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Speciality Units Needed


Dark Merkaba

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Originally posted by Crazy_dog no.3

Yeah welcome.;)

 

 

 

 

1) I think it should be based on RoN, with 4-6 unique units per side and the rest are generic (only graphical changes)

2) Might work, but not too powerful. Maybe like the demolition droids in the Rebel campaign

3) Already in the game.

4) I think all infantry should be able to pass through forests.

5) RoN has that, but not as UU

6) Too complicated

7) SD aren't built for air combat. That's space combat u'll be thinking of. It could work if GB2 has a space battle mode, but even then not as UU; Empire is meant to be weak in air.

8) WTF? Too complicated!

9) Overpowered. However, it could fit in in a space battle mode, and to balance it out it is slow, slow reload time and maybe fighters have lite a +500 bonus against it.

10) That'll be the Confederacy.

 

Also comic civs are unfimiliar to the casual gamer. They would think: "WTF?! This is meant to be a game about Star Wars!"

 

 

 

 

RoN (huge RTS games with tons of ages)= Really bad games

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Well I like the weather idea definitely but not so much the day/night idea. Once you introduce a day/night cycle, it brings a sense of time-scale to the game. If you were to have the above mentioned "one hour equals one game minute" concept, how long would it take to build and research? At the moment we have no real sense of time, so it doesn't matter that a droid can build a fortress in a few minutes. If you had the time scale it would be building a fortress in three hours, when it should realistically take three months or something.

 

In this case, Gameplay>Realism and once you add a little bit of this time scale realism the whole question of times comes into it and ruins gameplay.

 

Weather, on the other hand is great, and right at home in Star Wars. We've seen sandstorms, blizzards and rainstorms in the movies, why not add them to the game? You could even have something similar to a weather element when a large building is destroyed and a lot of dust is kicked up like in the Battle of Geonosis.

 

I think it should work like this: all movement and line of sight within a weather phenomenon is decreased. This counts for all units: Troopers, Mechs, Jedi, Air, Heavy Weapons, Sea, everything. It would not be a huge reduction, but still noticeable, say 10% decrease. Some civs might have technologies like this:

 

Galactic Empire unique tech: Specialist Troopers - All Troop Center units no longer have reduced line of sight while in a weather condition.

 

Rebel Alliance unique tech: Guerilla Warfare - All Troop Center units except Mounted Troopers no longer have reduced movement while in a weather phenomenon.

 

It's best not to differentiate between weather phenomenon (like saying Gungans are unaffected by monsoons) as this makes civs stronger on certain maps and starts to get too complicated.

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Originally posted by Admiral Vostok

 

I think it should work like this: all movement and line of sight within a weather phenomenon is decreased. This counts for all units: Troopers, Mechs, Jedi, Air, Heavy Weapons, Sea, everything. It would not be a huge reduction, but still noticeable, say 10% decrease. Some civs might have technologies like this:

 

Galactic Empire unique tech: Specialist Troopers - All Troop Center units no longer have reduced line of sight while in a weather condition.

 

Rebel Alliance unique tech: Guerilla Warfare - All Troop Center units except Mounted Troopers no longer have reduced movement while in a weather phenomenon.

 

It's best not to differentiate between weather phenomenon (like saying Gungans are unaffected by monsoons) as this makes civs stronger on certain maps and starts to get too complicated.

 

10% seems to be too small to really have an impact. And these unique techs are pretty useless if you only have a 10% reduction.

And guerilla warfare doesn't really have anything to do with weather...

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