wedge2211 Posted November 10, 2002 Share Posted November 10, 2002 I have a func_door in my Mars map that I want to change the sound on. I added the key soundset and a value from the sound.txt file in assets0.pk3 (basically I folloowed Diesal's tutorial), and te sound is still the default door noise. How can I cahnge this? Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 10, 2002 Share Posted November 10, 2002 You can't use soundsets in MP. Use soundstart, soundstop and soundmove. They're defined in the entity. Link to comment Share on other sites More sharing options...
wedge2211 Posted November 10, 2002 Author Share Posted November 10, 2002 I tried that on one door and the level crashed out with an error about streaming mp3s... Link to comment Share on other sites More sharing options...
Eldritch Posted November 11, 2002 Share Posted November 11, 2002 I've used the key 'soundset' in GtK Radiant with no problems... I think you have a more limited number of available sounds, but I have no proof to back this up, only my own experience. Try a different soundset and see if you get a different result. Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 11, 2002 Share Posted November 11, 2002 Originally posted by JEDI_Anakin_S I've used the key 'soundset' in GtK Radiant with no problems... I think you have a more limited number of available sounds, but I have no proof to back this up, only my own experience. Try a different soundset and see if you get a different result. Soundsets work, but not in MP. In mp it always reverts back to the default sound. For MP i always set the individual sounds. If you get that streaming error, you should select a different mp3 for the sound. Go to sound/movers/doors/ foor all the door sounds. Each type of door usually has a start, stop and move sound. Just select one of those and you'll have no problems. Link to comment Share on other sites More sharing options...
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