SettingShadow Posted October 18, 2002 Share Posted October 18, 2002 Alright, I want to make the rocket launcher invisble but I really dont know how. Someone who does know plz reply. Link to comment Share on other sites More sharing options...
Bell Posted October 19, 2002 Share Posted October 19, 2002 extract all the files to the rocket launcher and pak them up into your own pk3 like you would a model i guess. then just deliberately rename the jpg that has the texture/skin for it so the game can't find it; then it should be invisible; i did this for an npc, not sure if it will work on a model Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 19, 2002 Share Posted October 19, 2002 Here's another way... If the rocket launcher is a separate mesh, u can create new .skin and .surf files to hide it. assuming the rocket is a separate mesh: all you have to do is create a .surf file and tell the game to hide this part of the model. surfOff "torso_rocket" when ingame just type jango/norocket or whatever you called your new .skin and .surf files. in this case the skin and surf files would be called: "model_norocket.skin" "model_norocket.surf" If the rocket wasnt meant to be removable, youll probably see a big hole in his back... Hope this helps Link to comment Share on other sites More sharing options...
Bell Posted October 19, 2002 Share Posted October 19, 2002 khewl didn't know that; i think his way is better. Link to comment Share on other sites More sharing options...
gorganfloss Posted October 20, 2002 Share Posted October 20, 2002 Whenever I wanna make something invisible I just misspell everything. Link to comment Share on other sites More sharing options...
Bell Posted October 20, 2002 Share Posted October 20, 2002 lol thats what i do heehe Link to comment Share on other sites More sharing options...
SettingShadow Posted October 20, 2002 Author Share Posted October 20, 2002 Originally posted by Psyk0Sith Here's another way... If the rocket launcher is a separate mesh, u can create new .skin and .surf files to hide it. assuming the rocket is a separate mesh: all you have to do is create a .surf file and tell the game to hide this part of the model. surfOff "torso_rocket" when ingame just type jango/norocket or whatever you called your new .skin and .surf files. in this case the skin and surf files would be called: "model_norocket.skin" "model_norocket.surf" If the rocket wasnt meant to be removable, youll probably see a big hole in his back... Hope this helps Uhm I think you missunderstod me, I dont wanna make Jango or Boba Fett´s rocket invisible, I want to make the rocket launcher (weapon 9) invisible, so theres nothing the rocket comes from when you shot! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 20, 2002 Share Posted October 20, 2002 DOH! sorry for wasting everyone's time Link to comment Share on other sites More sharing options...
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