Darth_Linux Posted October 26, 2002 Share Posted October 26, 2002 Got some work coming in from the team so I thought I'd post a couple of shots to keep everyone happy. Included are two shots from the new Moldy Crow flyby cutscene and a nearly complete Fusion Cutter weapon model . . . . enjoy! http://12.230.35.35/pub/df/flyby1.jpg http://12.230.35.35/pub/df/flyby2.jpg http://12.230.35.35/pub/df/fusion_cutter.jpg Couple more from a secret area of the base . . . http://12.230.35.35/pub/df/shot0000.jpg http://12.230.35.35/pub/df/shot0003.jpg Link to comment Share on other sites More sharing options...
TIMMAY Posted October 26, 2002 Share Posted October 26, 2002 You take pleasure in teasing us dont you Link to comment Share on other sites More sharing options...
Katarn07 Posted October 26, 2002 Share Posted October 26, 2002 Will you be redoing all of the weapons, including the ones from JO? I don't see that neccesary for the E-11 or thermal detonators... But the Bryar and obviously the repeater would be redone too, right? The Bryar in JO is terrible and doesn't fire red bolts. Just curious... I can't wait to see that Fusion Cutter and even more, the Crow. Keep up the good work! Link to comment Share on other sites More sharing options...
Rad Blackrose Posted October 27, 2002 Share Posted October 27, 2002 Mommy! Tell the ebil man to stop teasing us! Link to comment Share on other sites More sharing options...
Monkey Mania Posted October 27, 2002 Share Posted October 27, 2002 Katarn07, haven't you been checking the screenshot pages??? The new bryar pistol has been done for almost 2 months. Link to comment Share on other sites More sharing options...
Katarn07 Posted October 27, 2002 Share Posted October 27, 2002 I know... But it looks weird. Is it really done or is that just a planned model using in art program. It has to be colored yet I guess. Link to comment Share on other sites More sharing options...
Geoffrey S Posted October 27, 2002 Share Posted October 27, 2002 The fusion cutter and the flyby look very good, but the secret base areas could use some more architectural detail; perhaps some girders and pillars around? Link to comment Share on other sites More sharing options...
Darth_Linux Posted October 27, 2002 Author Share Posted October 27, 2002 The Bryar pistol is done unless Salv changes his mind about it. It isn't exact of course but it captures the flair of the original and I just changed the bolt color from orange to red last night - thanks for the suggestion. As far as SECBASE architecture detail goes, there probably won't be any extra added because that requires more custom textures and we are having trouble getting textures done as it is without creating more work for those overworked artists to do. I think once you play the level you will be pretty happy with the results . . . the level is short and easy, just like the original, but it sets the tone for the rest of the game and is faithful to it in that respect for sure. Link to comment Share on other sites More sharing options...
Monkey Mania Posted October 27, 2002 Share Posted October 27, 2002 Are you gonna fix the smudginess of the planet in the flyby? Link to comment Share on other sites More sharing options...
Katarn07 Posted October 27, 2002 Share Posted October 27, 2002 Originally posted by Monkey Mania Are you gonna fix the smudginess of the planet in the flyby? I think that "smudginess" is the atmosphere of the planet. If you play some other games, you'll see that same effect. It looks good when you see the scene, probably just not a still... Link to comment Share on other sites More sharing options...
Monkey Mania Posted October 28, 2002 Share Posted October 28, 2002 Well if you look at the game, there is no glow. I know there is suppose to be a glow, but I thought it was as smooth as the planet... Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted October 28, 2002 Share Posted October 28, 2002 from what i remember, the lower left corner of the fusion cutter (as you would see it if you were holding it) was curved, not ending in a corner. maybe im just wrong? Link to comment Share on other sites More sharing options...
Monkey Mania Posted October 28, 2002 Share Posted October 28, 2002 Not exacty, but there is something there. Look! Link to comment Share on other sites More sharing options...
Darth_Linux Posted October 28, 2002 Author Share Posted October 28, 2002 There is a round ball of some kind there in the lower left corner and our model has it, you might not see it too well in that shot. There is also a hand in the model but due to a UV error the hand got skinned with the weapons artwork - doh! Link to comment Share on other sites More sharing options...
Geoffrey S Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Darth Linux: ...there probably won't be any extra added because that requires more custom textures... Not necessarily. There are loads of textures in the original game which could be used very well in adding little slopes around the edges of tunnels, mainly floor and ceiling textures; IF1, IF3, IPSEC3, IPADARK4 etc. They don't have to be anything new. Anyhow, I'll take your word for it that it looks good. Which it does. Link to comment Share on other sites More sharing options...
MilesTeg Posted October 28, 2002 Share Posted October 28, 2002 I´m just working on adding some details to the level. But my time is limited (-> real life) and we still have to include/test some other important things. (game items, models, HUD etc.) Until everything else is completed I will try work on details for the level, enemy behavior scripts and ingame cutscenes (although I can´t promise anything of that making it into the demo....). If you have any ideas of how to bring more detail to the level just post it and I will see what I can do (tubes and pillars are already on my "maybe I will do it if I have the time" list ) Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted October 28, 2002 Share Posted October 28, 2002 There is a round ball of some kind there in the lower left corner and our model has it, you might not see it too well in that shot. There is also a hand in the model but due to a UV error the hand got skinned with the weapons artwork - doh! yeah, i looked at the BM that i converted from DF of the cutter as you see it in the HUD and went d'oh! i just seem to remember that when you see it lying around, its curved right there. edit: i forgot to mention that the cutter model looks great! Link to comment Share on other sites More sharing options...
Salv Posted October 29, 2002 Share Posted October 29, 2002 As stated before, some things may not exatly the same, due to the nature of 3d objects, to make them look like the weapons in DF I would have to squash them on the Z-axis alot and that wouldnt look good, so its a balance between having a nice look of the weapon while not obtructing the view, so I choose to move some things that were way too back of the guns to see, a bit forwards..what you get are very detailed weapons.. Link to comment Share on other sites More sharing options...
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