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don't hit me! (jk1 cogs)


Kstar__2

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You just need to change what the template for the projectile is in the guns' cog.

 

 

1. Check the Master Template file to see what template the gonk droid is using. Write down it's name. I haven't checked but I'll just call it "+gonk".

 

2. Open the cog up of the weapon you want to shoot gonks.

 

3. Find a line that looks like this:

 

template    projectile=+punch					local

 

It will be near the top. Each cog will have a different thing listed after where it says "projectile".

 

4. Change what it says after, "projectile" to what the gonks template is. In this case you'd change +punch to +gonk. So it'd look like

 

template    projectile=+gonk					local

 

5. Save the cog then stick it into your cog folder in your JK directory. It'll be somehting liek this:

 

C:\Program Files\LucasArts\Jedi Knight\Resource\cog

 

If it's not there, just make it.

 

_____________________________________________

 

 

You could just rename the gonk 3do too but then you'll be the only one seeing it ingame and that's no fun, is it? :rhett:

 

 

It's been a while since I did this stuff so if I said something wrong, let it slide. :D

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