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Nonono. There are two ways we can do this. Here's how it works:

Option 1- A Padawan works from a base XP rate (eg 15 XP per standard trooper). When in the presence of a Knight or Master, he gains a little extra XP for each kill (eg 16 XP per trooper with a Knight, 17 when with a Master).

Option 2- A Padawan's base XP rate (eg 15 XP per trooper) suffers from a penalty when he is not in the presence of another Jedi (eg only 8 XP per trooper). When he is with another Padawan, the penalty for both Padawans lessens (eg 10 XP per trooper). When the Pad is with a Knight, the penalty lessens some more (eg 12 XP per trooper) and when he is with a Knight, the penalty disappears (eg 15 XP per trooper).

Optional Extra- When the Padawan is with a Master, and the Master kills something (eg a trooper), the Padawan gains a small amount of experience (eg 1.5 XP).

 

Note that none of these numbers are meant to be correct in any way, they're just demonstrating the concepts.

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Oh. Okay, Corran, that makes sense. I vote for Option 1, without the optional extra. I thought of another example where a Padawan can learn all by himself - Luke Skywalker. He learnt a lot by himself in between learning from Obi-Wan and when he met Yoda, then in between visits to Yoda he learnt a fair bit too.

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Me too Option 1. Although I'm not too hot about the idea of needing XP to get powers...it seems like WC3...

We could simply research it or maybe we need to have a knight/master to research the force power he needs.

They can have personnal research buttons and have them research their own abilities. When they are researching those, they go in a meditating state and you need to protect them.

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Okay then, Option 1 it is. Three cheers for democracy. :D

 

Personal research... meh. It seems a bit pointless to me. I mean, as soon as you get a Jedi, you're going to want powers, so you'll just end up sticking all of them on 'personal research' and have them sit around in your base meditating as soon as they are created. So basically, this is just some extra build time. I thought the XP would be fun and make getting powers something a bit more special that just researching them.

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I just think XP for powers is a bit well more maybe too much.

It's simply a lot to already gather XP fo lvling and now you need it for powers too.

I just thought of the meditating for the knights and masters.

You lvl to the rank of knight and go back to base to meditate a new skill. You get to the master lvl and do the same thing.

It's a bit easier and in the heat of the battle you havea little bit less to worry about.

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Meditating is exactly the same as personal research, and is thus quite pointless, and easily replaced by simply adding more time onto the normal build time.

If XP can be used for leveling from Padawans to Knights, it's simple to just extend this to gaining powers for the Knights. This would make the powers seem more than just things you click on (in that they come over time), and add to the 'special-ness' of Jedi.

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yea... but technically.. they are getting their powers by XP because they advance to each "Jedi stage" through XP ;)

 

but I knew what you meanth. When they gain enough XP for knight, they turn into a knight and get "knight powers" and the same goes for masters

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I think during the game we should be able to make Padawans throughout the game even tech level 4. Tech Level 2 should be the first level we can make Knights. Tech Level 3 should be the first level to make Masters. Tech Level 4 just adds more upgrades for the knights and masters. Padawans should be buildable in Tech Level 1 for sure.

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ya, I agree with luke'sdad. It's bad enough as it is (for me that is :D)

 

I dunno. Maybe you'd hear a sound that signals that a Jedi can be upgraded. So you move the Jedi out of battle, and click on it, then click the Jedi Knight/Master upgrade and it takes like 10 secs to upgrade it.

 

 

Or once it reaches the XP, it'll start glowing and them BAM! you got yourself a Jedi Knight!

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I don't mind planning strategies to beat padawan rushes in tech level one. I just want to know how the heck the computer can create so many of them so quick on the moderate, hard, and hardest level in the first Galactic Battlegrounds?

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I still think that gaining powers by XP would greatly enhance the uniqueness of Jedi, and be fun and balanced in general.

When a padawan gets enough XP to go up to a Knight level, you click on the 'Level Up' button and with a cool special effect (sound, character twirls, glows, disappears and reappears) they're a Knight.

Masters are produced independently.

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Masters should be buildable separately. It only makes sense.

Here's a couple of reasons:

 

** Knights are designed for combat, and are basically good fighting units. Masters are more unique, tailor-made for certain duties.

** Masters are also simply better at most things than Knights, and thus it would be unbalanced if the only thing required for their creation was the death of some enemy units at the hands of a Knight.

** My plan was that, seeing as Masters are so good, you can only have 12 at a time, the same number as the Jedi council (hat tip to Vostok). This simply doesn't work with the XP system.

** You would want to have both at the same time- a normal-sized force of Knights as nice battle units, and an elite group of Masters to undertake specific duties (eg the conversion or ambush of a convoy).

** Padawans>Knights make sense, as they are both normal battle units (although tricky and cool ones). Masters are quite simply something entirely different and unique, and just don't fit in with the XP system.

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Eh, that seems basically the same as building them (you pay a resource cost and after a build period you get a master). Just some aesthetic differences. So I'd rather building them, all up.

And don't worry, the Padawans meditate when they become Knights. So you can have your meditation fix. :)

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