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WIP: Trinity


hansmoleman

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Now, I dont know your feelings on constructive critisism

But I intend to give you some, all the same. and I hope you take it as such.

I will start with the basic...

The start looks good, and in thus I will start at the top (forward picture and work my way down to tell you what I see)

 

Forward:

I think you have captured the angular jaw that carrie anne has, very cleaning, first of all. But you should make sure that you add some differentiation at the start of the hair line as she looks too bald right now (regardless of how slicked back her hair is).

And dont be afraid to make the clothing more pronounced. The collar needs to come off the body more, and some width needs to be added to the shoulders. The jacket almost comes out off her shoulders and tapers back into a more form fitting sleeve. I'd suggest making the area where the arm connects to the body, wider to remedy this. Other than that the torso looks fine from this angle, though I would say that you need to decrease the hip/thigh size. She's not a very hipp-y person. And watch your arm length, the knees almost seem a touch low(it makes the calfs look shorter).

 

Side:

From the side you can see a distinct point at the top of the head and a lack of straightness that her hair has in the back since it comes off her head. Move her rear-end closer into her body, it sticks out to far makes her look like she has a forward lean to her. And the instep of the foot is sort of funny considering it's in a boot.

There are, however no other critiques for the other two shots that have not already been mentioned.

 

I hope you didn't mind my hacking appart your model like that. I only do that to models I see a lot of potential in. If that's anything too you.

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Seka, thanks for the comments, i really appreciate constructive criticism as it allows me to make better stuff. i dont have any new pics but i am working on applying your advice. This post was pretty much about me thanking you, and i encourage people to give constructive criticism to me and other modelers, after all thats why we post it here! if we didnt care wed just release the models! so just wanted to say that.

 

kman, i never thought about posting faceted or wireframe views but i realize now they are VERY usefull to most people trying to look on the model, ill be posting those in teh future as well.

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new pics are uploaded, i applied pretty much everything Seka said and i just notcied the ass is still a lil big so thats gonna be changed. of hand id say im pretty much fed up with this model :) and i bet KingPin is about ready to kill me cuz ive taken so long so im gonna go ahead and finish it up and send it over to him, i think tomorow. im sure itll look sweet after hes done with her, i just hope he wont strangle me with my mouse *shudders*

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ok the model is done all thats left is to skin it, ive made a test skin and would like to test it in-game, the only problem is that Assimilate is giving me this error:

 

 

-------- C:\jk2\GameData\base\models\players\trinity\model.car --------

( Build trigger: "c:\jk2\gamedata\base\models\players\trinity\model.glm" missing

)

entering c:\jk2\gamedata\base\models\players\trinity\model.car

(90 degree skewing OFF)

Loading GLA "models/players/_humanoid/_humanoid.gla"...17278 frames

Grabbed 1 files with 17278 frames

Processing 'c:/jk2/gamedata/base/models/players/trinity/root.XSI'

Processing meshes, LOD 0

Processing meshes, LOD 1

(Mesh empty, so total LODs = 1)

Generating model.glm ... ( scale: 0.64 )

Smoothing...

LOD 0: 98% Ok

Writing MDX/GLM model file...

Building GLM...

Error: Surface 'head' has 1347 verts, max is 1000!

************************************************************************

Warning: Surface can't use shadows, #verts(1347) > SHADER_MAX_VERTS/2 (500)

( "head" )

************************************************************************

 

( Press any Key ... )

 

this seems harmless enough but when i go to fix these 347 vertexes i find that my head is only about 319 vetexes. now it gets really weird, when i export the head int milkshape it says there 1600 vertexes and i am able to bring it down to 319 so i put it back in Max and wight and set up the heirarchy and once again it gives me the error at the top...what the hell is going on??

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