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Rain, snow, etc in MP games


LordP

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Originally posted by wudan

Uh, I have coded func_door_rotate into my saga mod, along with MP weather effects, no one even blinked. So, I'm not sure ... if you guys are just mad about it, or if you really don't care.

 

I'd love to have it in MP too. Wudan claims he did it and I didn't find the map he made. I didn't even try very hard to be honest...

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It's possible to have rain, snow, sleet, leaves, chickens, and fat people fall from the sky (or towards it if you like) in Jedi Knight II MP.

 

I've done snow in a map I released only to the Clan I'm in (http://www.alderaanknights.com.)

 

The first thing you have to realize is that it's NOT an effect when it appears in Mutliplayer. Raven did a cool thing and made an effect that works within the bounds of a brush textured with system/outside (don't quote me on that...)

 

The way I did it, is that I made several shaders with deforming vertextes that run at varying speeds. Bear in mind that you'll need to put in a brush for each individual flake/drop and have an understanding of how shaders work to make it look right. Regardless of how many I used, it never seemed to give anyone that tested it a big performance hit.

 

There IS a tool to make the actual writing of the shader infinently easier, which you can pick up here: http://www.quake3stuff.com/freebrief

 

Partical studio is great, you can make things other than weather effects with it too, for instance on a a map I'm working on now I'm having glowbugs fly around a tree in a forest.

 

I reccomend you read up on shaders and have an understanding of how to import them into the game.

It's not as hard as it seems, but it's possible and I myself have done it, the map's name is Ancient Cloister (if by some chance you decide to join the clan to look at it, it's in a secret area)

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I haven't released a map with snow or rain in it yet. Rain works at present, snow does not.

 

I've been working on the AOTC and Team Assault collaboration as of late, you should see some more interesting stuff from me.

 

The shader trick is a good idea, methinks, it's basically how cg_atmospheric works, kind of, except you don't have to manually place any brushes, and the 'shaders' drop from the skybox, in whatever way you want them to.

 

I also got Rain to work on the Kamino Duel map, it was pretty fun.

 

If people keep bugging me, I guess I'll have to release a Kamino Duel_SE just to prove it :(

 

[EDIT]Not to be confused with the actual Duel_SE Mod, by Jai Der Herr and others[/EDIT]

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RELEASE IT PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!

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Garland i have that program but no idea how to use it, do you think you can help me understand it a bit? like guid me throguh on makeing a simple effect with it? I cant find any tutorials on how to use the program. Please if you dont mind helping me on this program a little bit email me at SwitchBlade_II@hotmail.com also if you know of any tutorials on it please e-mail me links

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I don't use EffectsEd because, well, I don't know how. ^^;;; I just got it to actually half-run today.

 

I use the deform vertexes mainly because I did a bit of quake3 mapping back in the day and it was a bit easier for me.

 

Gohan - The manual could tell you better than I could, honestly.

 

-Garland

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