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Gir almost done!


Hellfire Jedi

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Yeah, how would you autoscale him in jedimod? Gir is small when I start my own servers, but when I use him on other jedimod servers he's still big, which makes the model unusable cause his head is SO big. WHYYYY is his head so big?

 

Also I think a shader would be a great idea, like make the eyes glow in the dark and stuff like that... sweeeet. I know Altimira doesn't know much about shaders, but someone who does should definitelly lend him a hand there, cause I think it would be cool if zims red eyes glowed in the dark too. Also, for my realistic version and cartoon version it would be cool to try different shaders on his head since it is a rather low poly model.

 

-Klorel

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That must be the photos because the Gir model is not at all a Sir. I just watched the first 2 episodes 2 nights ago and the Sir model has some readily identifiable differences, like a bevel ground into his head where his eyes rest.

 

As for shaders, I messed with one that day as well and made his eyes "glow" in the dark. I slapped on a quick cartoon shader that needs some tweaking. It all looks ok, but the glow effect isn't as good as it could be; the color looks too flat. It didn't have that nice soft edge glow.

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Originally posted by Psynex

That must be the photos because the Gir model is not at all a Sir. I just watched the first 2 episodes 2 nights ago and the Sir model has some readily identifiable differences, like a bevel ground into his head where his eyes rest.

 

As for shaders, I messed with one that day as well and made his eyes "glow" in the dark. I slapped on a quick cartoon shader that needs some tweaking. It all looks ok, but the glow effect isn't as good as it could be; the color looks too flat. It didn't have that nice soft edge glow.

 

yeah, GIR and SIR look almost completely different, check out 'Tak the Hideous New Girl'. Thier only similarities are really thier size and round eyes. As far as the shader goes, can you post some pics of what you have Psynex? I'm curious as to what it looks like thus far. And gir is bluer in some pictures and greener in others, I think Altimiras model is kind of a turquise, which is the happy medium.

 

-Klorel

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pics? Sure thing:

Gir 1

Gir 2

Gir 3

 

See the eyes are flat, but very bright. The cartoon shader isn't very noticeable at first glance so I'll point it out. In the shot of gir standing (not in the dark) there's a crescent shaped shadow at the bottom of his belly, on the shot of him crouching, the shadow has moved up onto his chest area. There are some other differences on the legs too. The arms are too small to see the effect in game, and it doesn't work on his head too well for some reason; it may need it's own skin file. The cartoon shader would be more visible if I darkened the grey in the map I added to it.

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Sweeeeet. I see the shader on the leg. You said you needed to darken it up a bit, so play with that I guess. As for the eyes, they seem really blue now, is that the shader? It would look best if his eyes matched the turqoise on his stomach, and then when he walked into shadow thats when the eyes stayed bright. But I can see the effects of the cartoon shader, not bad, but I think his body is small enought that if you don't get the cartoon effect working good on his head then maybe it would just be more of a hastle for people with slower computers, but I liked the leg shadow in the last picture... very cool.

 

 

-Klorel

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an update wouldn't be a bad thing. You could incorporate a couple of things like cartoon shading, a custom saber hilt, "auto-scaler", and maybe edit GIR into a SIR for the red team. You wouldn't have to do any rigging if you don't move the model at all; the GIR skeleton is already in place provided you didn't throw out the source files.

 

I think one way to make GIR scale himself would be to just get him working on your PC then copy your cfg file into the appropriate directory or directories. Say add a Jedimod folder to you PAK base folder and toss the cfg copy into there. It would mostly depend on what mods are played most. You could end up creating folders for ever mod out there. I wouldn't put in more work for a few mods that don't get played as much.

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  • 3 weeks later...
  • 2 weeks later...

so uh...when are we gonna get the dog disguise GIR released...DON'T SAY THE PROJECT IS DEAD!!! FOR THE LOVE OF WHAT*WHO*EVER YOU WORSHIP LET IT LIIIIIIIIIIIIIIIIVE!!!

 

On a side note...I signed those petitions already :D and again for good luck :D

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Well we haven't decided if we'll do a separate release or a group release. We have finished dog-suit gir, going to make Gir 2.0, are finishing up Zim, working on Dib, Gaz, Skooge, and are planning on making the Tallest. But putting a model in game is a lot of work, and at the moment it falls on Altimira because I'm doing 20 credits at college, and trying to finish up my Mace Windu model (one day... one day).

 

-Klorel

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  • 3 months later...

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