Matt-Liell Posted September 30, 2002 Posted September 30, 2002 if u have 3dsm and u r willing to help me in persuing my skinning and modeling goals please post here! I'm thinking of getting milkshape but u can only export the model as md3 files wich arent compatible with j2k. also i have some modlelers working with me with the same problem. it wouldnt be hard at all, i would just occasionally (maybe 1 or twice a month) send u a md3 to convert to a glm file so i could skin it and put it in jk2. THANKS EVERYBODY WHO CAN HELP! JUST POST HERE IF U CAN HELP! (i could possibly send u a skin as thanks!)
Araegon Posted September 30, 2002 Posted September 30, 2002 first of all, if your just starting modeling, Rhinoceros is the best thing to use. 3ds max is one of the hardest programs out there, next to Maya (which i use). and Milkshape CAN export into glm. i've done it multiple times, and so have all modelers. on the offical sites of Milkshape and Rhino, you can download trial versions. Milkshape only works for 32 days and Rhino only gives you 25 saves. Maya has no trial version, you have to pay the $6,800 for it. or get it another way . well just leave it at that, so that i dont get introuble
Madjai Posted September 30, 2002 Posted September 30, 2002 thats better. i dont think 3dsmax is that hard to learn, at least not when all your doing is making characters for a game. just follow some tutorials and youll learn as you go.
Matt-Liell Posted October 1, 2002 Author Posted October 1, 2002 SAY WHAT! milkshape can export .glm's how?!?!?!?!?!?!?!?!!?!?!?!?!
Madjai Posted October 1, 2002 Posted October 1, 2002 i think he means to go from milkshape to assimilate, im dont think you can simply export from ms3d and the model will work ingame.
TheWhiteRaider Posted October 1, 2002 Posted October 1, 2002 The SDK comes with something to convert md3 to glm. MD3View is what it is called. Just open the program. Load the model then the skin. And hit export to glm.
Matt-Liell Posted October 1, 2002 Author Posted October 1, 2002 sweet! thanks everyone! i have that program but i never noticed the export function! i am now a new modeler! expect more skins, (but on new models:))THANKS!
Psyk0Sith Posted October 2, 2002 Posted October 2, 2002 The SDK comes with something to convert md3 to glm. MD3View is what it is called. Just open the program. Load the model then the skin. And hit export to glm. It works for hilts, but a character model is a bit more complicated than that. The easy way is 3D studio max 4.x with the xsi plugin.
Matt-Liell Posted October 3, 2002 Author Posted October 3, 2002 ya but dont u have to buy that? and isnt it alot!
Scotchy Posted October 3, 2002 Posted October 3, 2002 Originally posted by yadu ya but dont u have to buy that? and isnt it alot! Why, yes... yes it is. Quick Question to anyone who will answer it: Are there tutorials for making models in gmax SPECIFICALLY for JK@. If so whee can I find them... I have searched most places I know to look and haven't found anything specific. Quicker Question: Are there plugins available for gmax (like the xsi plugin for max 4) that would help the process? Final Question: Is it even possible to make jk2 models in gmax?
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