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func_door sounds in MP


wedge2211

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Posted

I have a func_door in my Mars map that I want to change the sound on. I added the key soundset and a value from the sound.txt file in assets0.pk3 (basically I folloowed Diesal's tutorial), and te sound is still the default door noise. How can I cahnge this?

Posted

I've used the key 'soundset' in GtK Radiant with no problems... I think you have a more limited number of available sounds, but I have no proof to back this up, only my own experience.

 

Try a different soundset and see if you get a different result.

Posted
Originally posted by JEDI_Anakin_S

I've used the key 'soundset' in GtK Radiant with no problems... I think you have a more limited number of available sounds, but I have no proof to back this up, only my own experience.

 

Try a different soundset and see if you get a different result.

 

Soundsets work, but not in MP. In mp it always reverts back to the default sound.

 

For MP i always set the individual sounds. If you get that streaming error, you should select a different mp3 for the sound. Go to sound/movers/doors/ foor all the door sounds. Each type of door usually has a start, stop and move sound. Just select one of those and you'll have no problems.

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