JEDI OUTCAST Posted October 14, 2002 Share Posted October 14, 2002 when will the demo be out. its like october. it said september. or october. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted October 15, 2002 Share Posted October 15, 2002 jedi outcast, i think you need to just let things as they are and wait. the team needs people, because of not enough people they can not progress as much as im sure they would like to. things that are short on work usually can not be completed on time. just sit tight Link to comment Share on other sites More sharing options...
Darth_Linux Posted October 15, 2002 Share Posted October 15, 2002 ya we said september when we had 5 artists going full time - we now have just one so things have screeched to a halt. Hopefully the middle of November we can let it out - we are almost complete and then we'll do a weeks worth of internal testing and fixing and then we'll let it fly . . . hang in there. Link to comment Share on other sites More sharing options...
Katarn07 Posted October 15, 2002 Share Posted October 15, 2002 Take your time. I want the demo to be really nice looking. I just hope I have it before Thanksgiving to show my cousin who introduced me to Dark Forces way back when. (Must have been 95 or 96. Later I got to play JK for the first time, but limited to level one because he had just gotten it) Also, why is level one 70% done and level 13 is 80% done. Why not poor all of your efforts into level one for the demo to be released on time? Just curious as to how your editing scheduale is working. Link to comment Share on other sites More sharing options...
Omikron Posted October 21, 2002 Share Posted October 21, 2002 I'm guessing that its more complete because the mapper doing that level has gone at a faster rate than the mapper doing level 1. Thats just guessing though. Link to comment Share on other sites More sharing options...
Darth_Linux Posted October 21, 2002 Share Posted October 21, 2002 at one point we had about 6 mappers going full bore, each on their own map. It's dropped off significantly with college starting so not much has happened other than Secret Base which is nearly complete geometry wise. Link to comment Share on other sites More sharing options...
Alex_P47 Posted October 21, 2002 Share Posted October 21, 2002 lol, technically *all* the maps geometry is done with my transfers from DF Link to comment Share on other sites More sharing options...
Darth_Linux Posted October 22, 2002 Share Posted October 22, 2002 if we can get them to compile cleanly then let's use them . . . do you want to do all the clean up Alex? Link to comment Share on other sites More sharing options...
Alex_P47 Posted October 22, 2002 Share Posted October 22, 2002 The ones i have messed with have compiled correctly. Its just a matter of texturing what textures are still missing, fixing some brush oddities, and lighting. Dont feel like doing it all myself because of school right now. Though I encourage the other mappers to download the .maps off of the ftp and do with them what they can. Link to comment Share on other sites More sharing options...
The_One Posted October 22, 2002 Share Posted October 22, 2002 Originally posted by Alex_P47 The ones i have messed with have compiled correctly. Its just a matter of texturing what textures are still missing, fixing some brush oddities, and lighting. Dont feel like doing it all myself because of school right now. Though I encourage the other mappers to download the .maps off of the ftp and do with them what they can. Yeah, then we have to do all the scripts, sounds etc.. and put in all the enemies. Then after that we have to expand on the current geometry and add all the extra things we want. Will still be a big task for each map... Link to comment Share on other sites More sharing options...
Alex_P47 Posted October 22, 2002 Share Posted October 22, 2002 not to mention water.. in df it was like only a texture.that moved and pulls you. and in df there are buttons that open doors when shot. are they in JO? I think I remeber them in one of the maps. Link to comment Share on other sites More sharing options...
JorBo Posted October 23, 2002 Share Posted October 23, 2002 I shouldn't be hard to make a shootable switch. I for one would rather make my map from scratch than rework the DF ones. Link to comment Share on other sites More sharing options...
Alex_P47 Posted October 23, 2002 Share Posted October 23, 2002 It all deends on which map you are talking about. myn(robotics) is mostly outside, complicated moving floors, etc I dont have the time or patience for that. So I strived to find an easier way... and found one. JorBo - download the .map of the one you are working on and mess with it. If your textures are in the proper folders, most of them should show up also. Link to comment Share on other sites More sharing options...
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