Syfo-Dyas Posted November 3, 2002 Share Posted November 3, 2002 Originally posted by ArtifeX I've already started the wheels turning to create a "ProMod mediapack" that will be a compilation of the levels, models and skins best suited to competition play. Haven't had much feedback though. Everybody put up the stuff you think is really well done and I'll compile it all. OKAY, since nobody else seems to want to do this, I'll start. Maps: Wiredlampstudios CTF Mappack seems very good, and has good BOT support CST9xt8 is a great map, but I don't recall if it has BOT support or not. Models/Skins BattleDroid: There are a couple of these out. I'm redoing the sounds on one. I can email it to you. ANLuke C3PO_4Lom Cheshire_Arco_Vader: Another I'm redoing the sounds for, and turning out really good! CT_Palpatine DarthMaul: the best Maul model I've seen, but lacks BOT support glm_Dooku glm_Maul_Model: The more popular Maul model. I'm redoing the sounds on this one too, and it's turning out GREAT! Guard2.1: someone recently added BOT support for this. MC_Tusken nakedTav: This is a MUST Royalguard I'll add more later, I need to look through some of them. C'mon people, let's get some lists going !!! Link to comment Share on other sites More sharing options...
ArtifeX Posted November 3, 2002 Author Share Posted November 3, 2002 Originally posted by Syfo-Dyas OKAY, since nobody else seems to want to do this, I'll start. Maps: Wiredlampstudios CTF Mappack seems very good, and has good BOT support CST9xt8 is a great map, but I don't recall if it has BOT support or not. Models/Skins BattleDroid: There are a couple of these out. I'm redoing the sounds on one. I can email it to you. ANLuke C3PO_4Lom Cheshire_Arco_Vader: Another I'm redoing the sounds for, and turning out really good! CT_Palpatine DarthMaul: the best Maul model I've seen, but lacks BOT support glm_Dooku glm_Maul_Model: The more popular Maul model. I'm redoing the sounds on this one too, and it's turning out GREAT! Guard2.1: someone recently added BOT support for this. MC_Tusken nakedTav: This is a MUST Royalguard I'll add more later, I need to look through some of them. C'mon people, let's get some lists going !!! Thx for the input. I'll look at these asap. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 3, 2002 Share Posted November 3, 2002 Bah.. I'm DYING here! DYING! I need my ProMod fix! Speaking off ProMod, most of Syfo's suggestions are very on the money. Some I can;'t comment on simply because I don't have them. I've never HEARD of CST9xt8. Nor do I need nakedTav.. That's just sick man. Link to comment Share on other sites More sharing options...
thehomicidalegg Posted November 3, 2002 Share Posted November 3, 2002 Originally posted by Syfo-Dyas nakedTav: This is a MUST Link to comment Share on other sites More sharing options...
Toonces Posted November 3, 2002 Share Posted November 3, 2002 lol, nakedTav, is nudity part of the starwars universe now? Must have been George Lucas's doing with the "Special Edition" of RotJ, something I never had the stomach for so I skipped. Did Leah disrobe or something? Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted November 3, 2002 Share Posted November 3, 2002 Originally posted by Toonces lol, nakedTav, is nudity part of the starwars universe now? something I never had the stomach for so I skipped. Och!!! Tis no more than God gave 'er, ya puritan pukes!!! Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted November 3, 2002 Share Posted November 3, 2002 OK, I need to revise a few things from my previous list, and add some new stuff: Maps: Wiredlampstudios CTF Mappack seems very good, and has good BOT support Carbon Station t9xt8 -doesn't have BOT support, but IS a cool map! Cathedral CTF_Bespinfort CTF_Destroyer CTF_Spaceport ctf_Tanzin ctf_Waterpump Station EchoBaseCTF IRGCoruscantMapPack ReactorCTF (Most of these contain no BOT support. If someone knows how to add it, PLEASE DO! I have found that some of these maps are quite large -e.g. IRGCoruscantMapPack-, and run a little slow on my computer -800MHz, over 300MB RAM, ATI 32MB vid card-. I haven't played online, however, and most maps run a little faster when my CPU doesn't have to think about handling BOTs, so this may not be an issue for everyone.) Skins/Models (In general, anything done by Mars or Cheshire is pretty much guaranteed to be good. I haven't downloaded all of