DISorder Posted January 4, 2003 Author Share Posted January 4, 2003 Yun: I may have to move the underground jail up to the surface to fill in one little area near the imperial station. The other area's in the back will (eventually) be filled with dummy buidings, you can see the start of this in front of the spaceport. Pnut: The spaceport is not yet complete, mostly I just have the main outside look of the building done and have yet to add a ship and some other miscellanious things, when its done i'll have a screenshot (or I might just let it be a suprise :-D) Thanks for the comments/suggestions Link to comment Share on other sites More sharing options...
DISorder Posted January 5, 2003 Author Share Posted January 5, 2003 w00t, I've finnally gotten around to making a new site to accompany my maps, head on over to disordermaps.tk, and tell me what you think (not only about the site, but also the map). Yep. Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 5, 2003 Share Posted January 5, 2003 When i try going to http://www.disordermaps.tk I get a blank page with the word "boe!" O_o Link to comment Share on other sites More sharing options...
DISorder Posted January 5, 2003 Author Share Posted January 5, 2003 dunno, the site works for me... Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 6, 2003 Share Posted January 6, 2003 Site works, everything looks fine, just waiting for more updates Link to comment Share on other sites More sharing options...
DISorder Posted January 6, 2003 Author Share Posted January 6, 2003 I am hoping someone out there would be kind enough to make me a texture for the map, as the one I am using gets quite repetitive since it is the only one im using on the outsides of the buildings. So, if someone out there would be so kind as to make me a good looking sand texture that would fit on the outside of a building on tatooine, that would be greatly appreciated. Thanks, DISorder Link to comment Share on other sites More sharing options...
DISorder Posted January 7, 2003 Author Share Posted January 7, 2003 Pnut (and anyone else), I have an explanation of why you were seeing "boe" on the website last night, I just recieved this e-mail from the friendly neighborhood .tk admin :-D In the last 12 hours we have seen a system outage on one of our machines serving the FREEDOMAIN.TK forwarding service of Dot TK. This resulted in wrongly displayed 'referer' URL's in the bottom of each page. There was a change that someone was seeing 'boe' when visiting a FREEDOMAIN.TK website As for the map, i'm currently working on fixin' up the bar nice and pretty, some screenshots MAY be up by the end of tonight, but I cant be up all night working on it (stupid school), see you guys later. Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 7, 2003 Share Posted January 7, 2003 thx for the update =) Link to comment Share on other sites More sharing options...
DISorder Posted January 7, 2003 Author Share Posted January 7, 2003 New screenshot of a bar booth at disordermaps.tk Also, the jail will remain BELOW ground because I have solved the fps problem (for the most part, some areas still see some slowdown, but measures will be taken to prevent it) by taking out two cells and the interrogation room. It is my intention to still include the interogation room, most likely in an adjacent building that will fill the space next to the imperial station. Any suggestions/comments are appreciated Thanks Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 8, 2003 Share Posted January 8, 2003 Just will say that the interrogration room is very useful, i want to make sure it's in the final version. Link to comment Share on other sites More sharing options...
DISorder Posted January 10, 2003 Author Share Posted January 10, 2003 Well, i've ran into a few problems with area portals and have been having Wes Marrakesh(sp?) help me out on the map and things, and, to no avail, I'm afraid I will not be meeting the *hopeful* 2nd week of Jan. release, as of now, I cant really say when it will be released, I wont be home this weekend so no work during then, and I was sick yesterday so no work yesterday either, i'm also leaving in about 20 minutes to go out of town. So, lets all thank Wes for helping me out, and helping me make this map better, since i've discovered some of the errors i've been making, I SHOULD be able to include more and also keep the frame rates down (I wasnt using area portals correctly ), anywyas, sorry for having to eliminate the release date, but, good work takes time :-D. Of course the other problem I have is I cant work on a map for more than about 2 hours time, then I have to take a break for a few hours, so, that also slows it down, sometimes I can go for more than 2 hours at a time, but not recently, as i'm only home about 5 hours after school is all done and over with, figure in anotehr hour or sometimes 2 for homework and things, and yea, you end up with not much time to work on it at all. Again, sorry I cannot meet the 2nd week of Jan. release date, but the map is not in any condition for (any type of successfuly at least) release. Right now i'm working on spiffying up the bar, and soon, SOON, I can move on, lets hope next week will move along a little faster. Thanks DISorder Link to comment Share on other sites More sharing options...
DISorder Posted January 19, 2003 Author Share Posted January 19, 2003 Well, finnally, I have *almost* finished the bar, the only thing really left is to add a texture. A stubborn texture, of course I make the texture and it doesnt work, so I have to make another one *sigh*. Anyways, since the bar is almost complete, i'll get a screenshot up on my site by then end of today, but there arent any up as of right now. I'll post again when the shots are up. Goodbye. Next is the spaceport, then almost done, w00t. Edit: If anyone would be so kind as to provide me with a few shots of a pod race, that'd be great, as I'm in need of (higher quality) some. Thanks. Link to comment Share on other sites More sharing options...
