netmonkey Posted October 16, 2002 Share Posted October 16, 2002 Anyone knows how the fonts worked on CMI? I mean, they had that nice little font, but did the engine create the outline/shadow for the font? or was the outline like a bitmap or other font? What kind of font was the font itself anyway (was it like a bitmap font..?)? I'm guessing it wasn't TTF. So many questions! Link to comment Share on other sites More sharing options...
jannar85 Posted October 16, 2002 Share Posted October 16, 2002 It was ttf fonts... I've been able to extract the font from the game. Link to comment Share on other sites More sharing options...
john_doe Posted October 17, 2002 Share Posted October 17, 2002 AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts. The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color. Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time. You only realize how precious time is when you've got none left Link to comment Share on other sites More sharing options...
Ender Posted October 18, 2002 Share Posted October 18, 2002 We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp). I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly. Originally posted by john_doe AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts. The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color. Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time. You only realize how precious time is when you've got none left Link to comment Share on other sites More sharing options...
jannar85 Posted October 18, 2002 Share Posted October 18, 2002 Oh... Not ttf font then.... hmmm... But I was able to extract the fonts into ttf.... oh... I guess it was EMI... Link to comment Share on other sites More sharing options...
john_doe Posted October 18, 2002 Share Posted October 18, 2002 Originally posted by Ender We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp). I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly. I think the fonts are the same, however, I *think* there was one font that used another codec I didn't find in any The Dig or Full Throttle font. Link to comment Share on other sites More sharing options...
netmonkey Posted October 21, 2002 Author Share Posted October 21, 2002 how did it make the outlines, though? did it have an outline shadow generator or something or was that a separate font? and I'm guessing the font was bitmap-like right? Link to comment Share on other sites More sharing options...
jannar85 Posted November 12, 2002 Share Posted November 12, 2002 AFAIK it was in its own format.... not bitmap... Chris couldn't add a totally new format, but I guess it's ok. Link to comment Share on other sites More sharing options...
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