their stuff, but it's probably worth looking into.) (*=From previous list) *ANHLuke -still needs support for teams *BattleDroid: There are a couple of these out. I'm redoing the sounds on one. I can email it to you. *C3PO_4Lom *Cheshire_Arco_Vader: Another I'm redoing the sounds for, and turning out really good! *CT_Palpatine *DarthMaul: the best Maul model I've seen, but lacks BOT support *glm_Dooku *glm_Maul_Model: The more popular Maul model. I'm redoing the sounds on this one too, and it's turning out GREAT! *Guard2.1: someone recently added BOT support for this. *MC_Tusken *nakedTav: This is a MUST *Royalguard Boba Boushh/RTOJ Leia -and YES, she has her clothes ON... Clone Trooper Darth Vaniav2 -No BOT support yet. Aayla (Contains several skins) FernaKhase (Ladybrena) (contains 3 other skins) Ki Adi VM Yuuzhanvong Jango JarJar Padme Geonosis StealthKyle RoboTavion Tyrion Yoda Yun ZapPack (lots of cool variations, well done Tron, so team support) SaberHilts: AncientSaberV2 -really nice looking gold saber hilt. ArtifeX, how do you want to go about implementing a Skin/Map Pack? If you'll tell me what you want or how you want it done, I'd be willing to handle as much of it as I can. That would save you some time, so you can focus on ProMod3. I could communicate with the authors as well and see if they have any updates to add -Maybe even BOT support... Jus lemme know... Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 4, 2002 Share Posted November 4, 2002 Syfo, for your information there is a newer Ancient Saber up at massassi.net Link to comment Share on other sites More sharing options...
ArtifeX Posted November 4, 2002 Author Share Posted November 4, 2002 Here's my requirements: Models/Skins - Must have team support, and must have all their appropriate sounds (pain, taunts, etc.). Must be plainly visible: no camouflaged skins. Must of course be of high quality otherwise. Maps - Must have bot support. There's a lot of people playing ProMod offline against bots. I don't want anything in a mediapack that cannot be used offline properly. Must have been made with map balance in mind--I don't want any maps that are pretty, but play poorly. Link to comment Share on other sites More sharing options...
taboo Posted November 4, 2002 Share Posted November 4, 2002 Dirge is a decent ffa map. Plays well, has bot support, looks good and is easy on the cpu. It's only downside imo is that it is too dark in a few places. I'd like to have seen AcidStoragePlantv2 included as well if it wasn't so much of a cpu hog. Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted November 5, 2002 Share Posted November 5, 2002 Originally posted by ArtifeX Here's my requirements: Models/Skins - Must have team support, I think most do, but some could be added without too much work. I might go though and add team support to some of them. If anyone enjoys doing this kind of thing, and would be willing to take it on, LET ME KNOW... and must have all their appropriate sounds (pain, taunts, etc.). I believe sounds are pretty much optional for these. People often add a few sounds, but the game fills in the rest. Are you saying that all of the sounds should be custom? Must be plainly visible: no camouflaged skins. What is a camouflaged skin to you? To me, Darth Vader -or any solid black skin- is closer to camoulaged than most. Or are you describing something entirely different? Maps - Must have bot support. There's a lot of people playing ProMod offline against bots. I don't want anything in a mediapack that cannot be used offline properly. Some have BOT support but do not play as well as others. How do we judge the cutoff line? Is it BOT support, yes or no? Or, is it GOOD BOT support, yes or no? Must have been made with map balance in mind--I don't want any maps that are pretty, but play poorly. Makes sense, but is this somewhat subjective? How do you define balance? I'll start having a look around to see what I can find. How many maps/models/skins/hilts do you want? approx I'd appreciate any input, ProModders -This is the stuff you'll be playing on, so speak NOW or shut the hell up... Link to comment Share on other sites More sharing options...
thehomicidalegg Posted November 5, 2002 Share Posted November 5, 2002 duel maps: coruscant_promenade, duel_hall, duel_kamino or duel_kaminoX, matrix_dojo, padhall, Link to comment Share on other sites More sharing options...
