Wudan Posted November 3, 2002 Share Posted November 3, 2002 <MK Theme> It has Begun! </MK Theme> Link to comment Share on other sites More sharing options...
legameboy Posted November 3, 2002 Share Posted November 3, 2002 whats the mk theme? oh, and that saga map thing jammed up my computer lol oh well ill try downloadeing it another time:p Link to comment Share on other sites More sharing options...
Eldritch Posted November 3, 2002 Share Posted November 3, 2002 Originally posted by legameboy whats the mk theme? oh, and that saga map thing jammed up my computer lol oh well ill try downloadeing it another time:p mk = Mortal Kombat (the movie) You know, it was that techno theme, really good beat... Link to comment Share on other sites More sharing options...
legameboy Posted November 3, 2002 Share Posted November 3, 2002 oh yeah that one lol hehe:p Link to comment Share on other sites More sharing options...
monsoontide Posted November 3, 2002 Share Posted November 3, 2002 Let me know what you think of the SAGA elements of the map. This thread needs some SAGA gameplay feedback Link to comment Share on other sites More sharing options...
legameboy Posted November 3, 2002 Share Posted November 3, 2002 well, i never got to playing cause the ftp thing jammed up my system Link to comment Share on other sites More sharing options...
razorace Posted November 3, 2002 Share Posted November 3, 2002 Well, I'll wait for the mainstream release cause I'm lazy. But, I will try it and let you know what I think. Link to comment Share on other sites More sharing options...
monsoontide Posted November 3, 2002 Share Posted November 3, 2002 Well, the problem with a mainstream release is none of the websites emails will take files larger than 10MB! (Or either my email won't send files larger than 10MB!) I emailed them to downlaod the file but no responses yet. Monsoontide Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 4, 2002 Share Posted November 4, 2002 Hmm... and what about Andy867 and his review? Link to comment Share on other sites More sharing options...
monsoontide Posted November 4, 2002 Share Posted November 4, 2002 REally! I haven't seen that yet! Fell asleep in the middle of the day! lol Will have to check it out. Er... where do I find it? Monsoontide Link to comment Share on other sites More sharing options...
Wudan Posted November 5, 2002 Share Posted November 5, 2002 1) Do you need a regular http mirror? Some people seem to be having problems dling the file, I could post it on my website for you, if you wish, and I could email the file submission for you - if someone is a filemaster and can tell me if this is kosher or not, let me know. 2) Haven't loaded this up yet, but I've been looking through the files, does Saga Gameplay still come up with N/A on the loading screen? (I know how to fix this, but it'll require different qvms) 3) Is this just ASk's saga-code-fixed-qvm's that he posted? 4) You should split the saga stuff from the map stuff - ie, separate pk3's, so your map can be used with other Saga Mods On another note, after reading through the saga file, I can see how my map wasn't working, now I'll be able to make a saga map, too! Link to comment Share on other sites More sharing options...
monsoontide Posted November 6, 2002 Share Posted November 6, 2002 Hey Wudan, In answer to your questions. 1) yes 2) Yes 3) yes - I haven't seen any updates/fixes/additions to it yet, so that's all I have to work with! :-) 4) A good idea, but just wanted everything together in one place so as not to confuse the general public initially - just wanted them to get it going! Glad it helps you get your map running! Still haven't seen Andy867's review... is there one? Monsoontide Link to comment Share on other sites More sharing options...
Wudan Posted November 6, 2002 Share Posted November 6, 2002 Yes, 'wudan should host it" yes? In any case, I'd recommend splitting up the PK3 betwixt map and saga qvm/gameplay changes, that way your map can work with other mods that have saga. In any case, I have an updated Saga mod, with some extra features I think you'll like, but I haven't changed gameplay or anything, so not to worry. Link to comment Share on other sites More sharing options...
monsoontide Posted November 6, 2002 Share Posted November 6, 2002 Sounds Good Wudan, Have you tested my map with your Saga mod? Does it work? What extra changes have you implemented? Yes to hosting if you can, but I really need to get it onto some of the "big" JK2 file sites! Monsoontide. Link to comment Share on other sites More sharing options...