DISorder Posted January 20, 2003 Author Share Posted January 20, 2003 Finnally, new screenshots, 3 of them in fact. I've worked my ass off today to finish up the bar and almost complete work on the spaceport, there are still some changes to be made to the spaceport which will probably change it's appearance quite a bit from what you see now, but it will definitly change it for the better. I've been able to pretty much finish the lower level of the spaceport and tommarrow I will begin work on the upper level, and hopefully get done unless something drastic happens. After the spaceport, time to fix my elevators, the elevators which have by far been the most stubborn part of this map making experience (for instance, one will bring up me up fine, but will it come up when i call it? nooo...). Wish me luck, perhapes some new screenshots tommarrow also, but that will just be luck. Thanks, DISorder **I can nearly taste the completion of this project...** Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 20, 2003 Share Posted January 20, 2003 Awesome news, i'm going to check out the screenshots right now. Link to comment Share on other sites More sharing options...
DISorder Posted January 21, 2003 Author Share Posted January 21, 2003 ahh, completion becomes one step further. The starport is completed! *godly noise* but, sorry to tell you guys, that no new screenshots will be posted until completion and release of the map which will hopefully be mid-end of this week, that way there will still be something not everyone has seen yet. I've just fixed the elevators on everything so that should all work now, although I havnt compiled yet to test it, so it's still guess work, but my guess is it will work fine. Next up: dummy buildings, then a few more odds and ends, and BAM its done... Thanks for everyone who's supported me (if anyone) this map is coming along nicely, and whoever thinks the current spaceport shots on my site are nice, there are even better ones in my little screenshots directory :-D. More posts later this week. Link to comment Share on other sites More sharing options...
DISorder Posted January 23, 2003 Author Share Posted January 23, 2003 LOTS of work has been done on the map, including: the inclusion of the interrogation room, fixed area portals (that is tedious), and plenty of dummy buildings surrounding the main area. With any luck, the map will be done and submitted by Friday, as there is not much (at all) left to do to it, just some minor details I havnt gotten around to doing (yet). Lets hope for a fri. release, the map is lookin damn good if i do say so myself, I look forward to comments on pcgamemods.com :-D Link to comment Share on other sites More sharing options...
DISorder Posted January 24, 2003 Author Share Posted January 24, 2003 **Drum roll** Now Presenting... Mos Entha **End drum roll** Finnally Mos Entha is complete and has been shipped off for packaging at Pcgamemods.com and will hopefully be up tommarrow, which would be good. As I said in the readme, if the map does well enough, there will likely be a version 2 with bot support and possibly increase of size. Let me know what you think, too bad I dont have a link yet... I guess working on the map for about all of my free time in the last 5 days (or so) has paid off, I wnt be home this weekend, so hopefully the map can meet some success over the weekend. Thanks for all your support (whoever gave it) Thats a wrap! -DISorder PS, if you cant find the jail, read the readme, even though reading the readme is recommended anyways. Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 24, 2003 Share Posted January 24, 2003 Thanks for putting the dedication and work into finishing up Mos Entha. The roleplayers at RA are all excited that we'll get a chance to use the map this weekend. Thanks again Disorder Link to comment Share on other sites More sharing options...
wedge2211 Posted January 24, 2003 Share Posted January 24, 2003 No bot support? http://wso.williams.edu/~jshoer/botroute.htm Link to comment Share on other sites More sharing options...
Shadriss Posted January 24, 2003 Share Posted January 24, 2003 Wedge, Mos ENtha was designed from the ground up as a map for RPG style play - why would they need, or even WANT bots? Link to comment Share on other sites More sharing options...
Eldritch Posted January 24, 2003 Share Posted January 24, 2003 Probably because not everyone that downloads the map will use it for RPG. You shouldn't exclude anyone from enjoying the map. I myself am sometimes disapointed if bot support is not included. Just a thought. Link to comment Share on other sites More sharing options...
FuzzyCrimmy Posted January 25, 2003 Share Posted January 25, 2003 Hey guys, Cant beleive I havent posted here earlier. Ive looked at the posts but never actually done so myself. Anyways, thanks for your continued support and ideas they were greatly appreciated. Now give DISorder a BIG round of applause. This is a great map and he worked SUPER HARD. Thanks again DISorder. As far as bot support is concerned. If a second version is made then most likely bot support will be added, as well as fixing of the few glitches and possibly enlarging.....Well dont just sit their DL the map to ensure a second release Thanks again, FuzzyCrimmy Link to comment Share on other sites More sharing options...
DISorder Posted January 27, 2003 Author Share Posted January 27, 2003 Ouch, I ran into a problem and forgot to include a texture that was obviously needed for the map, the outside portion anyways, Sergio sent me an e-mail and im about to fix it and resubmit it, it would have been done sooner (probably) had I have been home this weekend. The map should be released within 1-3 days. Thanks again, DISorder Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted January 27, 2003 Share Posted January 27, 2003 Ok. Me, Crim, and Airen ran through the map this afternoon. We discovered a bunch of errors. 1. The door that opens from the button on the Imp desk. I looked at it and got HOM. 2. The door under the stairs, and the other door next to it. Both were HOM. 3. Put the doors to the shipping company on a team so they open simultaneously. 4. Same for the other set of double doors (forget where) 5. Pack the textures. Otherwise, nice work EDIT: Those HOM bugs are map-killing. You need to fix them before release. Link to comment Share on other sites More sharing options...
DISorder Posted January 27, 2003 Author Share Posted January 27, 2003 HOM is fixed as best as I can, so is the skybox, the HOM had something tod o w/ the area portals but i deleted the area portals and made new ones and it seesm to work alright Link to comment Share on other sites More sharing options...
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