ArtifeX Posted November 5, 2002 Author Share Posted November 5, 2002 Originally posted by Syfo-Dyas I think most do, but some could be added without too much work. I might go though and add team support to some of them. If anyone enjoys doing this kind of thing, and would be willing to take it on, LET ME KNOW... I believe sounds are pretty much optional for these. People often add a few sounds, but the game fills in the rest. Are you saying that all of the sounds should be custom? They don't have to be custom, but they do have to be correct. There's some models floating around out there that have one sound for every pain level. That's not good. What is a camouflaged skin to you? To me, Darth Vader -or any solid black skin- is closer to camoulaged than most. Or are you describing something entirely different? Basically anything that provides a visibility advantage to the user is something I don't want. Solid black is ok, because that doesn't blend into most of the environments well. Some have BOT support but do not play as well as others. How do we judge the cutoff line? Is it BOT support, yes or no? Or, is it GOOD BOT support, yes or no? In general, bots need to not get stuck or have any other obvious flaws. If they play the level well, that's even better. Makes sense, but is this somewhat subjective? How do you define balance? An example of bad balance would be a level with a very bad choke point, or a ctf map that gives one team easy access to the best weapons/powerups while making it difficult for the other team. I'll start having a look around to see what I can find. How many maps/models/skins/hilts do you want? approx I'd appreciate any input, ProModders -This is the stuff you'll be playing on, so speak NOW or shut the hell up... I'd like to have around 2-3 maps of each type: duel, ffa, and ctf. The number of models and skins just depends on how many quality offerings are out there. Thanks for your help. It's much appreciated! Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 5, 2002 Share Posted November 5, 2002 Duel Maps I think would be nice: Coruscant Promenade, duel_kaminoX, Messaja and the Psycho Drive. FFA: Perfect Dark Fortress V2. THAT is balance, heck, it's dead symmetrical! Not sure about it's BOT support... Link to comment Share on other sites More sharing options...
ArtifeX Posted November 6, 2002 Author Share Posted November 6, 2002 Anybody interested in downloading and testing out some of these maps? I'd love to do it myself, but working on 3.0 is eating up all of my time. I'll make sure to give anyone generous enough to do this some mention in the readme file once 3.0 is released. Thx! Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 6, 2002 Share Posted November 6, 2002 I think a suitable reward for the not-so-lucky would be a copy of Beta 3.0 and the PW to your server! LOL! Link to comment Share on other sites More sharing options...
ArtifeX Posted November 6, 2002 Author Share Posted November 6, 2002 Originally posted by MMXP I think a suitable reward for the not-so-lucky would be a copy of Beta 3.0 and the PW to your server! LOL! There's already a select few with such privileges that are helping me test. I would probably need someone to test the maps in the current build... Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 7, 2002 Share Posted November 7, 2002 I was kidding. (Besides that, I don't see how something balanced in... What, 1.04, would suddenl;y turn unbalanced in ProMod... Seems strange.. Oh well.) Link to comment Share on other sites More sharing options...
ArtifeX Posted November 7, 2002 Author Share Posted November 7, 2002 Originally posted by MMXP I was kidding. (Besides that, I don't see how something balanced in... What, 1.04, would suddenl;y turn unbalanced in ProMod... Seems strange.. Oh well.) Testing a map in 1.04 should be fine. The introduction of the jetpack may alter things a bit though. Link to comment Share on other sites More sharing options...
Rad Blackrose Posted November 7, 2002 Share Posted November 7, 2002 Send me the maps if you can Artifex. I have the jetpack mod to test the jetpack aspects, if anything. Link to comment Share on other sites More sharing options...
ArtifeX Posted November 7, 2002 Author Share Posted November 7, 2002 Originally posted by Rad Blackrose Send me the maps if you can Artifex. I have the jetpack mod to test the jetpack aspects, if anything. Actually Rad, the jetpack I'm implementing is totally different to the one in the jetpack mod. It's going to be more like the tribes 2 jetpack. Not sure how much difference that would make. What I'm mostly concerned about is bottlenecks, weapon placement, and bot support. Anyone got the links to those to post here? Link to comment Share on other sites More sharing options...
thehomicidalegg Posted November 8, 2002 Share Posted November 8, 2002 As for the maps: Entes PadHall can be fount in Ente's padpack: http://www.jedioutcastmaps.com/file.php?id=241 He also made quite a good FFA map, padstation http://www.jedioutcastmaps.com/file.php?id=118 Duel_hall http://www.jedioutcastmaps.com/file.php?id=112v Duel_kamino http://www.jedioutcastmaps.com/file.php?id=280 and duel_kaminoX http://www.massassi.net/levels/files/2394.shtml matrix_dojo http://www.jedioutcastmaps.com/file.php?id=331 coruscant_promenade http://www.jedioutcastmaps.com/file.php?id=518 IRG map pack ...imho, only the ffa/ctf map is decent though http://www.jedioutcastmaps.com/file.php?id=254 Wiredlampstudios CTF Mappack http://66.28.242.247/jediknight2/jediknight2/ dunno the link for the other maps listed Link to comment Share on other sites More sharing options...
