Kengo Posted September 19, 2002 Share Posted September 19, 2002 Originally posted by Sephiroth A mate and myself were just discussing some possibilities, and what really struck a chord was the possibility of porting team fortress to JK2.. with a JK2 theme.. Think about JK2 Fortress.. it's got some great potential as an idea for a mod using the base of the saga gametype.. Great idea, just imagine...Canalzone.......or better yet...Avanti! I really miss attack vs defence maps like Avanti and Dustbowl from TFC days, wouldn't mind seeing that kinda thing with a jk2 theme and lightsabers! Link to comment Share on other sites More sharing options...
Gandel Posted September 19, 2002 Share Posted September 19, 2002 Nodata is already working on Jedi Fortress http://www.3dap.com/jediknight/jedifortress/ Link to comment Share on other sites More sharing options...
Lord Nodata Posted September 19, 2002 Share Posted September 19, 2002 I had seen ASK's post about this earlier, and since then our coder has looked into the aspects of the SAGA gametype. Needless to say, the gametype helps A LOT to push the deadline of Jedi Fortress closer, and we've already got a HOTH map in the works! If other maps are developed outside of Jedi Fortress using the SAGA gametype, it should be possible to port them over once the mod is completed...(with permission from the authors ofcourse). So this is really an EXCELLENT discovery. Link to comment Share on other sites More sharing options...
JorenDarkStar Posted September 20, 2002 Share Posted September 20, 2002 The issue here is, when will this gametype be ready for launch, roughly? In a few weeks? Few Months? Next year? An estimation would be nice. This could really revive a declining JO. *thinks of Team Fortress and other mods, like one based off of UT's Tac Ops, only people have the force and sabers* *shudders* Whoa. Link to comment Share on other sites More sharing options...
razorace Posted September 20, 2002 Share Posted September 20, 2002 If you actually READ the thread, you'd know that the gametype is ALREADY in the game! The downside is that there aren't many maps that support it yet... Link to comment Share on other sites More sharing options...
Xenoeye Posted September 21, 2002 Share Posted September 21, 2002 Well I think he meant "When can I play it?" i.e. how long do you think it will take for someone to make a saga map or convert an existing map for SAGA? It really doesn't surprise me that Raven have held this back, they're community support has be almost non-existant:rolleyes: Link to comment Share on other sites More sharing options...
razorace Posted September 21, 2002 Share Posted September 21, 2002 Well, there's some test maps floating around somewhere already. Better maps are sure to follow once mappers hear about the gametype. Ss for Raven's community support, it sounds like it's more of a legal problem with Lucasarts than Raven's fault. Link to comment Share on other sites More sharing options...
JorenDarkStar Posted September 22, 2002 Share Posted September 22, 2002 Yes, thats exactly what I meant: when are the Saga maps going to be ready. Also, Do you all know there is yet ANOTHER gametype in there? I have no idea what the original intent was - I just know I looked it up, and added support for it in there - Single Player Free For All. Now, whan I read this, I think Hmm, why not just play FFA with Bots? But maybe there is more to this, like some rule changes? All the FFA maps show up in the game under this setting. Can anyone get to the bottom of this other mode? Link to comment Share on other sites More sharing options...
razorace Posted September 22, 2002 Share Posted September 22, 2002 Again, please read the whole thread before posting...ASk already mentioned the SINGLE_PLAYER mode. According to him, it only increases the agression of the bots. We have no idea what it's for. Link to comment Share on other sites More sharing options...
ASk Posted September 22, 2002 Share Posted September 22, 2002 It's a leftover gametype Remember, in Quake 3 you had single player game as bot FFA? This is exactly this gametype (double checked against q3 source) Link to comment Share on other sites More sharing options...
monsoontide Posted September 23, 2002 Share Posted September 23, 2002 Now that I've solved some unrelated in-game crash issues with my map it is moving ahead as fast as I am able. Construction is 95% complete (Just a few more bits and pieces to finsih of), theres some texturing to do and I'm working on adding entites for as many game types as I can - In Particular SAGA support, though this may take time depending on how smoothly the process goes and how busy I am at work. I'm still trying to work out exactly what the objectives are :-) Expect by the end of october though! Monsoontide Link to comment Share on other sites More sharing options...
Miggs the Just Posted September 23, 2002 Share Posted September 23, 2002 until then I have a teamfortress type map called Rebel Escape you might want to check out: http://www.geocities.com/okr69/JediKnightII and I've got a server at: 24.86.107.7:27961 I'm going to start work on a saga map after I work the bugs out of this one. Link to comment Share on other sites More sharing options...
Sithcloak Posted September 23, 2002 Share Posted September 23, 2002 This all sounds great, keep up the good work. I am looking forward to playing levels in this new game mode. Its great to see that people have already started. I may join in on the fun, if I ever master map making ... Sithcloak Link to comment Share on other sites More sharing options...