Wudan Posted November 6, 2002 Share Posted November 6, 2002 W00t - I have a 24 hour all-go no stop Mirror set up: http://users.sisna.com/wudan/saga.zip Link to comment Share on other sites More sharing options...
Wudan Posted November 6, 2002 Share Posted November 6, 2002 Oh, my saga mod will have that N/A thing fixed, rotating doors, MP weather effects, ladders, and stuff. I'd like to combine forces with somebody who has already modified saber combat, because I don't want to modify that nearly as much as I'd like to modify who can use sabers, ie, no more stormies with sabers. I'm very open to new ideas and suggestions, tho. Link to comment Share on other sites More sharing options...
monsoontide Posted November 6, 2002 Share Posted November 6, 2002 I always wanted to see Rich Diesels Kamino Platform with Rain! Hopefully when the Ep2 DVD comes out in just over a week, more people will be inspired to do stuff! I also hope my map will inspire a few more people to add SAGA to their maps - it's pretty easy. Heck, you could probably think up SAGA objectives for a duel size map! Link to comment Share on other sites More sharing options...
razorace Posted November 6, 2002 Share Posted November 6, 2002 weather sounds sweet. Link to comment Share on other sites More sharing options...
Wudan Posted November 6, 2002 Share Posted November 6, 2002 Well it could be lookin a little better, but the crappiness of it is largely in the control of the mapper - if you want I could whip up a little demo of it for y'all, and I'll try to fix snow also Weather needs a rough stress test, I am not the original author of the effects, but I have the authors 100% permission to include it, he's quite pleased to see the effect make it's way to JK2. Link to comment Share on other sites More sharing options...
razorace Posted November 7, 2002 Share Posted November 7, 2002 So it's not using the the weather effects already in the engine somewhere? Link to comment Share on other sites More sharing options...
legameboy Posted November 7, 2002 Share Posted November 7, 2002 i think not i think the weather was a nonsolid clear sort of brush with sound but thats just me Link to comment Share on other sites More sharing options...
Wudan Posted November 7, 2002 Share Posted November 7, 2002 nope, the single-player rain sucked my new rain forms under skyboxes and lands, and impacts. This Anchorhead map is HUGE. So huge in fact that it neither works by itself, or with my mod. At least, it won't play. I can load the map, and when it gets to the team select box, it freezes up. I might be able to get it to load if the initial camera wasn't looking at so many polys (I don't know how much there is, but this is a huge bsp) So ... uh ... I'd put fog in the map - one of the reasons Raven probably didn't include Saga is because they didn't want to put fog in any of the maps. However, the closest relative to Saga Maps, Wolfenstein (in terms of size, that is), has no MP maps without fog. So, I'm not sure what you want to do about this ... but ... yeah, it's a problem of mine, I guess. This map worked for other people, I guess I'm the only one My system is an AMD Duron 950 with a GF2 MX 400 and 256 mbs of ram, so I can run the standard game with excellent framerates (sometimes in the 90s and 100s), but this map doesn't load. Is it just me? Somebody with a crappier system try to run the map and I'll re-install JK2 and try again. I do have the latest drivers for my GF2, somebody help me out here. Link to comment Share on other sites More sharing options...
monsoontide Posted November 7, 2002 Share Posted November 7, 2002 Hey Wudan, did you change the jk2mpconfig file so the comhunkmegs value is 128 (i.e. it allocates 128 MB ram to the JK2 engine). I had problems adding BOTS until I changed this. Monsoontide Link to comment Share on other sites More sharing options...
Wudan Posted November 7, 2002 Share Posted November 7, 2002 Ok, I changed the file, still didn't work, changed it again to 192, still doesn't work, freezes on team select, so I told the game to start a logfile, devmapped the game, and quit during load process (if I let it go through until it freezes, it doesn't save the logfile), and this is what I got: http://users.sisna.com/wudan/qconsole.log.txt I moved all the pk3s I've downloaded from base, and yours is the only one in the saga directory (with the original qvms), and it didn't come up with any major errors. The only error, really, CM_GridPlane unresolvable, is not a major error, and isn't something to worry about. So, basically, I can't run your map, and I can't see why Link to comment Share on other sites More sharing options...
razorace Posted November 7, 2002 Share Posted November 7, 2002 maybe you're not L33T enough. Link to comment Share on other sites More sharing options...
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