ksk h2o Posted November 8, 2002 Share Posted November 8, 2002 hello all, I dont expect anyone to listen to what I'll be typing here since nobody know me, but I never had enough interest in any of the mods out there (with the exception of Mars' vulcanus admin mod for crwod control), or enough ego in discussing game related issues to register on any forum... Promod did change that as it gave me back the fun I lost over time in this game. Too bad I can't find any servers with human players on it in order to share my excitement on this mod and to actually improve a little. I will constrain myself to suggesting maps/models that I liked (some people have mentioned them allready) since I do think that releasing promod with a collection of the best maps and models out there would be something I would like to see. I have rarely ventured onto guns servers since the saber became utterly useless there are much better gun-based fps multiplayer games out there so I played JKII for it's unique feture of the saber... that meant saber only servers or jedi vs merc (which is a joke actually), so unfortunately I may suggest some newer maps that do not have a great gun-location, my apologies for that. Models I find really well made are: the mandalorians (if the saber swing thing can be fixed, if it has and i don't know it, ignore the comment) Cheshire Vader Conetroopers (with the newer Alien_JL, KapnKeg skins) Kit Fisto Yoda (great model, sizing controversies aside) JarJar Padme Geonosis Tyrion (not my fav but people seem to like it a lot) Aayla (see tyrion) Boushh Wookie MC_Tusken glm_dooku DarthMaul CT_palpatine (i hate it but you have to have an emperor model for "those" people out there... I'm infrerring to the peple who have a paper weight stuck on the lightning key ) Battle Droid (many of these out there... I like the Prophet ones, but any will do) Anakin, ObiWan, QuiGon (these have to be the most fragmented skins models out there... truthfully, they all look the same to me with the exception of ghost ben. for the sake of completion and harmony one model(or)skin should included for these characters... again any will do as they mostly look the same to me) Maps: Sarlacc (I dont see where the guns would go here but I like outdoor maps a lot) jedicouncilgc2 ffa_episode1 (almost everyone has this anyway) Cloudshark XG Arena Sandarena2 coruscant promenade dimsidepalace2 ffa_wastefacilityewoke ffa_ns_terminal ffa_wov (maybe too dark for some) canyon_oasis the two kektik maos (nan_dm1 and 2) ente's padstation skyhigh wookievillage jabba ewok_village I know the list is long, I'm thinking nominees allways outnumber winners... I also never played CTF on non-standard maps so can't help out there. hope this helps, and I'm looking forward for your PM3 release... hopefully I'll be able to find servers with people on them Link to comment Share on other sites More sharing options...
ArtifeX Posted November 8, 2002 Author Share Posted November 8, 2002 Originally posted by ksk h2o hello all, I dont expect anyone to listen to what I'll be typing here since nobody know me, but I never had enough interest in any of the mods out there (with the exception of Mars' vulcanus admin mod for crwod control), or enough ego in discussing game related issues to register on any forum... Promod did change that as it gave me back the fun I lost over time in this game. Too bad I can't find any servers with human players on it in order to share my excitement on this mod and to actually improve a little. ... Welcome to the Forums. Glad you like the mod so far. It's pretty tough to find a Promod beta 2 server that's populated these days. Hopefully that'll change when 3.0 is released. I'm going to do my best to spread the word once it's available. We had a gathering night on thursdays at 8:30pm there for a while in my server, but I've had to close my server to closed-test ProMod 3.0. Anyone running a server that would be willing to host Fight Night again? Models I find really well made are: the mandalorians (if the saber swing thing can be fixed, if it has and i don't know it, ignore the comment) Cheshire Vader ... I know the list is long, I'm thinking nominees allways outnumber winners... I also never played CTF on non-standard maps so can't help out there. hope this helps, and I'm looking forward for your PM3 release... hopefully I'll be able to find servers with people on them Pick 2 or 3 maps, models and skins that you like, and post the links to their download pages so that people can check them out for balance, bot support and overall quality. Link to comment Share on other sites More sharing options...
Rad Blackrose Posted November 8, 2002 Share Posted November 8, 2002 Originally posted by ArtifeX Actually Rad, the jetpack I'm implementing is totally different to the one in the jetpack mod. It's going to be more like the tribes 2 jetpack. Not sure how much difference that would make. What I'm mostly concerned about is bottlenecks, weapon placement, and bot support. Anyone got the links to those to post here? Niiiice. Now we will have mercs attempting to master Tribes skills... prepare to watch me slide past while dropping bombs. Link to comment Share on other sites More sharing options...
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