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any other ways to make .map a .bsp?


Matt-Liell

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Posted

im happy to say that i figured out how to map and have started my first map using radiant but whenever i try to make it a .bsp it freezes and nolonger continues so i cant test my map, please help me!

Posted

It takes about 1.5 minutes, even with a small cube, to make it a BSP file so be patient. But thankfully this time never increases too heavily... my first CTF map which I finished a beta for still only takes 2.5 minutes to do.

Posted

I've done a single-roomer in about 45 seconds.

 

Well, there's two compile programs: sofmap2 (or sof2map, w/e) and q3map. Personally, I like q3, but they're both good.

 

Which editor are you using, fellow swampie? :rhett:

Posted

A ramp has to be no more than 45 degrees and a stair has to be not taller than 18 game units.

 

 

You have to add an info_player_intermission to let people decide which team they want to join.

 

For FFA, Team FFA, Duel and Jedi master put info_player_deathmatch where you want people to spawn. You can use more of it.

 

For CTF use the team_ things.

 

For CTY the ysalimary is item_ysalimary and I'm not sure the spawn points are the same as for CTF or for the others.

 

Place weapons and ammo where you want. There is a very good thread somewhere here about tips for MP mappers, and it is sticky I'm sure. It can be Tips for SP mappers also I don't remember MP tips were in their own thread or not.

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