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Wes Marrakesh

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Okay, I'm now unfortunately one of those people. :sheepish grin: I executed the following lines on my Mars map (you've probably seen the screenies, those were taken on a BSP FastVis):

 

C:\Games\JediOu~1\GameData\q3map\\Q3map2 -game jk2 -bsp -meta C:\Games\JediOu~1\GameData\\base/maps/mars.map

 

C:\Games\JediOu~1\GameData\q3map\\Q3map2 -game jk2 -vis -fast C:\Games\JediOu~1\GameData\\base/maps/mars.map

 

C:\Games\JediOu~1\GameData\q3map\\Q3map2 -game jk2 -light C:\Games\JediOu~1\GameData\\base/maps/mars.map

 

First, I was really impressed with the speed of the compile...then when I devmapped it, none of my custom textures (which I already pakked) showed up, shaders with custom textures (i.e., fog) gave HOM effects, the lighting was overall very VERY dim, and a couple textures on some func_doors did not retain their surface settings (they went from a 1x1 fit to about a 20 x 20 tile).

 

Sory to be so pesky, but I'd rther get familiar with this and fix it because it DOES look superior than just give up and resort to slow RAM-hogging sof2map.

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Originally posted by wedge2211

First, I was really impressed with the speed of the compile...then when I devmapped it, none of my custom textures (which I already pakked) showed up, shaders with custom textures (i.e., fog) gave HOM effects, the lighting was overall very VERY dim, and a couple textures on some func_doors did not retain their surface settings (they went from a 1x1 fit to about a 20 x 20 tile).

 

Sory to be so pesky, but I'd rther get familiar with this and fix it because it DOES look superior than just give up and resort to slow RAM-hogging sof2map.

 

mmm. I haven't had any problems with custom textures. DoTF was 98% custom textures and they all worked fine. But, you do have to have your custom shaders defined in your shaderlist.txt. That will give you problems if it's not in there.

 

Also, i'm not sure, but i don't think q3_surfacelight(ie. light emitting shaders) works in q3map2.

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