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How do u add music to maps?


bored jedi

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Deselect everything by pressing the ESC key in Radiant. Press N to bring up the entity window. Scroll down to Worldspawn and click on it. Type in a new key "music" and the value "music/yourdir/yourfile.mp3orwav" (without the quotes of course). You can find more detailed info in the description of Worldpawn at the upper middle of the window.

 

For MP3 file format: it has to be 44.1 KHz and stereo. Some say 112 kbps is a must, some say other works fine. Last time I was playing one of the game's music file and it was VBR MP3, changing between 128 and 112 kbps.

 

Of course you don't have to make your own dir and file(s), you can use the original music files. For them, look into the assets0.pk3.

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You will wonder: model files are in the "models" directory. Bot files are in "botfiles" and "botroutes" directories. Fascinating, isn't it?

 

Don't be angry but have you ever tried thinking? Or using your eyes? I'll answer your questions in the future but KMan not accidentally asked that question. I think you need some basic knowledge about how to use a computer and a Windows OS before starting to make maps.

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Erm, yeah I have a problem with music.. I did all that stuff which was suggested before, I put in world entity, then key was music,

then I put in the value; music/C:\Program Files\KaZaA\My Shared Folder/<music title>. When I loaded it up though, it said something in red.. Something about being explicit. Whats the problem? I have looked at the size, and it's 192kb/sec. Is that to big? Any comments would be appreciated - thanks

 

- Mozzy

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Originally posted by Mozzy

key was music, then I put in the value; music/C:\Program Files\KaZaA\My Shared Folder/<music title>.

 

That's the problem. Your path. That is not a valid path. Make an own directory below music. Say... music/<yourmapname> and put that MP3 file into it. Then give the value "music/<yourmapname>/<musicfilename>.mp3" for the key "music". Without the quotes of course.

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There are mp3s came with the game in the assets0.pk3. You can extract the whole file as described above or just look into it and search for music.

 

Of course you can use any music you want. If you want to use your own mp3s then you have to put those into gamedata/base/music/<yourmapname> directory.

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