Enjoi9187 Posted September 26, 2002 Share Posted September 26, 2002 ok, do all i have to do is open the .glm? cause i cant get any models into the viewer, cause the .glms are all in the pk3. When i try to extract the model file and open it in modview, it gives me an error about it being too big or not fitting, could someone plz direct me step by step? thnx Link to comment Share on other sites More sharing options...
Madjai Posted September 26, 2002 Share Posted September 26, 2002 well all you should have to do is extract the files found in the model's folder, then open the .glm in modview. the skins should load automatically. Link to comment Share on other sites More sharing options...
Enjoi9187 Posted September 26, 2002 Author Share Posted September 26, 2002 it says the model exceeds x_QPATH Link to comment Share on other sites More sharing options...
t3rr0r Posted September 26, 2002 Share Posted September 26, 2002 did you extract the _humanoid files, too? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted September 26, 2002 Share Posted September 26, 2002 it says the model exceeds x_QPATH Your path might be too long, i extract everything to c:\base and modview is in that same dir structure (c:\base\tools\modview.exe) Link to comment Share on other sites More sharing options...
Enjoi9187 Posted September 26, 2002 Author Share Posted September 26, 2002 where do i get the humanoid files? i just recieved the modview.exe in an email, do i need anything else? Link to comment Share on other sites More sharing options...
Zathu Koon Posted September 27, 2002 Share Posted September 27, 2002 Look in assets0.pk3/models/player/_humanoid_/ Link to comment Share on other sites More sharing options...
Enjoi9187 Posted September 27, 2002 Author Share Posted September 27, 2002 i put the humanoid in the tools folder, but i still get the same erro, i try loading the humanoid, it says its valid, but not supported........ Link to comment Share on other sites More sharing options...
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