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Destroyable lights?


Master Toddy

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The first time I got up on that balcony overlooking the courtyard, I didn't finish off the commando in the corner sniping at me, nor did I try to take out the MSE airborne stormie taking pot shots at me, I aimed for those lights and fired away. I heard the glass break, and that was enough for me! :D

I did die then and there, however. And redoing that with that MSE airborne stormie was real tuff. Don't change that feature though, its fun!!!

 

*** Ooo, I hit 200! Why is an Ewok better than a Battle Droid?

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Originally posted by Emon

Switchable lights are pretty easy in JO. I forget how, but they are pretty easy. You could try making the light a func_breakable, and have it trigger the light when destroyed.

 

The problem wasn´t destroying the lamps... The problem was turning off the light entities (the light would be still glowing although the lamps are gone...).

 

Everytime I linked them with a trigger I got an error msg when I tried to compile the map.

 

This method worked perfect with other light entities (e.g. one of the secrets).

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thx, I think it´s a nice feature to give you an idea what´s the level I´m working on :D

 

 

nope, it´s not a reference to an easter egg (btw: It´s more like a simple feature than a real easter egg... I´m sure you already stumbled over it...)

 

I meant the third secret in your list "Secret Areas and Easter Eggs (SPOILERS) ". The small room glows.

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