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ZBomber

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You can get the mac version from www.aspyr.com

This is my second game for mac and I think it's great! But I want to get some mods and skins or learn how to make them. I've been looking around these posts trying to learn all I can. I can't find out how to do anything for mac mods yet. If anyone can post links for help in this area it will be greatly appreciated. :D Thank you.

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Well in this article www.insidemacgames.com/news/story.php?ArticleID=6243 it looks like there is some compatability. Look at the date of the article. We (mac users) had not had a chance to even play a demo yet, but the developer is saying he had installed some. He didn't exactly leave his phone number, or e-mail either, so I haven't found a way to ask him yet.

At any rate, I'm confused, and would like some help.

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ANY Q3 engine mods (.pk3) are cross platform (PC/Mac/Linux). All the mods for download at jediknightii.net should work on your Mac.

 

Skinning existing models should be easy enough as its just a matter of editing .BMP files (unzip the .pk3 files to get to them). Modelling and mapping is a little trickier as most of the software used to create these is not available for the Mac (Radiant/3DStudioMax etc).

 

Hope this helps :)

 

700MHz G4

768mb RAM

GeForce 2 MX

OS X 10.2.1

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The only differences between the PC and Mac versions of JO are the binaries that are used, the game resources are the same. All mods will work fine on any platform. The only thing that wouldn't work would be installers for some mods or levels, which you could easily emulate.

 

Skinning on Macs would be easy. Photoshop or other Mac OS compatible utilities and a text editor is just about all you need. Any program that can make a ZIP file can make PK3s (just rename them).

 

If you want to do modeling, you're pretty much screwed unless you feel like emulating 3ds max, which would run like crap.

 

Same goes for mapping, although GTKRadiant will run on Linux, which you can put on a Mac. You wouldn't be able to compile without some sort of emulation, though, since the Linux binaries are only for Q3/RtCW. You'd have to go through a lot of work to get the entities to work right, too.

 

All the other Windows tools like ShaderEd2, BehavEd, etc, would need to be emulated.

 

You could also get a good PC and run Win 2K on it, great game developing platform. :) [infact, JO was made on dual P4s (Athlon MPs aren't as standard) running Win 2K.]

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