Erwin_Br Posted October 15, 2002 Share Posted October 15, 2002 And for the ones interested: ------------------------------- 1.31 - Une update spectaculaire ------------------------------- New built-in functions: getCharacterScale getLanguageID launchWith Plus: Multiple languages in a single compiled game! Extra file type can be added to projects (.TRA - translation files) Translation Editor available (seperately, no need for whole kit) Engine can be run twice at any time, not just once (e.g. for launchers) Changed Windows mouse options in project manager (added arrow option) "launch" function works when in full screen! (Just an XP/NT fix?) "launch" function works for URLs starting with http: Silent SLUDGE programs don't bother initialising sound library Project properties "Make silent version" checkbox Run any SLUDGE program from the new project manager Launch menu Check for updates online (option in project manager Launch menu) Updated help file Link to comment Share on other sites More sharing options...
megacles Posted October 16, 2002 Share Posted October 16, 2002 will sludge ever have a gui? Link to comment Share on other sites More sharing options...
jannar85 Posted October 16, 2002 Share Posted October 16, 2002 Cool, but I won't switch to SLUDGE tho. I dunno, megacles. There's NOT a GUI in SLUDGE? Link to comment Share on other sites More sharing options...
megacles Posted October 16, 2002 Share Posted October 16, 2002 not according to their website. its all scripting. sludge sounds good but i am no genuis when it comes to programming. gui=yum yum Link to comment Share on other sites More sharing options...
Erwin_Br Posted October 16, 2002 Author Share Posted October 16, 2002 The development kit has a set of tools, but that won't help you with the scripting part. I'm not genuis when it comes to programming either, but I slowly learnt by looking at the example games and changing bits here and there. I also read the manual and tried coding stuff myself. And when I got stuck I asked for help on the Forum. This way I think you could learn to use any language, whether it's SLUDGE, AGAST or AGS. --Erwin Link to comment Share on other sites More sharing options...
megacles Posted October 16, 2002 Share Posted October 16, 2002 what do you mean by "set of tools", i dont understand Link to comment Share on other sites More sharing options...
Erwin_Br Posted October 16, 2002 Author Share Posted October 16, 2002 Well, in SLUDGE's development kit you'll find the following tools: Floor maker -- You can draw lines over your images to define the walkable areas of your game. Sprite bank editor -- With this program you can convert your images so that SLUDGE can use them. You can insert frames which together form an animation. You can't draw with this tool though, so you'll need to draw the frames of an animation with your paint program and then you can import them with this tool Z-buffer maker -- With this program you can manage depth. Certain objects need to be in front ro to the back of other objects Project manager -- Compiles the game, let's you set the speed of frames per second, and much more options. --Erwin Link to comment Share on other sites More sharing options...
ptdc Posted October 16, 2002 Share Posted October 16, 2002 I think sludge is ok, but it should be free. I managed to make a small 'game' with it a while ago. I'm interested to see if the help file has improved at all. Link to comment Share on other sites More sharing options...
Erwin_Br Posted October 16, 2002 Author Share Posted October 16, 2002 I think Dark Basic, MultiMedia Fusion, Visual Basic, etc. should be free too, but alas... Of course the author of SLUDGE has more responsibility to it's users then the authors of AGAST and AGS. It's a choice you have to make as an author (and as an end user). --Erwin Link to comment Share on other sites More sharing options...
Courthold Posted October 19, 2002 Share Posted October 19, 2002 There'll be several copies of the full registered version of SLUDGE to win in our soon-maybe-to-be-announced contest, so keep a look out for that! Link to comment Share on other sites More sharing options...
ptdc Posted October 19, 2002 Share Posted October 19, 2002 Yipeeeeee! Link to comment Share on other sites More sharing options...
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