Jump to content

Home

Could someone please explain....


Darth Kaan

Recommended Posts

...what each of these settings affect and/or do in game?

 

 

seta g_saberboxtracesize

seta g_saberdmgvelocityscale

seta g_saberdmgdelay_idle

seta g_saberdmgdelay_wound

seta g_saberghoul2collision

seta g_sabertracesaberfirst

seta _saberalwaysboxtrace

 

Thanks in advance for any input.

Link to comment
Share on other sites

i think sabertracesaber is when it is set to one it enables blocking a saber even if you are attacking and ghoul2collision im not exactly sure about, but i believe if it is set to one or two or whatever it increases the ability to hit someone, u might have heard of collision detection

Link to comment
Share on other sites

Specially for you, coming from the depths of the K0D3:

 

g_saberBoxTraceSize: defines a box size for tracing saber hits

box size is controlled using these other variables:

 

- g_saberghoul2collision makes the trace box bigger by 3 times

 

g_saberghoul2collision enables Ghoul2 engine usage while calculating collisions, making the model bounding box very close to the model outline, instead of being just a BOX

And it also makes blocks harder to execute.

 

g_saberdmgvelocityscale: controls the knockback you experience when hit by saber

 

g_saberdmgdelay_idle: once in how many milliseconds (or rather the units which level.time is calculated in) damage the other player if the saber is touching him

 

g_saberdmgdelay_wound: defines the delay for dealing damage after the saber hit the player.

 

g_sabertracesaberfirst: from a peek that I saw, it disables the tracing of saber against another saber hit. The behavior of the saber is then the same as in duels.

 

g_saberalwaysboxtrace: forces the trace to be always as if the player is using the fast (blue) stance of the saber

 

 

I'm sorry if some of these are stupid and/or incorrect, but I only took a brief glance at the code, and I have no real intention to dig deeper into these parts of the code.

Hope this helped

Link to comment
Share on other sites

Originally posted by ASk

Specially for you, coming from the depths of the K0D3:

 

g_saberBoxTraceSize: defines a box size for tracing saber hits

box size is controlled using these other variables:

 

- g_saberghoul2collision makes the trace box bigger by 3 times

 

g_saberghoul2collision enables Ghoul2 engine usage while calculating collisions, making the model bounding box very close to the model outline, instead of being just a BOX

And it also makes blocks harder to execute.

 

g_saberdmgvelocityscale: controls the knockback you experience when hit by saber

 

g_saberdmgdelay_idle: once in how many milliseconds (or rather the units which level.time is calculated in) damage the other player if the saber is touching him

 

g_saberdmgdelay_wound: defines the delay for dealing damage after the saber hit the player.

 

g_sabertracesaberfirst: from a peek that I saw, it disables the tracing of saber against another saber hit. The behavior of the saber is then the same as in duels.

 

g_saberalwaysboxtrace: forces the trace to be always as if the player is using the fast (blue) stance of the saber

 

 

I'm sorry if some of these are stupid and/or incorrect, but I only took a brief glance at the code, and I have no real intention to dig deeper into these parts of the code.

Hope this helped

 

Ask,

 

Thank you very much, this was exactly the information I was looking for. :D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...