SunBurN Posted November 28, 2002 Share Posted November 28, 2002 I'm trying to make fog similar to livingdeadjedi's carbonfreeze2 map in the carbon freeze area. If anyone can help me with this I would greatly appreciate it. Thanks! SunBurN Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted November 28, 2002 Share Posted November 28, 2002 Colored fog? I believe that would be a custom fog texture/shader. Link to comment Share on other sites More sharing options...
Shadriss Posted November 28, 2002 Share Posted November 28, 2002 Fog itself is actually simple. Adding or shanging it's color would require a custom shader for it, but adding the fog effect itself is trather simple, as it's essentially the same process as water. Only thing different : the shader you apply! Link to comment Share on other sites More sharing options...
wedge2211 Posted November 29, 2002 Share Posted November 29, 2002 if you open up fogs.shader in ShaderEd, you can play around with the settings there, and i believe there is a simple color key to change the apparent color of the fog. I did that with my mars map (here's a shot: http://wso.williams.edu:8000/~jshoer/images/shot0010a.jpg). so make a copy of fogs.shader and rename it something like customfog.shader, then open the file and fool around with the colors. i suggest taking the fog you know you want to use, say fog1 or kejim_cold or yavin_swamp, etc, you know what i mean, copying the code for it out of fogs.shader (open it up in notepad to do this), and pasting it several times into a new file, naming the fogs customfog1, customfog2, etc. then open customfog.shader in ShaderEd, and change the color values for each of the fogs. make a couple rooms in radiant, and put each fog in a room, do a fast compile and see what works best. Link to comment Share on other sites More sharing options...
SunBurN Posted November 29, 2002 Author Share Posted November 29, 2002 Ok, I'll try editing the shader. Thanks for all of your responses!! SunBurN Link to comment Share on other sites More sharing options...
SunBurN Posted November 29, 2002 Author Share Posted November 29, 2002 Yeah that looks cool wedge, but I want my fog not so transparent. Can you make it so you can't see through it in shaderEd? Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 29, 2002 Share Posted November 29, 2002 yeah, change the opacitydepth. That's the value that sets the distance you can see in the fog, measured in gridunits. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.