CorranSec Posted April 22, 2003 Share Posted April 22, 2003 Nonono. There are two ways we can do this. Here's how it works: Option 1- A Padawan works from a base XP rate (eg 15 XP per standard trooper). When in the presence of a Knight or Master, he gains a little extra XP for each kill (eg 16 XP per trooper with a Knight, 17 when with a Master). Option 2- A Padawan's base XP rate (eg 15 XP per trooper) suffers from a penalty when he is not in the presence of another Jedi (eg only 8 XP per trooper). When he is with another Padawan, the penalty for both Padawans lessens (eg 10 XP per trooper). When the Pad is with a Knight, the penalty lessens some more (eg 12 XP per trooper) and when he is with a Knight, the penalty disappears (eg 15 XP per trooper). Optional Extra- When the Padawan is with a Master, and the Master kills something (eg a trooper), the Padawan gains a small amount of experience (eg 1.5 XP). Note that none of these numbers are meant to be correct in any way, they're just demonstrating the concepts. Link to comment Share on other sites More sharing options...
joesdomain Posted April 22, 2003 Share Posted April 22, 2003 Having Padawans garrison in Temples and add resources when there in it instead of Holocrons. That would be nice to have! Link to comment Share on other sites More sharing options...
Admiral Vostok Posted April 22, 2003 Share Posted April 22, 2003 Oh. Okay, Corran, that makes sense. I vote for Option 1, without the optional extra. I thought of another example where a Padawan can learn all by himself - Luke Skywalker. He learnt a lot by himself in between learning from Obi-Wan and when he met Yoda, then in between visits to Yoda he learnt a fair bit too. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 23, 2003 Share Posted April 23, 2003 Me too Option 1. Although I'm not too hot about the idea of needing XP to get powers...it seems like WC3... We could simply research it or maybe we need to have a knight/master to research the force power he needs. They can have personnal research buttons and have them research their own abilities. When they are researching those, they go in a meditating state and you need to protect them. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted April 25, 2003 Share Posted April 25, 2003 Ooh! Love that idea, Luke's dad. That is a fantastic idea. Link to comment Share on other sites More sharing options...
CorranSec Posted April 25, 2003 Share Posted April 25, 2003 Okay then, Option 1 it is. Three cheers for democracy. Personal research... meh. It seems a bit pointless to me. I mean, as soon as you get a Jedi, you're going to want powers, so you'll just end up sticking all of them on 'personal research' and have them sit around in your base meditating as soon as they are created. So basically, this is just some extra build time. I thought the XP would be fun and make getting powers something a bit more special that just researching them. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 26, 2003 Share Posted April 26, 2003 I just think XP for powers is a bit well more maybe too much. It's simply a lot to already gather XP fo lvling and now you need it for powers too. I just thought of the meditating for the knights and masters. You lvl to the rank of knight and go back to base to meditate a new skill. You get to the master lvl and do the same thing. It's a bit easier and in the heat of the battle you havea little bit less to worry about. Link to comment Share on other sites More sharing options...
joesdomain Posted April 26, 2003 Share Posted April 26, 2003 That might be a cool idea to have your padawans and knights mediatate to advance their jedi abilities and skills. Link to comment Share on other sites More sharing options...
CorranSec Posted April 28, 2003 Share Posted April 28, 2003 Meditating is exactly the same as personal research, and is thus quite pointless, and easily replaced by simply adding more time onto the normal build time. If XP can be used for leveling from Padawans to Knights, it's simple to just extend this to gaining powers for the Knights. This would make the powers seem more than just things you click on (in that they come over time), and add to the 'special-ness' of Jedi. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 29, 2003 Share Posted April 29, 2003 Yeah, XP is really really bad. It totally over-emphsizes jedi and turns the game into an RPS. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted April 29, 2003 Share Posted April 29, 2003 Well I vote for XP to advance Padawans->Knights->Masters, but no XP for gaining powers. They automatically get their powers when they level up. Link to comment Share on other sites More sharing options...
