much of a problem - make a nice change from the red swoop bike everyone is using.

In fact it would round out the final archive nicely - A Scout Trooper player model, A Scout Blaster and a Speeder Bike MD3. I think it's easily doable!

 

:D

 

Monsoontide

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WOOHOO!!!! scoutbike , trooper and blaster is gonna rock!!

 

You said about maps u made? would u consider making a endor map some time in jkiis life span??( b4 jk3 that is , hopefully in production) u could (i think) use the swamp textures etc outta the game as a basis?

what do u think?

 

FATTEH

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It's alive, but I've been focusing on finsihing my ANCHORHEAD map (Which includes the hidden SAGA gamplay mode - see mapping thread for details). Now that it is in final testing stage I hope to have more time to devote to finishing the Scout Trooper Model and doing a speeder bike MD3.

 

Everything is modeled in Lightwave and converted to MD3 with Milkshape.

 

I am no 3DS MAX guru and will almost certainly need help SKINNING & BONING/WEIGHTING this guy. Any and all offeres of assistance will be greatly appreciated!

 

Monsoontide.

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Thanks for the offer Yadu -will get back to you in a week or so once my Map is finished (Release date NOV 1st)

 

Never heard of Lightwave!!!

 

It's been used to animate all sorts of things you may have seen including R2D2 flying through the droid factory on Geonosis!

 

There is a demo version available from

http://www.lightwave3d.com/

(It's a full version but the number of points/polygons is restricted - The full version retails around US$1595!!!)

Check out the Gallery!

 

There is also a tutorial on using LIGHTWAVE to build stuff for UNREAL TOURNAMENT 2003.

 

Anyways it's a fantastic modeling program - I don't find it so obscure as Maya or 3DSMAX. Objects are easily portable to other formats.

 

Monsoontide.

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ahh you didnt answer my questions.

if you do have 3dsmax i can uvwmap, tag and set up the heirarchy for you, but i dont want to weight him, too long and boring. so if you do have 3dsmax i can do all that and send it back to you to weight.

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