Jump to content

Home

CMI and Fonts


netmonkey

Recommended Posts

Posted

Anyone knows how the fonts worked on CMI? I mean, they had that nice little font, but did the engine create the outline/shadow for the font? or was the outline like a bitmap or other font? What kind of font was the font itself anyway (was it like a bitmap font..?)? I'm guessing it wasn't TTF.

 

So many questions!

Posted

AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts.

 

The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color.

 

Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time.

You only realize how precious time is when you've got none left :)

Posted

We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp).

 

I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly.

 

 

  Quote
Originally posted by john_doe

AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts.

 

The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color.

 

Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time.

You only realize how precious time is when you've got none left :)

Posted
  Quote
Originally posted by Ender

We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp).

 

I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly.

 

 

 

I think the fonts are the same, however, I *think* there was one font that used another codec I didn't find in any The Dig or Full Throttle font.

Posted

how did it make the outlines, though? did it have an outline shadow generator or something or was that a separate font? and I'm guessing the font was bitmap-like right?

  • 4 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...