swphreak Posted April 29, 2003 Share Posted April 29, 2003 yea... but technically.. they are getting their powers by XP because they advance to each "Jedi stage" through XP but I knew what you meanth. When they gain enough XP for knight, they turn into a knight and get "knight powers" and the same goes for masters Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 29, 2003 Share Posted April 29, 2003 Well what about the transition from padawan to kinght and knight to master? Are they just supposed to transform like that in the middle of the battle? Link to comment Share on other sites More sharing options...
joesdomain Posted April 30, 2003 Share Posted April 30, 2003 I think during the game we should be able to make Padawans throughout the game even tech level 4. Tech Level 2 should be the first level we can make Knights. Tech Level 3 should be the first level to make Masters. Tech Level 4 just adds more upgrades for the knights and masters. Padawans should be buildable in Tech Level 1 for sure. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 30, 2003 Share Posted April 30, 2003 Dude... We're gonna have Padawan rushes in tech 1 now.... You get the idea. Link to comment Share on other sites More sharing options...
swphreak Posted April 30, 2003 Share Posted April 30, 2003 ya, I agree with luke'sdad. It's bad enough as it is (for me that is ) I dunno. Maybe you'd hear a sound that signals that a Jedi can be upgraded. So you move the Jedi out of battle, and click on it, then click the Jedi Knight/Master upgrade and it takes like 10 secs to upgrade it. Or once it reaches the XP, it'll start glowing and them BAM! you got yourself a Jedi Knight! Link to comment Share on other sites More sharing options...
joesdomain Posted May 1, 2003 Share Posted May 1, 2003 I don't mind planning strategies to beat padawan rushes in tech level one. I just want to know how the heck the computer can create so many of them so quick on the moderate, hard, and hardest level in the first Galactic Battlegrounds? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 1, 2003 Share Posted May 1, 2003 They start with lots more ressources. Link to comment Share on other sites More sharing options...
CorranSec Posted May 2, 2003 Share Posted May 2, 2003 I still think that gaining powers by XP would greatly enhance the uniqueness of Jedi, and be fun and balanced in general. When a padawan gets enough XP to go up to a Knight level, you click on the 'Level Up' button and with a cool special effect (sound, character twirls, glows, disappears and reappears) they're a Knight. Masters are produced independently. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 2, 2003 Share Posted May 2, 2003 I still think Masters should be upgraded from Knights, although you can only have twelve at a time. What do other people think? - XP to get Masters or - Masters buildable separately Link to comment Share on other sites More sharing options...
another_trooper Posted May 3, 2003 Share Posted May 3, 2003 XP defintly! Masters are really really too strong if you dont have a bunch of bounty hunters. . . and even you do they can just get in your base by the back entrance and just convert! Link to comment Share on other sites More sharing options...
CorranSec Posted May 3, 2003 Share Posted May 3, 2003 Masters should be buildable separately. It only makes sense. Here's a couple of reasons: ** Knights are designed for combat, and are basically good fighting units. Masters are more unique, tailor-made for certain duties. ** Masters are also simply better at most things than Knights, and thus it would be unbalanced if the only thing required for their creation was the death of some enemy units at the hands of a Knight. ** My plan was that, seeing as Masters are so good, you can only have 12 at a time, the same number as the Jedi council (hat tip to Vostok). This simply doesn't work with the XP system. ** You would want to have both at the same time- a normal-sized force of Knights as nice battle units, and an elite group of Masters to undertake specific duties (eg the conversion or ambush of a convoy). ** Padawans>Knights make sense, as they are both normal battle units (although tricky and cool ones). Masters are quite simply something entirely different and unique, and just don't fit in with the XP system. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 4, 2003 Share Posted May 4, 2003 Not wrong. True True... Maybe we could have Knight(s certain number of them) with a ressource cost can evolve into masters. They sit down, Meditate for awhile and then turn into masters. Me and meditation (I'm a buddhist soooo) Link to comment Share on other sites More sharing options...
CorranSec Posted May 4, 2003 Share Posted May 4, 2003 Eh, that seems basically the same as building them (you pay a resource cost and after a build period you get a master). Just some aesthetic differences. So I'd rather building them, all up. And don't worry, the Padawans meditate when they become Knights. So you can have your meditation fix. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 4, 2003 Share Posted May 4, 2003 hehe that's cool:p Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.