JorenDarkStar Posted September 24, 2002 Share Posted September 24, 2002 Just so you know, that rebel fortress map is VERY cramped and not well laid out. Yes, I know you said its a rough map, but its hard to test proper gameplay when you are dealing with map issues. All in all, the premise is sound, but the details need work. Link to comment Share on other sites More sharing options...
razorace Posted September 24, 2002 Share Posted September 24, 2002 Well, most of us aren't mappers, that's why it took so long to figure out saga. Link to comment Share on other sites More sharing options...
Gonkish Posted September 29, 2002 Share Posted September 29, 2002 This is very interesting.............now if only I wasn't a sukc scripter Link to comment Share on other sites More sharing options...
monsoontide Posted October 5, 2002 Share Posted October 5, 2002 Hi Guys, Well, I've got all my SAGA entities in place, but I need help with a few things. Can I test the SAGA aspect of the map without putting it into a PK3 file? If so how? (I'm assuming it's something along the lines of devmap mymapname +gametype saga) Also I want to know if it's possible to have a team pick up an item and make it unavailable for the other team - but if they die, they drop it - kinda like the flag. (I.E. both teams need to pick up a Yasalamiri to complete an objective Finally In the PK3 File I need the BSP (& Associated textures/models etc), The SAGA file & an ARENA file. Anything else? My map nears 95% completion once I've tested to make certain the objectives work. Thanks Monsoontide Link to comment Share on other sites More sharing options...
razorace Posted October 5, 2002 Share Posted October 5, 2002 Can I test the SAGA aspect of the map without putting it into a PK3 file? If so how? (I'm assuming it's something along the lines of devmap mymapname +gametype saga) I'm not sure how to setup a map to run without it being in a pk3 file. I believe you just dump the files into the /maps dir and use the map mapname and then set the gamemode to saga ether thru the menu or the gamemode cvar. I beleive the cvar value is mentioned at the beginning of the thread. Also I want to know if it's possible to have a team pick up an item and make it unavailable for the other team - but if they die, they drop it - kinda like the flag. (I.E. both teams need to pick up a Yasalamiri to complete an objective I'm only familar with the game code and not the map scripting, but I don't think it is possible at the moment. In the PK3 File I need the BSP (& Associated textures/models etc), The SAGA file & an ARENA file. Anything else? Yep, I believe that's it. Link to comment Share on other sites More sharing options...
monsoontide Posted October 5, 2002 Share Posted October 5, 2002 Thanks Razorace, Yeah, that's my problem, I'm not sure what the cvar is to change the game mode. Monsoontide. Link to comment Share on other sites More sharing options...
razorace Posted October 5, 2002 Share Posted October 5, 2002 well, looking quickly at the stuff on the first post, it sounds like it's a "6". Link to comment Share on other sites More sharing options...
ASk Posted October 6, 2002 Share Posted October 6, 2002 g_gametype 6 or you could add to the pk3 the modified definition files which add SaGa to the menu, look at my and Slunker's previous posts for more details Link to comment Share on other sites More sharing options...
razorace Posted October 6, 2002 Share Posted October 6, 2002 my bad. I thought you wanted the gamemode cvar value. Link to comment Share on other sites More sharing options...
monsoontide Posted October 9, 2002 Share Posted October 9, 2002 Yeah, I tried g_gametype 6, but it just comes up as gamemode "N/A". Am I missing something, or does it not work trying it this way? I'm going to throw it into a pk3 folder tomorrow and see if it works anyway. (The saga gametype does show up when I start the game) Currently I have 3 objectives for each team and I think I have the code worked out - will probably need a bit more tweaking to get it right I imagine and I hope it plays well. All other game modes are implemented - including Jedi Master, FFA, Capture the Flag and my fav. FFA Holocron. (Actually I still have to check and make sure Kill The Fool works!) Will let you know what results I get after I give it a test. Monsoontide Link to comment Share on other sites More sharing options...
Slunker Posted October 9, 2002 Author Share Posted October 9, 2002 Look through the back posts and find ASk's mini-mod for saga gametype. It makes a few changes to a text file that adds saga to the normal gametype menu... and it also fixes a few annoying bugs which can hurt saga seriously. I'm.. not sure if he has added my strip_tabs bug fix, but if he has, then saga should be completely functional in every way. You'll need the bugfixes and want the menu fix... after that, saga should work perfectly. -Slunker Link to comment Share on other sites More sharing options...
Tchouky Posted October 9, 2002 Share Posted October 9, 2002 Originally posted by Slunker I'm.. not sure if he has added my strip_tabs bug fix, but if he has, then saga should be completely functional in every way. You'll need the bugfixes and want the menu fix... after that, saga should work perfectly. -Slunker well you have to change other things... the scores, and the map change problem.... (when a team win the match the map is changed ... that really suck) a few other fixes.... Link to comment Share on other sites More sharing options...
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